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SpellInfo.h
625 lines (549 loc) · 25.5 KB
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SpellInfo.h
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SPELLINFO_H
#define _SPELLINFO_H
#include "SharedDefines.h"
#include "DB2Structure.h"
#include "Object.h"
#include "SpellAuraDefines.h"
#include "SpellDefines.h"
#include <bitset>
class AuraEffect;
class Item;
class Player;
class Spell;
class SpellMgr;
class SpellInfo;
class Unit;
class WorldObject;
struct Condition;
struct SpellChainNode;
struct SpellModifier;
struct SpellTargetPosition;
enum WeaponAttackType : uint8;
enum SpellTargetSelectionCategories
{
TARGET_SELECT_CATEGORY_NYI,
TARGET_SELECT_CATEGORY_DEFAULT,
TARGET_SELECT_CATEGORY_CHANNEL,
TARGET_SELECT_CATEGORY_NEARBY,
TARGET_SELECT_CATEGORY_CONE,
TARGET_SELECT_CATEGORY_AREA,
TARGET_SELECT_CATEGORY_TRAJ,
TARGET_SELECT_CATEGORY_LINE
};
enum SpellTargetReferenceTypes
{
TARGET_REFERENCE_TYPE_NONE,
TARGET_REFERENCE_TYPE_CASTER,
TARGET_REFERENCE_TYPE_TARGET,
TARGET_REFERENCE_TYPE_LAST,
TARGET_REFERENCE_TYPE_SRC,
TARGET_REFERENCE_TYPE_DEST
};
enum SpellTargetObjectTypes : uint8
{
TARGET_OBJECT_TYPE_NONE = 0,
TARGET_OBJECT_TYPE_SRC,
TARGET_OBJECT_TYPE_DEST,
TARGET_OBJECT_TYPE_UNIT,
TARGET_OBJECT_TYPE_UNIT_AND_DEST,
TARGET_OBJECT_TYPE_GOBJ,
TARGET_OBJECT_TYPE_GOBJ_ITEM,
TARGET_OBJECT_TYPE_ITEM,
TARGET_OBJECT_TYPE_CORPSE,
// only for effect target type
TARGET_OBJECT_TYPE_CORPSE_ENEMY,
TARGET_OBJECT_TYPE_CORPSE_ALLY
};
enum SpellTargetCheckTypes : uint8
{
TARGET_CHECK_DEFAULT,
TARGET_CHECK_ENTRY,
TARGET_CHECK_ENEMY,
TARGET_CHECK_ALLY,
TARGET_CHECK_PARTY,
TARGET_CHECK_RAID,
TARGET_CHECK_RAID_CLASS,
TARGET_CHECK_PASSENGER,
TARGET_CHECK_SUMMONED,
TARGET_CHECK_THREAT,
TARGET_CHECK_TAP
};
enum SpellTargetDirectionTypes
{
TARGET_DIR_NONE,
TARGET_DIR_FRONT,
TARGET_DIR_BACK,
TARGET_DIR_RIGHT,
TARGET_DIR_LEFT,
TARGET_DIR_FRONT_RIGHT,
TARGET_DIR_BACK_RIGHT,
TARGET_DIR_BACK_LEFT,
TARGET_DIR_FRONT_LEFT,
TARGET_DIR_RANDOM,
TARGET_DIR_ENTRY
};
enum SpellEffectImplicitTargetTypes
{
EFFECT_IMPLICIT_TARGET_NONE = 0,
EFFECT_IMPLICIT_TARGET_EXPLICIT,
EFFECT_IMPLICIT_TARGET_CASTER
};
// Spell clasification
enum SpellSpecificType
{
SPELL_SPECIFIC_NORMAL = 0,
SPELL_SPECIFIC_SEAL = 1,
SPELL_SPECIFIC_AURA = 3,
SPELL_SPECIFIC_STING = 4,
SPELL_SPECIFIC_CURSE = 5,
SPELL_SPECIFIC_ASPECT = 6,
SPELL_SPECIFIC_TRACKER = 7,
SPELL_SPECIFIC_WARLOCK_ARMOR = 8,
SPELL_SPECIFIC_MAGE_ARMOR = 9,
SPELL_SPECIFIC_ELEMENTAL_SHIELD = 10,
SPELL_SPECIFIC_MAGE_POLYMORPH = 11,
SPELL_SPECIFIC_WARLOCK_CORRUPTION = 17,
SPELL_SPECIFIC_FOOD = 19,
SPELL_SPECIFIC_DRINK = 20,
SPELL_SPECIFIC_FOOD_AND_DRINK = 21,
SPELL_SPECIFIC_PRESENCE = 22,
SPELL_SPECIFIC_CHARM = 23,
SPELL_SPECIFIC_SCROLL = 24,
SPELL_SPECIFIC_MAGE_ARCANE_BRILLANCE = 25,
SPELL_SPECIFIC_WARRIOR_ENRAGE = 26,
SPELL_SPECIFIC_PRIEST_DIVINE_SPIRIT = 27,
SPELL_SPECIFIC_HAND = 28,
SPELL_SPECIFIC_PHASE = 29,
SPELL_SPECIFIC_BANE = 30
};
enum SpellCustomAttributes
{
SPELL_ATTR0_CU_ENCHANT_PROC = 0x00000001,
SPELL_ATTR0_CU_CONE_BACK = 0x00000002,
SPELL_ATTR0_CU_CONE_LINE = 0x00000004,
