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We're currently using GPUImage which hasn't been updated in 3 years, and also uses OpenGL, which is deprecated. GPUImage3 is written in Metal and Swift, and is actively maintained
The text was updated successfully, but these errors were encountered:
The ultimate goal according to the developer of GPUImage is that GPUImage2 and GPUImage3 will be identical in terms of API, however 3 will be metal based and 2 will be OpenGL based. As of right now, 3 is still missing key functionality like motion detection filters. 2 is also incomplete, for example, it is not yet possible to change the camera from front to back or the orientation of the video feed because the variable is implemented as:
public var location:PhysicalCameraLocation {
didSet {
// TODO: Swap the camera locations, framebuffers as needed
}
}
We're currently using GPUImage which hasn't been updated in 3 years, and also uses OpenGL, which is deprecated. GPUImage3 is written in Metal and Swift, and is actively maintained
The text was updated successfully, but these errors were encountered: