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boss_flame_leviathan.cpp
1855 lines (1594 loc) · 64.9 KB
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boss_flame_leviathan.cpp
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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Comment: there is missing code on triggers,
* brann bronzebeard needs correct gossip info.
* requires more work involving area triggers.
* if reached brann speaks through his radio..
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "ObjectMgr.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "ulduar.h"
#include "Spell.h"
enum Spells
{
SPELL_PURSUED = 62374,
SPELL_GATHERING_SPEED = 62375,
SPELL_BATTERING_RAM = 62376,
SPELL_FLAME_VENTS = 62396,
SPELL_MISSILE_BARRAGE = 62400,
SPELL_SYSTEMS_SHUTDOWN = 62475,
SPELL_OVERLOAD_CIRCUIT = 62399,
SPELL_START_THE_ENGINE = 62472,
SPELL_SEARING_FLAME = 62402,
SPELL_BLAZE = 62292,
SPELL_TAR_PASSIVE = 62288,
SPELL_SMOKE_TRAIL = 63575,
SPELL_ELECTROSHOCK = 62522,
SPELL_NAPALM = 63666,
SPELL_INVIS_AND_STEALTH_DETECT = 18950, // Passive
//TOWER Additional SPELLS
SPELL_THORIM_S_HAMMER = 62911, // Tower of Storms
SPELL_MIMIRON_S_INFERNO = 62909, // Tower of Flames
SPELL_HODIR_S_FURY = 62533, // Tower of Frost
SPELL_FREYA_S_WARD = 62906, // Tower of Nature
SPELL_FREYA_SUMMONS = 62947, // Tower of Nature
//TOWER ap & health spells
SPELL_BUFF_TOWER_OF_STORMS = 65076,
SPELL_BUFF_TOWER_OF_FLAMES = 65075,
SPELL_BUFF_TOWER_OF_FR0ST = 65077,
SPELL_BUFF_TOWER_OF_LIFE = 64482,
//Additional Spells
SPELL_LASH = 65062,
SPELL_FREYA_S_WARD_EFFECT_1 = 62947,
SPELL_FREYA_S_WARD_EFFECT_2 = 62907,
SPELL_AUTO_REPAIR = 62705,
AURA_DUMMY_BLUE = 63294,
AURA_DUMMY_GREEN = 63295,
AURA_DUMMY_YELLOW = 63292,
SPELL_LIQUID_PYRITE = 62494,
SPELL_DUSTY_EXPLOSION = 63360,
SPELL_DUST_CLOUD_IMPACT = 54740,
AURA_STEALTH_DETECTION = 18950,
SPELL_RIDE_VEHICLE = 46598,
};
enum Creatures
{
NPC_SEAT = 33114,
NPC_MECHANOLIFT = 33214,
NPC_LIQUID = 33189,
NPC_CONTAINER = 33218,
NPC_THORIM_BEACON = 33365,
NPC_MIMIRON_BEACON = 33370,
NPC_HODIR_BEACON = 33212,
NPC_FREYA_BEACON = 33367,
NPC_THORIM_TARGET_BEACON = 33364,
NPC_MIMIRON_TARGET_BEACON = 33369,
NPC_HODIR_TARGET_BEACON = 33108,
NPC_FREYA_TARGET_BEACON = 33366,
NPC_LOREKEEPER = 33686, // Hard mode starter
NPC_BRANZ_BRONZBEARD = 33579,
NPC_DELORAH = 33701,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571, // Trigger tied to towers
};
enum Towers
{
GO_TOWER_OF_STORMS = 194377,
GO_TOWER_OF_FLAMES = 194371,
GO_TOWER_OF_FROST = 194370,
GO_TOWER_OF_LIFE = 194375,
};
enum Events
{
EVENT_PURSUE = 1,
EVENT_MISSILE = 2,
EVENT_VENT = 3,
EVENT_SPEED = 4,
EVENT_SUMMON = 5,
EVENT_SHUTDOWN = 6,
EVENT_REPAIR = 7,
EVENT_THORIM_S_HAMMER = 8, // Tower of Storms
EVENT_MIMIRON_S_INFERNO = 9, // Tower of Flames
EVENT_HODIR_S_FURY = 10, // Tower of Frost
EVENT_FREYA_S_WARD = 11, // Tower of Nature
};
enum Seats
{
SEAT_PLAYER = 0,
SEAT_TURRET = 1,
SEAT_DEVICE = 2,
SEAT_CANNON = 7,
};
enum Vehicles
{
VEHICLE_SIEGE = 33060,
VEHICLE_CHOPPER = 33062,
VEHICLE_DEMOLISHER = 33109,
};