SPELL_ATTR0_CU_SHARE_DAMAGE = 0x00000008,
SPELL_ATTR0_CU_NO_INITIAL_THREAT = 0x00000010,
SPELL_ATTR0_CU_AURA_CC = 0x00000020,
SPELL_ATTR0_CU_DONT_BREAK_STEALTH = 0x00000040,
SPELL_ATTR0_CU_CAN_CRIT = 0x00000080,
SPELL_ATTR0_CU_DIRECT_DAMAGE = 0x00000100,
SPELL_ATTR0_CU_CHARGE = 0x00000200,
SPELL_ATTR0_CU_PICKPOCKET = 0x00000400,
SPELL_ATTR0_CU_DEPRECATED_ROLLING_PERIODIC = 0x00000800, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF0 = 0x00001000, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF1 = 0x00002000, // DO NOT REUSE
SPELL_ATTR0_CU_DEPRECATED_NEGATIVE_EFF2 = 0x00004000, // DO NOT REUSE
SPELL_ATTR0_CU_IGNORE_ARMOR = 0x00008000,
SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 0x00010000,
SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 0x00020000,
SPELL_ATTR0_CU_ALLOW_INFLIGHT_TARGET = 0x00040000,
SPELL_ATTR0_CU_NEEDS_AMMO_DATA = 0x00080000,
SPELL_ATTR0_CU_BINARY_SPELL = 0x00100000,
SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC = 0x00200000,
SPELL_ATTR0_CU_DEPRECATED_LIQUID_AURA = 0x00400000, // DO NOT REUSE
SPELL_ATTR0_CU_IS_TALENT = 0x00800000,
SPELL_ATTR0_CU_AURA_CANNOT_BE_SAVED = 0x01000000,
};
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType);
class TC_GAME_API SpellImplicitTargetInfo
{
private:
Targets _target;
public:
SpellImplicitTargetInfo() : _target(Targets(0)) { }
SpellImplicitTargetInfo(uint32 target);
bool IsArea() const;
SpellTargetSelectionCategories GetSelectionCategory() const;
SpellTargetReferenceTypes GetReferenceType() const;
SpellTargetObjectTypes GetObjectType() const;
SpellTargetCheckTypes GetCheckType() const;
SpellTargetDirectionTypes GetDirectionType() const;
float CalcDirectionAngle() const;
Targets GetTarget() const;
uint32 GetExplicitTargetMask(bool& srcSet, bool& dstSet) const;
private:
struct StaticData
{
StaticData(SpellTargetObjectTypes objectType, SpellTargetReferenceTypes referenceType, SpellTargetSelectionCategories selectionCategory,
SpellTargetCheckTypes checkType, SpellTargetDirectionTypes directionType) : ObjectType(objectType), ReferenceType(referenceType),
SelectionCategory(selectionCategory), SelectionCheckType(checkType), DirectionType(directionType) { }
SpellTargetObjectTypes ObjectType; // type of object returned by target type
SpellTargetReferenceTypes ReferenceType; // defines which object is used as a reference when selecting target
SpellTargetSelectionCategories SelectionCategory;
SpellTargetCheckTypes SelectionCheckType; // defines selection criteria
SpellTargetDirectionTypes DirectionType; // direction for cone and dest targets
};
static std::array<StaticData, TOTAL_SPELL_TARGETS> _data;
};
class TC_GAME_API SpellEffectInfo
{
friend class SpellInfo;
SpellInfo const* _spellInfo;
public:
SpellEffIndex EffectIndex;
SpellEffectName Effect;
AuraType ApplyAuraName;
uint32 ApplyAuraPeriod;
float BasePoints;
float RealPointsPerLevel;
float PointsPerResource;
float Amplitude;
float ChainAmplitude;
float BonusCoefficient;
int32 MiscValue;
int32 MiscValueB;
Mechanics Mechanic;
float PositionFacing;
