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Multi game support #548

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kduske opened this issue Apr 16, 2013 · 2 comments
Closed

Multi game support #548

kduske opened this issue Apr 16, 2013 · 2 comments
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Type:Enhancement New features

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@kduske
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kduske commented Apr 16, 2013

Just jotting done some ideas and notes. Multi game support could be done using a Game interface that has the following capabilities:

  • load a map file
  • write a map file
  • load an entity definition file
  • load a palette file (if applicable)
  • load texture collections (wads, directories with wals, ...)
  • scan game data files (loose files from directories, pak, pak2, pk3, ...) and return their contents as a mapped file
  • load models (bsp, mdl, mdl2, obj)

It is also necessary to have different classes of map objects such as faces (e.g. for additional face flags). How these can be accessed in the code without having a lot of casts I don't know yet, but I'll probably have to move a lot of code into those classes and use polymorphism. Maybe they should even be responsible to generate the GUI elements to edit them.

@ghost ghost assigned kduske Apr 16, 2013
@kduske kduske modified the milestones: TrenchBroom 2.0, TrenchBroom 1.3 Feb 20, 2014
@kduske kduske closed this as completed Aug 19, 2014
@jdolan
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jdolan commented Aug 19, 2014

oO Where can I read more about this? Can I provide a Quake2World pack?

@kduske
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kduske commented Aug 20, 2014

There is no documentation yet. Just msg me in IRC and we can discuss it.

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