enum Misc
{
DATA_SHUTOUT = 29112912, // 2911, 2912 are achievement IDs
DATA_ORBIT_ACHIEVEMENTS = 1,
VEHICLE_SPAWNS = 5,
FREYA_SPAWNS = 4
};
enum Yells
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2,
SAY_TARGET = 3,
SAY_HARDMODE = 4,
SAY_TOWER_NONE = 5,
SAY_TOWER_FROST = 6,
SAY_TOWER_FLAME = 7,
SAY_TOWER_NATURE = 8,
SAY_TOWER_STORM = 9,
SAY_PLAYER_RIDING = 10,
SAY_OVERLOAD = 11,
EMOTE_PURSUE = 12,
EMOTE_OVERLOAD = 13,
EMOTE_REPAIR = 14
};
enum MiscellanousData
{
// Other Actions are in Ulduar.h
ACTION_START_HARD_MODE = 5,
ACTION_SPAWN_VEHICLES = 6,
// Amount of seats depending on Raid mode
TWO_SEATS = 2,
FOUR_SEATS = 4,
};
Position const Center = { 354.8771f, -12.90240f, 409.803650f, 0.0f };
Position const InfernoStart = { 390.93f, -13.91f, 409.81f, 0.0f };
Position const PosSiege[VEHICLE_SPAWNS] =
{
{-814.59f, -64.54f, 429.92f, 5.969f},
{-784.37f, -33.31f, 429.92f, 5.096f},
{-808.99f, -52.10f, 429.92f, 5.668f},
{-798.59f, -44.00f, 429.92f, 5.663f},
{-812.83f, -77.71f, 429.92f, 0.046f},
};
Position const PosChopper[VEHICLE_SPAWNS] =
{
{-717.83f, -106.56f, 430.02f, 0.122f},
{-717.83f, -114.23f, 430.44f, 0.122f},
{-717.83f, -109.70f, 430.22f, 0.122f},
{-718.45f, -118.24f, 430.26f, 0.052f},
{-718.45f, -123.58f, 430.41f, 0.085f},
};
Position const PosDemolisher[VEHICLE_SPAWNS] =
{
{-724.12f, -176.64f, 430.03f, 2.543f},
{-766.70f, -225.03f, 430.50f, 1.710f},
{-729.54f, -186.26f, 430.12f, 1.902f},
{-756.01f, -219.23f, 430.50f, 2.369f},
{-798.01f, -227.24f, 429.84f, 1.446f},
};
Position const FreyaBeacons[FREYA_SPAWNS] =
{
{377.02f, -119.10f, 409.81f, 0.0f},
{185.62f, -119.10f, 409.81f, 0.0f},
{377.02f, 54.78f, 409.81f, 0.0f},
{185.62f, 54.78f, 409.81f, 0.0f},
};
class boss_flame_leviathan : public CreatureScript
{
public:
boss_flame_leviathan() : CreatureScript("boss_flame_leviathan") { }
struct boss_flame_leviathanAI : public BossAI
{
boss_flame_leviathanAI(Creature* creature) : BossAI(creature, BOSS_LEVIATHAN), vehicle(creature->GetVehicleKit())
{
Initialize();
}
void Initialize()
{
ActiveTowersCount = 4;
Shutdown = 0;
ActiveTowers = false;
towerOfStorms = false;
towerOfLife = false;
towerOfFlames = false;
towerOfFrost = false;
Shutout = true;
Unbroken = true;
}
void InitializeAI() override
{
ASSERT(vehicle);
if (!me->isDead())
Reset();
Initialize();
DoCast(SPELL_INVIS_AND_STEALTH_DETECT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetReactState(REACT_PASSIVE);
}
Vehicle* vehicle;
uint8 ActiveTowersCount;
uint8 Shutdown;
bool ActiveTowers;
bool towerOfStorms;
bool towerOfLife;
bool towerOfFlames;
bool towerOfFrost;
bool Shutout;
bool Unbroken;
void Reset() override
{
_Reset();
//resets shutdown counter to 0. 2 or 4 depending on raid mode
Shutdown = 0;
_pursueTarget.Clear();
me->SetReactState(REACT_DEFENSIVE);
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
me->SetReactState(REACT_PASSIVE);
events.ScheduleEvent(EVENT_PURSUE, 1);
events.ScheduleEvent(EVENT_MISSILE, urand(1500, 4*IN_MILLISECONDS));