SpellImplicitTargetInfo TargetA;
SpellImplicitTargetInfo TargetB;
SpellRadiusEntry const* TargetARadiusEntry;
SpellRadiusEntry const* TargetBRadiusEntry;
int32 ChainTargets;
int32 DieSides;
uint32 ItemType;
uint32 TriggerSpell;
flag128 SpellClassMask;
float BonusCoefficientFromAP;
std::shared_ptr<std::vector<Condition>> ImplicitTargetConditions;
EnumFlag<SpellEffectAttributes> EffectAttributes;
// SpellScalingEntry
struct ScalingInfo
{
int32 Class;
float Coefficient;
float Variance;
float ResourceCoefficient;
} Scaling;
explicit SpellEffectInfo();
explicit SpellEffectInfo(SpellInfo const* spellInfo, SpellEffectEntry const& effect);
SpellEffectInfo(SpellEffectInfo const&) = delete;
SpellEffectInfo(SpellEffectInfo&&) noexcept;
SpellEffectInfo& operator=(SpellEffectInfo const&) = delete;
SpellEffectInfo& operator=(SpellEffectInfo&&) noexcept;
~SpellEffectInfo();
bool IsEffect() const;
bool IsEffect(SpellEffectName effectName) const;
bool IsAura() const;
bool IsAura(AuraType aura) const;
bool IsTargetingArea() const;
bool IsAreaAuraEffect() const;
bool IsUnitOwnedAuraEffect() const;
int32 CalcValue(WorldObject const* caster = nullptr, int32 const* basePoints = nullptr, Unit const* target = nullptr, float* variance = nullptr, uint32 castItemId = 0, int32 itemLevel = -1) const;
int32 CalcBaseValue(WorldObject const* caster, Unit const* target, uint32 itemId, int32 itemLevel) const;
float CalcValueMultiplier(WorldObject* caster, Spell* spell = nullptr) const;
float CalcDamageMultiplier(WorldObject* caster, Spell* spell = nullptr) const;
bool HasRadius(SpellTargetIndex targetIndex) const;
float CalcRadius(WorldObject* caster = nullptr, SpellTargetIndex targetIndex = SpellTargetIndex::TargetA, Spell* = nullptr) const;
uint32 GetProvidedTargetMask() const;
uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const;
SpellEffectImplicitTargetTypes GetImplicitTargetType() const;
SpellTargetObjectTypes GetUsedTargetObjectType() const;
ExpectedStatType GetScalingExpectedStat() const;
struct ImmunityInfo;
ImmunityInfo const* GetImmunityInfo() const { return _immunityInfo.get(); }
private:
struct StaticData
{
StaticData(SpellEffectImplicitTargetTypes implicitTargetType, SpellTargetObjectTypes usedTargetObjectType)
: ImplicitTargetType(implicitTargetType), UsedTargetObjectType(usedTargetObjectType) { }
SpellEffectImplicitTargetTypes ImplicitTargetType; // defines what target can be added to effect target list if there's no valid target type provided for effect
SpellTargetObjectTypes UsedTargetObjectType; // defines valid target object type for spell effect
};
static std::array<StaticData, TOTAL_SPELL_EFFECTS> _data;
std::unique_ptr<ImmunityInfo> _immunityInfo;
};
typedef std::vector<SpellXSpellVisualEntry const*> SpellVisualVector;
typedef std::unordered_map<uint32, SpellVisualVector> SpellVisualMap;
typedef std::vector<AuraEffect*> AuraEffectVector;
struct SpellInfoLoadHelper;
struct TC_GAME_API SpellDiminishInfo
{
DiminishingGroup DiminishGroup = DIMINISHING_NONE;
DiminishingReturnsType DiminishReturnType = DRTYPE_NONE;
