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Hardcoded World Bound #4542

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khanghugo opened this issue Apr 18, 2024 · 1 comment
Open

Hardcoded World Bound #4542

khanghugo opened this issue Apr 18, 2024 · 1 comment
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Prio:2 Medium priority: Non crash bugs that impede the user, features that add new functionality. Type:Enhancement New features

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@khanghugo
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I cannot make brushes bigger than the default +-32k grid. With a quick search, I find this.

const vm::bbox3 MapDocument::DefaultWorldBounds(-32768.0, 32768.0);

Bigger grid size is good for games that support it. Personally, I use Trenchbroom to create meshes for studio model and the games I play (GoldSrc mostly) support big models bigger than that grid size.

@SirYodaJedi
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SirYodaJedi commented May 29, 2024

A couple relevant numbers (both beyond the current max bounds):

  • Quake III max map size: +/- 65536
  • Sven Co-op max map size: +/- 131072

@kduske kduske added Type:Enhancement New features Prio:2 Medium priority: Non crash bugs that impede the user, features that add new functionality. labels May 29, 2024
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Labels
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