events.ScheduleEvent(EVENT_VENT, 20*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SHUTDOWN, 150*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SPEED, 15*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON, 1*IN_MILLISECONDS);
ActiveTower(); //void ActiveTower
}
void ActiveTower()
{
if (ActiveTowers)
{
if (towerOfStorms)
{
me->AddAura(SPELL_BUFF_TOWER_OF_STORMS, me);
events.ScheduleEvent(EVENT_THORIM_S_HAMMER, 35*IN_MILLISECONDS);
}
if (towerOfFlames)
{
me->AddAura(SPELL_BUFF_TOWER_OF_FLAMES, me);
events.ScheduleEvent(EVENT_MIMIRON_S_INFERNO, 70*IN_MILLISECONDS);
}
if (towerOfFrost)
{
me->AddAura(SPELL_BUFF_TOWER_OF_FR0ST, me);
events.ScheduleEvent(EVENT_HODIR_S_FURY, 105*IN_MILLISECONDS);
}
if (towerOfLife)
{
me->AddAura(SPELL_BUFF_TOWER_OF_LIFE, me);
events.ScheduleEvent(EVENT_FREYA_S_WARD, 140*IN_MILLISECONDS);
}
if (!towerOfLife && !towerOfFrost && !towerOfFlames && !towerOfStorms)
Talk(SAY_TOWER_NONE);
else
Talk(SAY_HARDMODE);
}
else
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
// Set Field Flags 67108928 = 64 | 67108864 = UNIT_FLAG_UNK_6 | UNIT_FLAG_SKINNABLE
// Set DynFlags 12
// Set NPCFlags 0
Talk(SAY_DEATH);
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id == SPELL_START_THE_ENGINE)
vehicle->InstallAllAccessories(false);
if (spell->Id == SPELL_ELECTROSHOCK)
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
if (spell->Id == SPELL_OVERLOAD_CIRCUIT)
++Shutdown;
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_SHUTOUT:
return Shutout ? 1 : 0;
case DATA_UNBROKEN:
return Unbroken ? 1 : 0;
case DATA_ORBIT_ACHIEVEMENTS:
if (ActiveTowers) // Only on HardMode
return ActiveTowersCount;
default:
break;
}
return 0;
}
void SetData(uint32 id, uint32 data) override
{
if (id == DATA_UNBROKEN)
Unbroken = data ? true : false;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if (Shutdown == RAID_MODE(TWO_SEATS, FOUR_SEATS))
{
Shutdown = 0;
events.ScheduleEvent(EVENT_SHUTDOWN, 4000);
me->RemoveAurasDueToSpell(SPELL_OVERLOAD_CIRCUIT);
me->InterruptNonMeleeSpells(true);
return;
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PURSUE:
Talk(SAY_TARGET);
DoCast(SPELL_PURSUED); // Will select target in spellscript
events.ScheduleEvent(EVENT_PURSUE, 35*IN_MILLISECONDS);
break;
case EVENT_MISSILE:
DoCast(me, SPELL_MISSILE_BARRAGE, true);
events.ScheduleEvent(EVENT_MISSILE, 2*IN_MILLISECONDS);
break;
case EVENT_VENT:
DoCastAOE(SPELL_FLAME_VENTS);
events.ScheduleEvent(EVENT_VENT, 20*IN_MILLISECONDS);
break;
case EVENT_SPEED:
DoCastAOE(SPELL_GATHERING_SPEED);
events.ScheduleEvent(EVENT_SPEED, 15*IN_MILLISECONDS);
break;
case EVENT_SUMMON:
if (summons.size() < 15)
if (Creature* lift = DoSummonFlyer(NPC_MECHANOLIFT, me, 30.0f, 50.0f, 0))
lift->GetMotionMaster()->MoveRandom(100);
events.ScheduleEvent(EVENT_SUMMON, 2*IN_MILLISECONDS);
break;
case EVENT_SHUTDOWN:
Talk(SAY_OVERLOAD);
Talk(EMOTE_OVERLOAD);
me->CastSpell(me, SPELL_SYSTEMS_SHUTDOWN, true);
if (Shutout)
Shutout = false;
events.ScheduleEvent(EVENT_REPAIR, 4000);
events.DelayEvents(20 * IN_MILLISECONDS, 0);
break;
case EVENT_REPAIR:
Talk(EMOTE_REPAIR);
me->ClearUnitState(UNIT_STATE_STUNNED | UNIT_STATE_ROOT);