DiminishingLevels DiminishMaxLevel = DIMINISHING_LEVEL_IMMUNE;
int32 DiminishDurationLimit = 0;
};
struct SpellPowerCost
{
Powers Power;
int32 Amount;
};
class TC_GAME_API SpellInfo
{
friend class SpellMgr;
public:
uint32 const Id = 0;
::Difficulty const Difficulty = DIFFICULTY_NONE;
uint32 CategoryId = 0;
uint32 Dispel = 0;
uint32 Mechanic = 0;
uint32 Attributes = 0;
uint32 AttributesEx = 0;
uint32 AttributesEx2 = 0;
uint32 AttributesEx3 = 0;
uint32 AttributesEx4 = 0;
uint32 AttributesEx5 = 0;
uint32 AttributesEx6 = 0;
uint32 AttributesEx7 = 0;
uint32 AttributesEx8 = 0;
uint32 AttributesEx9 = 0;
uint32 AttributesEx10 = 0;
uint32 AttributesEx11 = 0;
uint32 AttributesEx12 = 0;
uint32 AttributesEx13 = 0;
uint32 AttributesEx14 = 0;
uint32 AttributesCu = 0;
std::bitset<MAX_SPELL_EFFECTS> NegativeEffects;
uint64 Stances = 0;
uint64 StancesNot = 0;
uint32 Targets = 0;
uint32 TargetCreatureType = 0;
uint32 RequiresSpellFocus = 0;
uint32 FacingCasterFlags = 0;
uint32 CasterAuraState = 0;
uint32 TargetAuraState = 0;
uint32 ExcludeCasterAuraState = 0;
uint32 ExcludeTargetAuraState = 0;
uint32 CasterAuraSpell = 0;
uint32 TargetAuraSpell = 0;
uint32 ExcludeCasterAuraSpell = 0;
uint32 ExcludeTargetAuraSpell = 0;
AuraType CasterAuraType = SPELL_AURA_NONE;
AuraType TargetAuraType = SPELL_AURA_NONE;
AuraType ExcludeCasterAuraType = SPELL_AURA_NONE;
AuraType ExcludeTargetAuraType = SPELL_AURA_NONE;
SpellCastTimesEntry const* CastTimeEntry = nullptr;
uint32 RecoveryTime = 0;
uint32 CategoryRecoveryTime = 0;
uint32 StartRecoveryCategory = 0;
uint32 StartRecoveryTime = 0;
uint32 CooldownAuraSpellId = 0;
EnumFlag<SpellInterruptFlags> InterruptFlags = SpellInterruptFlags::None;
EnumFlag<SpellAuraInterruptFlags> AuraInterruptFlags = SpellAuraInterruptFlags::None;
EnumFlag<SpellAuraInterruptFlags2> AuraInterruptFlags2 = SpellAuraInterruptFlags2::None;
EnumFlag<SpellAuraInterruptFlags> ChannelInterruptFlags = SpellAuraInterruptFlags::None;
EnumFlag<SpellAuraInterruptFlags2> ChannelInterruptFlags2 = SpellAuraInterruptFlags2::None;
ProcFlagsInit ProcFlags;
uint32 ProcChance = 0;
uint32 ProcCharges = 0;
uint32 ProcCooldown = 0;
float ProcBasePPM = 0.0f;
std::vector<SpellProcsPerMinuteModEntry const*> ProcPPMMods;
uint32 MaxLevel = 0;
uint32 BaseLevel = 0;
uint32 SpellLevel = 0;
SpellDurationEntry const* DurationEntry = nullptr;
std::array<SpellPowerEntry const*, MAX_POWERS_PER_SPELL> PowerCosts = {};
SpellRangeEntry const* RangeEntry = nullptr;
float Speed = 0.0f;
float LaunchDelay = 0.0f;
uint32 StackAmount = 0;
std::array<int32, MAX_SPELL_TOTEMS> Totem = {};
std::array<uint16, MAX_SPELL_TOTEMS> TotemCategory = {};
std::array<int32, MAX_SPELL_REAGENTS> Reagent = {};
std::array<int16, MAX_SPELL_REAGENTS> ReagentCount = {};
std::vector<SpellReagentsCurrencyEntry const*> ReagentsCurrency;
int32 EquippedItemClass = -1;
int32 EquippedItemSubClassMask = 0;
int32 EquippedItemInventoryTypeMask = 0;
uint32 IconFileDataId = 0;
uint32 ActiveIconFileDataId = 0;
uint32 ContentTuningId = 0;
uint32 ShowFutureSpellPlayerConditionID = 0;
LocalizedString const* SpellName = nullptr;
