/
AuthSession.h
124 lines (100 loc) · 3.06 KB
/
AuthSession.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __AUTHSESSION_H__
#define __AUTHSESSION_H__
#include "AsyncCallbackProcessor.h"
#include "BigNumber.h"
#include "ByteBuffer.h"
#include "Common.h"
#include "CryptoHash.h"
#include "Optional.h"
#include "Socket.h"
#include "SRP6.h"
#include "QueryResult.h"
#include <memory>
#include <boost/asio/ip/tcp.hpp>
using boost::asio::ip::tcp;
class Field;
struct AuthHandler;
enum AuthStatus
{
STATUS_CHALLENGE = 0,
STATUS_LOGON_PROOF,
STATUS_RECONNECT_PROOF,
STATUS_AUTHED,
STATUS_WAITING_FOR_REALM_LIST,
STATUS_CLOSED
};
struct AccountInfo
{
void LoadResult(Field* fields);
uint32 Id = 0;
std::string Login;
bool IsLockedToIP = false;
std::string LockCountry;
std::string LastIP;
uint32 FailedLogins = 0;
bool IsBanned = false;
bool IsPermanenetlyBanned = false;
AccountTypes SecurityLevel = SEC_PLAYER;
};
class AuthSession : public Socket<AuthSession>
{
typedef Socket<AuthSession> AuthSocket;
public:
static void ServerStartup();
static std::unordered_map<uint8, AuthHandler> InitHandlers();
AuthSession(tcp::socket&& socket);
void Start() override;
bool Update() override;
void SendPacket(ByteBuffer& packet);
protected:
void ReadHandler() override;
private:
bool HandleLogonChallenge();
bool HandleLogonProof();
bool HandleReconnectChallenge();
bool HandleReconnectProof();
bool HandleRealmList();
void CheckIpCallback(PreparedQueryResult result);
void LogonChallengeCallback(PreparedQueryResult result);
void ReconnectChallengeCallback(PreparedQueryResult result);
void RealmListCallback(PreparedQueryResult result);
void SetVSFields(const std::string& rI);
bool VerifyVersion(uint8 const* a, int32 aLength, Trinity::Crypto::SHA1::Digest const& versionProof, bool isReconnect);
Optional<Trinity::Crypto::SRP6> _srp6;
SessionKey _sessionKey;
std::array<uint8, 16> _reconnectProof;
AuthStatus _status;
AccountInfo _accountInfo;
Optional<std::vector<uint8>> _totpSecret;
std::string _localizationName;
std::string _os;
std::string _ipCountry;
uint16 _build;
uint8 _expversion;
QueryCallbackProcessor _queryProcessor;
};
#pragma pack(push, 1)
struct AuthHandler
{
AuthStatus status;
size_t packetSize;
bool (AuthSession::*handler)();
};
#pragma pack(pop)
#endif