events.ScheduleEvent(EVENT_SHUTDOWN, 150*IN_MILLISECONDS);
events.CancelEvent(EVENT_REPAIR);
break;
case EVENT_THORIM_S_HAMMER: // Tower of Storms
for (uint8 i = 0; i < 7; ++i)
{
if (Creature* thorim = DoSummon(NPC_THORIM_BEACON, me, float(urand(20, 60)), 20000, TEMPSUMMON_TIMED_DESPAWN))
thorim->GetMotionMaster()->MoveRandom(100);
}
Talk(SAY_TOWER_STORM);
events.CancelEvent(EVENT_THORIM_S_HAMMER);
break;
case EVENT_MIMIRON_S_INFERNO: // Tower of Flames
me->SummonCreature(NPC_MIMIRON_BEACON, InfernoStart);
Talk(SAY_TOWER_FLAME);
events.CancelEvent(EVENT_MIMIRON_S_INFERNO);
break;
case EVENT_HODIR_S_FURY: // Tower of Frost
for (uint8 i = 0; i < 7; ++i)
{
if (Creature* hodir = DoSummon(NPC_HODIR_BEACON, me, 50, 0))
hodir->GetMotionMaster()->MoveRandom(100);
}
Talk(SAY_TOWER_FROST);
events.CancelEvent(EVENT_HODIR_S_FURY);
break;
case EVENT_FREYA_S_WARD: // Tower of Nature
Talk(SAY_TOWER_NATURE);
for (int32 i = 0; i < 4; ++i)
me->SummonCreature(NPC_FREYA_BEACON, FreyaBeacons[i]);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
DoCast(target, SPELL_FREYA_S_WARD);
events.CancelEvent(EVENT_FREYA_S_WARD);
break;
}
}
DoBatteringRamIfReady();
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
if (spell->Id == SPELL_PURSUED)
_pursueTarget = target->GetGUID();
}
void DoAction(int32 action) override
{
if (action && action <= 4) // Tower destruction, debuff leviathan loot and reduce active tower count
{
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3 | LOOT_MODE_HARD_MODE_4) && ActiveTowersCount == 4)
{
me->RemoveLootMode(LOOT_MODE_HARD_MODE_4);
--ActiveTowersCount;
}
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3) && ActiveTowersCount == 3)
{
me->RemoveLootMode(LOOT_MODE_HARD_MODE_3);
--ActiveTowersCount;
}
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2) && ActiveTowersCount == 2)
{
me->RemoveLootMode(LOOT_MODE_HARD_MODE_2);
--ActiveTowersCount;
}
if (me->HasLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1) && ActiveTowersCount == 1)
{
me->RemoveLootMode(LOOT_MODE_HARD_MODE_1);
--ActiveTowersCount;
}
}
switch (action)
{
case ACTION_TOWER_OF_STORM_DESTROYED:
towerOfStorms = false;
break;
case ACTION_TOWER_OF_FROST_DESTROYED:
towerOfFrost = false;
break;
case ACTION_TOWER_OF_FLAMES_DESTROYED:
towerOfFlames = false;
break;
case ACTION_TOWER_OF_LIFE_DESTROYED:
towerOfLife = false;
break;
case ACTION_START_HARD_MODE: // Activate hard-mode enable all towers, apply buffs on leviathan
ActiveTowers = true;
towerOfStorms = true;
towerOfLife = true;
towerOfFlames = true;
towerOfFrost = true;
me->SetLootMode(LOOT_MODE_DEFAULT | LOOT_MODE_HARD_MODE_1 | LOOT_MODE_HARD_MODE_2 | LOOT_MODE_HARD_MODE_3 | LOOT_MODE_HARD_MODE_4);
break;
case ACTION_MOVE_TO_CENTER_POSITION: // Triggered by 2 Collossus near door
if (!me->isDead())
{
me->SetHomePosition(Center);
me->GetMotionMaster()->MoveCharge(Center.GetPositionX(), Center.GetPositionY(), Center.GetPositionZ()); // position center
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
return;
}
break;
default:
break;
}
}
private:
//! Copypasta from DoSpellAttackIfReady, only difference is the target - it cannot be selected trough GetVictim this way -
//! I also removed the spellInfo check
void DoBatteringRamIfReady()
{
if (me->isAttackReady())
{
Unit* target = ObjectAccessor::GetUnit(*me, _pursueTarget);
// Pursue was unable to acquire a valid target, so get the current victim as target.
if (!target && me->GetVictim())
target = me->GetVictim();
if (me->IsWithinCombatRange(target, 30.0f))
{
DoCast(target, SPELL_BATTERING_RAM);
me->resetAttackTimer();
}
}
}
ObjectGuid _pursueTarget;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetUlduarAI<boss_flame_leviathanAI>(creature);
}
};
class boss_flame_leviathan_seat : public CreatureScript
{
public:
boss_flame_leviathan_seat() : CreatureScript("boss_flame_leviathan_seat") { }
struct boss_flame_leviathan_seatAI : public ScriptedAI
{
boss_flame_leviathan_seatAI(Creature* creature) : ScriptedAI(creature), vehicle(creature->GetVehicleKit())
{
ASSERT(vehicle);
me->SetReactState(REACT_PASSIVE);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
Vehicle* vehicle;
void PassengerBoarded(Unit* who, int8 seatId, bool apply) override
{
if (!me->GetVehicle())
return;
if (seatId == SEAT_PLAYER)
{
if (!apply)
return;
else if (Creature* leviathan = me->GetVehicleCreatureBase())
leviathan->AI()->Talk(SAY_PLAYER_RIDING);
if (Unit* turretPassenger = me->GetVehicleKit()->GetPassenger(SEAT_TURRET))
if (Creature* turret = turretPassenger->ToCreature())
{
turret->setFaction(me->GetVehicleBase()->getFaction());
turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
turret->AI()->AttackStart(who);
}
if (Unit* devicePassenger = me->GetVehicleKit()->GetPassenger(SEAT_DEVICE))
if (Creature* device = devicePassenger->ToCreature())
{
device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
device->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
else if (seatId == SEAT_TURRET)
{
if (apply)
return;
if (Unit* device = vehicle->GetPassenger(SEAT_DEVICE))
{
device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_flame_leviathan_seatAI>(creature);
}
};
class boss_flame_leviathan_defense_cannon : public CreatureScript
{
public:
boss_flame_leviathan_defense_cannon() : CreatureScript("boss_flame_leviathan_defense_cannon") { }
struct boss_flame_leviathan_defense_cannonAI : public ScriptedAI
{
boss_flame_leviathan_defense_cannonAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
NapalmTimer = 5 * IN_MILLISECONDS;
}
uint32 NapalmTimer;
void Reset() override
{
Initialize();
DoCast(me, AURA_STEALTH_DETECTION);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
if (NapalmTimer <= diff)
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (CanAIAttack(target))
DoCast(target, SPELL_NAPALM, true);
NapalmTimer = 5000;
}
else
NapalmTimer -= diff;
}
bool CanAIAttack(Unit const* who) const override
{
if (who->GetTypeId() != TYPEID_PLAYER || !who->GetVehicle() || who->GetVehicleBase()->GetEntry() == NPC_SEAT)
return false;
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_flame_leviathan_defense_cannonAI(creature);