float ConeAngle = 0.0f;
float Width = 0.0f;
uint32 MaxTargetLevel = 0;
uint32 MaxAffectedTargets = 0;
uint32 SpellFamilyName = 0;
flag128 SpellFamilyFlags;
uint32 DmgClass = 0;
uint32 PreventionType = 0;
int32 RequiredAreasID = -1;
uint32 SchoolMask = 0;
uint32 ChargeCategoryId = 0;
std::unordered_set<uint32> Labels;
// SpellScalingEntry
struct ScalingInfo
{
uint32 MinScalingLevel = 0;
uint32 MaxScalingLevel = 0;
uint32 ScalesFromItemLevel = 0;
} Scaling;
uint32 ExplicitTargetMask = 0;
SpellChainNode const* ChainEntry = nullptr;
struct
{
int32 MaxTargets = 0; // The amount of targets after the damage decreases by the Square Root AOE formula
int32 NumNonDiminishedTargets = 0; // The amount of targets that still take the full amount before the damage decreases by the Square Root AOE formula
} SqrtDamageAndHealingDiminishing;
explicit SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, SpellInfoLoadHelper const& data);
explicit SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, std::vector<SpellEffectEntry> const& effects);
SpellInfo(SpellInfo const&) = delete;
SpellInfo(SpellInfo&&) = delete;
~SpellInfo();
SpellInfo& operator=(SpellInfo const&) = delete;
SpellInfo& operator=(SpellInfo&&) noexcept = delete;
uint32 GetCategory() const;
bool HasEffect(SpellEffectName effect) const;
bool HasAura(AuraType aura) const;
bool HasAreaAuraEffect() const;
bool HasOnlyDamageEffects() const;
bool HasTargetType(::Targets target) const;
bool HasAttribute(SpellAttr0 attribute) const { return !!(Attributes & attribute); }
bool HasAttribute(SpellAttr1 attribute) const { return !!(AttributesEx & attribute); }
bool HasAttribute(SpellAttr2 attribute) const { return !!(AttributesEx2 & attribute); }
bool HasAttribute(SpellAttr3 attribute) const { return !!(AttributesEx3 & attribute); }
bool HasAttribute(SpellAttr4 attribute) const { return !!(AttributesEx4 & attribute); }
bool HasAttribute(SpellAttr5 attribute) const { return !!(AttributesEx5 & attribute); }
bool HasAttribute(SpellAttr6 attribute) const { return !!(AttributesEx6 & attribute); }
bool HasAttribute(SpellAttr7 attribute) const { return !!(AttributesEx7 & attribute); }
bool HasAttribute(SpellAttr8 attribute) const { return !!(AttributesEx8 & attribute); }
bool HasAttribute(SpellAttr9 attribute) const { return !!(AttributesEx9 & attribute); }
bool HasAttribute(SpellAttr10 attribute) const { return !!(AttributesEx10 & attribute); }
bool HasAttribute(SpellAttr11 attribute) const { return !!(AttributesEx11 & attribute); }
bool HasAttribute(SpellAttr12 attribute) const { return !!(AttributesEx12 & attribute); }
bool HasAttribute(SpellAttr13 attribute) const { return !!(AttributesEx13 & attribute); }
bool HasAttribute(SpellAttr14 attribute) const { return !!(AttributesEx14 & attribute); }
bool HasAttribute(SpellCustomAttributes customAttribute) const { return !!(AttributesCu & customAttribute); }
bool CanBeInterrupted(WorldObject const* interruptCaster, Unit const* interruptTarget, bool ignoreImmunity = false) const;
bool HasAnyAuraInterruptFlag() const;
