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Hooks.md

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Socket Hooks

DiscordSocket_Initalized

void DiscordSocket_Initalized(DiscordClient client)
{
    Puts("Client Initalized!");
}
  • Called when the client is created, and the plugin can use it.
  • No return behavior.

DiscordSocket_HeartbeatSent

void DiscordSocket_HeartbeatSent()
{
    Puts("Heartbeat sent to discord!");
}
  • Called when a packet was sent to discord to keep up the connection.
  • No return behavior.

DiscordSocket_WebSocketOpened

void DiscordSocket_WebSocketOpened()
{
    Puts("WebSocket Opened!");
}
  • Called when the discord socket connects.
  • No return behavior.

DiscordSocket_WebSocketClosed

void DiscordSocket_WebSocketClosed(string reason, int code, bool clean)
{
    Puts("WebSocket closed!");
}
  • Called when the web socket is closed for any reason.
  • No return behavior.

DiscordSocket_WebSocketErrored

void DiscordSocket_WebSocketErrored(Exception exception, string message)
{
    Puts($"WebSocket errored:.");
}
  • Called when the web socket errors.
  • No return behavior.

Discord API Event Hooks

Discord_Ready

void Discord_Ready(Ready ready)
{
    Puts("Discord is ready!");
}
  • Called when discord is ready, and has started sending data.

Discord_Resumed

void Discord_Resumed(Resumed resumed)
{
    Puts("Discord Connection Resumed!");
}
  • Called when the discord connection has been resumed.

Discord_ChannelCreate

void Discord_ChannelCreated(Channel channel)
{
    Puts("Discord Channel Created");
}
  • Called when a channel has been created.

Discord_ChannelUpdate

void Discord_ChannelUpdate(Channel updatedChannel, Channel oldChannel)
{
    Puts("Discord Channel Updated");
}
  • Called when a channel has been updated.

Discord_ChannelDelete

void Discord_ChannelDelete(Channel channel)
{
    Puts("Discord Channel Deleted!");
}
  • Called when a discord channel has been deleted.

Discord_ChannelPinsUpdate

void Discord_ChannelPinsUpdate(ChannelPinsUpdate update)
{
    Puts("The pins on a channel have been updated!");
}
  • Called when the pins on a channel have been updated.

Discord_GuildCreate

void Discord_GuildCreate(Guild guild)
{
	Puts("A guild has been created!");
}
  • Called when a new guild is created.
  • This is not currently set up correctly.

Discord_GuildUpdate

void Discord_GuildUpdate(Guild guild)
{
    Puts("A guild has been updated!");
}
  • Called when a guild has been updated.

Discord_GuildDelete

void Discord_GuildDelete(Guild guild)
{
	Puts("A guild has been deleted!");
}
  • Called when a guild is deleted.

Discord_GuildBanAdd

void Discord_GuildBanAdd(User user)
{
    Puts("A user has been banned!");
}
  • Called when a user is banned.

Discord_GuildBanRemove

void Discord_GuildBanRemove(User user)
{
    Puts("A user has been unbanned!");
}
  • Called when a user is unbanned.

Discord_GuildEmojisUpdate

void Discord_GuildEmojisUpdate(GuildEmojisUpdate update)
{
    Puts("The emoji's have been updated!");
}
  • Called when the emoji's in a guild have been updated.

Discord_GuildIntergrationsUpdate

void Discord_GuildIntergrationsUpdate(GuildIntergrationsUpdate update)
{
    Puts("Guild Intergrations Updated!");
}
  • Called when the intergrations in a guild have been updated?

Discord_MemberAdded

void Discord_MemberAdded(GuildMember member)
{
    Puts("A user has been added to the server!");
}
  • Called when a user joins the discord server.

Discord_MemberRemoved

void Discord_MemberRemoved(GuildMember member)
{
    Puts("A user has been removed from the server!");
}
  • Called when a user is removed from the server.

Discord_GuildMemberUpdate

void Discord_GuildMemberUpdate(GuildMemberUpdate update, GuildMember oldMember)
{
    Puts("A guild member has been updated!");
}
  • Called when a guild member is updated.

Discord_GuildMembersChunk

void Discord_GuildMembersChunk(GuildMembersChunk chunk)
{
    Puts("A guild members chunk has been recieved!")
}
  • Called in response to a 'Gateway Request Guild Members'.

Discord_GuildRoleCreate

void Discord_GuildRoleCreate(Role role)
{
    Puts("A new role has been created!");
}
  • Called when a new role is created

Discord_GuildRoleUpdate

void Discord_GuildRoleUpdate(Role newRole, Role oldRole)
{
    Puts("A role has been updated!");
}
  • Called when a role is updated.

Discord_GuildRoleDelete

void Discord_GuildRoleDelete(Role role)
{
    Puts("A role has been deleted!");
}
  • Called when a role is deleted.

Discord_MessageCreate

void Discord_MessageCreate(Message message)
{
    Puts("A new message has been created!");
}
  • Called when a new message is created.

Discord_MessageUpdate

void Discord_MessageUpdate(Message message)
{
    Puts("A message has been updated!");
}
  • Called when a message is updated.

Discord_MessageDelete

void Discord_MessageDelete(MessageDelete message)
{
    Puts("A message has been deleted!");
}
  • Called when a message is deleted.

Discord_MessageDeleteBulk

void Discord_MessageDeleteBulk(MessageDeleteBulk bulk)
{
    Puts("A bulk of messages have been deleted!");
}
  • Called when a bulk set of messages have been deleted.

Discord_MessageReactionAdd

void Discord_MessageReactionAdd(MessageReactionUpdate update)
{
    Puts("A reaction has been added to a message!");
}
  • Called when a reaction is added to a message.

Discord_MessageReactionRemove

void Discord_MessageReactionRemove(MessageReactionUpdate update)
{
    Puts("A reaction has been removed from a message!");
}
  • Called when a reaction is removed from a message.

Discord_ReactionRemoveAll

void Discord_MessageReactionRemoveAll(MessageReactionRemoveAll reactions)
{
    Puts("All reactions have been removed from a message!");
}
  • Called when all reactions are removed from a message.

Discord_PresenceUpdate

void Discord_PresenceUpdate(PResenceUpdate update)
{
    Puts("Someone's presence has been updated!");
}
  • Called when a user's presence is updated.

Discord_TypingStart

void Discord_TypingStart(TypingStart start)
{
    Puts("Someone has started typing!");
}
  • Called when someone starts typing.

Discord_UserUpdate

void Discord_UserUpdate(User user)
{
    Puts("A user has been updated!");
}
  • Called when a user is updated.

Discord_VoiceStateUpdate

void Discord_VoiceStateUpdate(VoiceState state)
{
    Puts("A users voice state has been updated!");
}
  • Called when a user's voice state is updated.

Discord_VoiceServerUpdate

void Discord_VoiceServerUpdate(VoiceServerUpdate update)
{
    Puts("The voice server has been updated!");
}
  • Called when the voice server is updated.

Discord_WebhooksUpdate

void Discord_WebhooksUpdate(WebhooksUpdate webhooks)
{
    Puts("The webhooks have been updated!");
}
  • Called when the webhooks are updated.

Discord_UnhandledEvent

void Discord_UnhandledEvent(JObject messageObject)
{
    Puts("An unhandlded event has occured!");
}
  • Called when an event that is not handlded by the extension was raised
  • Please create an issue on the GitHub if this error ever occurs