}
};
class boss_flame_leviathan_defense_turret : public CreatureScript
{
public:
boss_flame_leviathan_defense_turret() : CreatureScript("boss_flame_leviathan_defense_turret") { }
struct boss_flame_leviathan_defense_turretAI : public TurretAI
{
boss_flame_leviathan_defense_turretAI(Creature* creature) : TurretAI(creature) { }
void DamageTaken(Unit* who, uint32 &damage) override
{
if (!CanAIAttack(who))
damage = 0;
}
bool CanAIAttack(Unit const* who) const override
{
if (who->GetTypeId() != TYPEID_PLAYER || !who->GetVehicle() || who->GetVehicleBase()->GetEntry() != NPC_SEAT)
return false;
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_flame_leviathan_defense_turretAI(creature);
}
};
class boss_flame_leviathan_overload_device : public CreatureScript
{
public:
boss_flame_leviathan_overload_device() : CreatureScript("boss_flame_leviathan_overload_device") { }
struct boss_flame_leviathan_overload_deviceAI : public PassiveAI
{
boss_flame_leviathan_overload_deviceAI(Creature* creature) : PassiveAI(creature)
{
}
void OnSpellClick(Unit* /*clicker*/, bool& result) override
{
if (!result)
return;
if (me->GetVehicle())
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
me->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true);
player->GetMotionMaster()->MoveKnockbackFrom(me->GetVehicleBase()->GetPositionX(), me->GetVehicleBase()->GetPositionY(), 30, 30);
player->ExitVehicle();
}
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_flame_leviathan_overload_deviceAI(creature);
}
};
class boss_flame_leviathan_safety_container : public CreatureScript
{
public:
boss_flame_leviathan_safety_container() : CreatureScript("boss_flame_leviathan_safety_container") { }
struct boss_flame_leviathan_safety_containerAI : public PassiveAI
{
boss_flame_leviathan_safety_containerAI(Creature* creature) : PassiveAI(creature)
{
}
void JustDied(Unit* /*killer*/) override
{
float x, y, z;
me->GetPosition(x, y, z);
z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z);
me->GetMotionMaster()->MovePoint(0, x, y, z);
me->SetPosition(x, y, z, 0);
}
void UpdateAI(uint32 /*diff*/) override
{
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_flame_leviathan_safety_containerAI(creature);
}
};
class npc_mechanolift : public CreatureScript
{
public:
npc_mechanolift() : CreatureScript("npc_mechanolift") { }
struct npc_mechanoliftAI : public PassiveAI
{
npc_mechanoliftAI(Creature* creature) : PassiveAI(creature)
{
Initialize();
ASSERT(me->GetVehicleKit());
}
void Initialize()
{
MoveTimer = 0;
}
uint32 MoveTimer;
void Reset() override
{
Initialize();
me->GetMotionMaster()->MoveRandom(50);
}
void JustDied(Unit* /*killer*/) override
{
me->GetMotionMaster()->MoveTargetedHome();
DoCast(SPELL_DUSTY_EXPLOSION);
Creature* liquid = DoSummon(NPC_LIQUID, me, 0);
if (liquid)
{
liquid->CastSpell(liquid, SPELL_LIQUID_PYRITE, true);
liquid->CastSpell(liquid, SPELL_DUST_CLOUD_IMPACT, true);
}
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
if (Creature* container = me->FindNearestCreature(NPC_CONTAINER, 5, true))