bool HasAuraInterruptFlag(SpellAuraInterruptFlags flag) const { return AuraInterruptFlags.HasFlag(flag); }
bool HasAuraInterruptFlag(SpellAuraInterruptFlags2 flag) const { return AuraInterruptFlags2.HasFlag(flag); }
bool HasChannelInterruptFlag(SpellAuraInterruptFlags flag) const { return ChannelInterruptFlags.HasFlag(flag); }
bool HasChannelInterruptFlag(SpellAuraInterruptFlags2 flag) const { return ChannelInterruptFlags2.HasFlag(flag); }
bool IsExplicitDiscovery() const;
bool IsLootCrafting() const;
bool IsProfession() const;
bool IsPrimaryProfession() const;
bool IsPrimaryProfessionFirstRank() const;
bool IsAbilityOfSkillType(uint32 skillType) const;
bool IsAffectingArea() const;
bool IsTargetingArea() const;
bool NeedsExplicitUnitTarget() const;
bool NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) const;
bool IsPassive() const;
bool IsAutocastable() const;
bool IsStackableWithRanks() const;
bool IsPassiveStackableWithRanks() const;
bool IsMultiSlotAura() const;
bool IsStackableOnOneSlotWithDifferentCasters() const;
bool IsCooldownStartedOnEvent() const;
bool IsDeathPersistent() const;
bool IsRequiringDeadTarget() const;
bool IsAllowingDeadTarget() const;
bool IsGroupBuff() const;
bool CanBeUsedInCombat(Unit const* caster) const;
bool IsPositive() const;
bool IsPositiveEffect(uint8 effIndex) const;
bool IsChanneled() const;
bool IsMoveAllowedChannel() const;
bool IsNextMeleeSwingSpell() const;
bool IsRangedWeaponSpell() const;
bool IsAutoRepeatRangedSpell() const;
bool HasInitialAggro() const;
bool HasHitDelay() const;
WeaponAttackType GetAttackType() const;
bool IsItemFitToSpellRequirements(Item const* item) const;
bool IsAffected(uint32 familyName, flag128 const& familyFlags) const;
bool IsAffectedBySpellMods() const;
bool IsAffectedBySpellMod(SpellModifier const* mod) const;
bool CanPierceImmuneAura(SpellInfo const* auraSpellInfo) const;
bool CanDispelAura(SpellInfo const* auraSpellInfo) const;
bool IsSingleTarget() const;
bool IsAuraExclusiveBySpecificWith(SpellInfo const* spellInfo) const;
bool IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const;
SpellCastResult CheckShapeshift(uint32 form) const;
SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = nullptr) const;
SpellCastResult CheckTarget(WorldObject const* caster, WorldObject const* target, bool implicit = true) const;
SpellCastResult CheckExplicitTarget(WorldObject const* caster, WorldObject const* target, Item const* itemTarget = nullptr) const;
SpellCastResult CheckVehicle(Unit const* caster) const;
bool CheckTargetCreatureType(Unit const* target) const;
SpellSchoolMask GetSchoolMask() const;
uint64 GetAllEffectsMechanicMask() const;
uint64 GetEffectMechanicMask(SpellEffIndex effIndex) const;
uint64 GetSpellMechanicMaskByEffectMask(uint32 effectMask) const;
Mechanics GetEffectMechanic(SpellEffIndex effIndex) const;
uint32 GetDispelMask() const;
static uint32 GetDispelMask(DispelType type);
uint32 GetExplicitTargetMask() const;
AuraStateType GetAuraState() const;
SpellSpecificType GetSpellSpecific() const;
float GetMinRange(bool positive = false) const;