container->EnterVehicle(me);
}
void UpdateAI(uint32 diff) override
{
if (MoveTimer <= diff)
{
if (me->GetVehicleKit()->HasEmptySeat(-1))
{
Creature* container = me->FindNearestCreature(NPC_CONTAINER, 50, true);
if (container && !container->GetVehicle())
me->GetMotionMaster()->MovePoint(1, container->GetPositionX(), container->GetPositionY(), container->GetPositionZ());
}
MoveTimer = 30000; //check next 30 seconds
}
else
MoveTimer -= diff;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mechanoliftAI(creature);
}
};
class npc_pool_of_tar : public CreatureScript
{
public:
npc_pool_of_tar() : CreatureScript("npc_pool_of_tar") { }
struct npc_pool_of_tarAI : public ScriptedAI
{
npc_pool_of_tarAI(Creature* creature) : ScriptedAI(creature)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->CastSpell(me, SPELL_TAR_PASSIVE, true);
}
void DamageTaken(Unit* /*who*/, uint32& damage) override
{
damage = 0;
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !me->HasAura(SPELL_BLAZE))
me->CastSpell(me, SPELL_BLAZE, true);
}
void UpdateAI(uint32 /*diff*/) override { }
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_pool_of_tarAI(creature);
}
};
class npc_colossus : public CreatureScript
{
public:
npc_colossus() : CreatureScript("npc_colossus") { }
struct npc_colossusAI : public ScriptedAI
{
npc_colossusAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void JustDied(Unit* /*killer*/) override
{
if (me->GetHomePosition().IsInDist(&Center, 50.f))
instance->SetData(DATA_COLOSSUS, instance->GetData(DATA_COLOSSUS)+1);
}
void UpdateAI(uint32 /*diff*/) override
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_colossusAI>(creature);
}
};
class npc_thorims_hammer : public CreatureScript
{
public:
npc_thorims_hammer() : CreatureScript("npc_thorims_hammer") { }
struct npc_thorims_hammerAI : public ScriptedAI
{
npc_thorims_hammerAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, AURA_DUMMY_BLUE, true);
}
void MoveInLineOfSight(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER && who->IsVehicle() && me->IsInRange(who, 0, 10, false))
{
if (Creature* trigger = DoSummonFlyer(NPC_THORIM_TARGET_BEACON, me, 20, 0, 1000, TEMPSUMMON_TIMED_DESPAWN))
trigger->CastSpell(who, SPELL_THORIM_S_HAMMER, true);
}
}
void UpdateAI(uint32 /*diff*/) override
{
if (!me->HasAura(AURA_DUMMY_BLUE))
me->CastSpell(me, AURA_DUMMY_BLUE, true);
UpdateVictim();
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_thorims_hammerAI(creature);
}
};
class npc_mimirons_inferno : public CreatureScript
{
public:
npc_mimirons_inferno() : CreatureScript("npc_mimirons_inferno") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_mimirons_infernoAI(creature);
}
struct npc_mimirons_infernoAI : public npc_escortAI
{
npc_mimirons_infernoAI(Creature* creature) : npc_escortAI(creature)
{
Initialize();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, AURA_DUMMY_YELLOW, true);
me->SetReactState(REACT_PASSIVE);
}
void Initialize()
{
infernoTimer = 2000;
}
void WaypointReached(uint32 /*waypointId*/) override
{
}
void Reset() override
{
Initialize();