float GetMaxRange(bool positive = false, WorldObject* caster = nullptr, Spell* spell = nullptr) const;
int32 CalcDuration(WorldObject const* caster = nullptr) const;
int32 GetDuration() const;
int32 GetMaxDuration() const;
uint32 GetMaxTicks() const;
uint32 CalcCastTime(Spell* spell = nullptr) const;
uint32 GetRecoveryTime() const;
Optional<SpellPowerCost> CalcPowerCost(Powers powerType, bool optionalCost, WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const;
Optional<SpellPowerCost> CalcPowerCost(SpellPowerEntry const* power, bool optionalCost, WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const;
std::vector<SpellPowerCost> CalcPowerCost(WorldObject const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const;
float CalcProcPPM(Unit* caster, int32 itemLevel) const;
bool IsRanked() const;
uint8 GetRank() const;
SpellInfo const* GetFirstRankSpell() const;
SpellInfo const* GetLastRankSpell() const;
SpellInfo const* GetNextRankSpell() const;
SpellInfo const* GetPrevRankSpell() const;
SpellInfo const* GetAuraRankForLevel(uint8 level) const;
bool IsRankOf(SpellInfo const* spellInfo) const;
bool IsDifferentRankOf(SpellInfo const* spellInfo) const;
bool IsHighRankOf(SpellInfo const* spellInfo) const;
uint32 GetSpellXSpellVisualId(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
uint32 GetSpellVisual(WorldObject const* caster = nullptr, WorldObject const* viewer = nullptr) const;
std::vector<SpellEffectInfo> const& GetEffects() const { return _effects; }
SpellEffectInfo const& GetEffect(SpellEffIndex index) const { ASSERT(index < _effects.size()); return _effects[index]; }
// spell diminishing returns
DiminishingGroup GetDiminishingReturnsGroupForSpell() const;
DiminishingReturnsType GetDiminishingReturnsGroupType() const;
DiminishingLevels GetDiminishingReturnsMaxLevel() const;
int32 GetDiminishingReturnsLimitDuration() const;
// spell immunities
void ApplyAllSpellImmunitiesTo(Unit* target, SpellEffectInfo const& spellEffectInfo, bool apply) const;
bool CanSpellProvideImmunityAgainstAura(SpellInfo const* auraSpellInfo) const;
bool SpellCancelsAuraEffect(AuraEffect const* aurEff) const;
uint64 GetAllowedMechanicMask() const;
uint64 GetMechanicImmunityMask(Unit const* caster) const;
// Player Condition
bool MeetsFutureSpellPlayerCondition(Player const* player) const;
bool HasLabel(uint32 labelId) const;
private:
// loading helpers
void _InitializeExplicitTargetMask();
void _InitializeSpellPositivity();
void _LoadSpellSpecific();
void _LoadAuraState();
void _LoadSpellDiminishInfo();
void _LoadImmunityInfo();
void _LoadSqrtTargetLimit(int32 maxTargets, int32 numNonDiminishedTargets,
Optional<SpellEffIndex> maxTargetsEffectValueHolder,
Optional<SpellEffIndex> numNonDiminishedTargetsEffectValueHolder);
// unloading helpers
void _UnloadImplicitTargetConditionLists();
private:
std::vector<SpellEffectInfo> _effects;
SpellVisualVector _visuals;
SpellSpecificType _spellSpecific = SPELL_SPECIFIC_NORMAL;
AuraStateType _auraState = AURA_STATE_NONE;
SpellDiminishInfo _diminishInfo;
uint64 _allowedMechanicMask = 0;
};
#endif // _SPELLINFO_H