/
World.h
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/
World.h
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/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// \addtogroup world The World
/// @{
/// \file
#ifndef __WORLD_H
#define __WORLD_H
#include "Common.h"
#include "Realm/Realm.h"
#include "ObjectGuid.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "QueryResult.h"
#include "QueryCallback.h"
#include "Realm/Realm.h"
#include <atomic>
#include <map>
#include <set>
#include <list>
class Object;
class WorldPacket;
class WorldSession;
class Player;
class WorldSocket;
class SystemMgr;
// ServerMessages.dbc
enum ServerMessageType
{
SERVER_MSG_SHUTDOWN_TIME = 1,
SERVER_MSG_RESTART_TIME = 2,
SERVER_MSG_STRING = 3,
SERVER_MSG_SHUTDOWN_CANCELLED = 4,
SERVER_MSG_RESTART_CANCELLED = 5,
SERVER_MSG_BG_SHUTDOWN_TIME = 6,
SERVER_MSG_BG_RESTART_TIME = 7,
SERVER_MSG_INSTANCE_SHUTDOWN_TIME = 8,
SERVER_MSG_INSTANCE_RESTART_TIME = 9,
SERVER_MSG_CONTENT_READY = 10,
SERVER_MSG_TICKET_SERVICED_SOON = 11,
SERVER_MSG_WAIT_TIME_UNAVAILABLE = 12,
SERVER_MSG_TICKET_WAIT_TIME = 13,
};
enum ShutdownMask
{
SHUTDOWN_MASK_RESTART = 1,
SHUTDOWN_MASK_IDLE = 2
};
enum ShutdownExitCode
{
SHUTDOWN_EXIT_CODE = 0,
ERROR_EXIT_CODE = 1,
RESTART_EXIT_CODE = 2
};
/// Timers for different object refresh rates
enum WorldTimers
{
WUPDATE_AUCTIONS,
WUPDATE_AUCTIONS_PENDING,
WUPDATE_WEATHERS,
WUPDATE_UPTIME,
WUPDATE_CORPSES,
WUPDATE_EVENTS,
WUPDATE_CLEANDB,
WUPDATE_AUTOBROADCAST,
WUPDATE_MAILBOXQUEUE,
WUPDATE_DELETECHARS,
WUPDATE_AHBOT,
WUPDATE_PINGDB,
WUPDATE_GUILDSAVE,
WUPDATE_BLACKMARKET,
WUPDATE_CHECK_FILECHANGES,
WUPDATE_COUNT
};
/// Configuration elements
enum WorldBoolConfigs
{
CONFIG_DURABILITY_LOSS_IN_PVP = 0,
CONFIG_ADDON_CHANNEL,
CONFIG_ALLOW_PLAYER_COMMANDS,
CONFIG_CLEAN_CHARACTER_DB,
CONFIG_GRID_UNLOAD,
CONFIG_STATS_SAVE_ONLY_ON_LOGOUT,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD,
CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION,
CONFIG_ALLOW_TWO_SIDE_TRADE,
CONFIG_ALL_TAXI_PATHS,
CONFIG_INSTANT_TAXI,
CONFIG_INSTANCE_IGNORE_LEVEL,
CONFIG_INSTANCE_IGNORE_RAID,
CONFIG_CAST_UNSTUCK,
CONFIG_ALLOW_GM_GROUP,
CONFIG_GM_LOWER_SECURITY,
CONFIG_SKILL_PROSPECTING,
CONFIG_SKILL_MILLING,
CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY,
CONFIG_WEATHER,
CONFIG_QUEST_IGNORE_RAID,
CONFIG_DETECT_POS_COLLISION,
CONFIG_RESTRICTED_LFG_CHANNEL,
CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP,
CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE,
CONFIG_DEATH_BONES_WORLD,
CONFIG_DEATH_BONES_BG_OR_ARENA,
CONFIG_DIE_COMMAND_MODE,
CONFIG_DECLINED_NAMES_USED,
CONFIG_BATTLEGROUND_CAST_DESERTER,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE,
CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY,
CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE,
CONFIG_BG_XP_FOR_KILL,
CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
CONFIG_ARENA_SEASON_IN_PROGRESS,
CONFIG_ARENA_LOG_EXTENDED_INFO,
CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN,
CONFIG_VMAP_INDOOR_CHECK,
CONFIG_START_ALL_SPELLS,
CONFIG_START_ALL_EXPLORED,
CONFIG_START_ALL_REP,
CONFIG_ALWAYS_MAXSKILL,
CONFIG_PVP_TOKEN_ENABLE,
CONFIG_NO_RESET_TALENT_COST,
CONFIG_SHOW_KICK_IN_WORLD,
CONFIG_SHOW_MUTE_IN_WORLD,
CONFIG_SHOW_BAN_IN_WORLD,
CONFIG_AUTOBROADCAST,
CONFIG_SUPPORT_ENABLED,
CONFIG_SUPPORT_TICKETS_ENABLED,
CONFIG_SUPPORT_BUGS_ENABLED,
CONFIG_SUPPORT_COMPLAINTS_ENABLED,
CONFIG_SUPPORT_SUGGESTIONS_ENABLED,
CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES,
CONFIG_PRESERVE_CUSTOM_CHANNELS,
CONFIG_PDUMP_NO_PATHS,
CONFIG_PDUMP_NO_OVERWRITE,
CONFIG_QUEST_IGNORE_AUTO_ACCEPT,
CONFIG_QUEST_IGNORE_AUTO_COMPLETE,
CONFIG_QUEST_ENABLE_QUEST_TRACKER,
CONFIG_WARDEN_ENABLED,
CONFIG_ENABLE_MMAPS,
CONFIG_WINTERGRASP_ENABLE,
CONFIG_TOLBARAD_ENABLE,
CONFIG_UI_QUESTLEVELS_IN_DIALOGS, // Should we add quest levels to the title in the NPC dialogs?
CONFIG_EVENT_ANNOUNCE,
CONFIG_STATS_LIMITS_ENABLE,
CONFIG_INSTANCES_RESET_ANNOUNCE,
CONFIG_IP_BASED_ACTION_LOGGING,
CONFIG_ALLOW_TRACK_BOTH_RESOURCES,
CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA,
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED,
CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED,
CONFIG_RESET_DUEL_COOLDOWNS,
CONFIG_RESET_DUEL_HEALTH_MANA,
CONFIG_BASEMAP_LOAD_GRIDS,
CONFIG_INSTANCEMAP_LOAD_GRIDS,
CONFIG_BLACKMARKET_ENABLED,
CONFIG_HOTSWAP_ENABLED,
CONFIG_HOTSWAP_RECOMPILER_ENABLED,
CONFIG_HOTSWAP_EARLY_TERMINATION_ENABLED,
CONFIG_HOTSWAP_BUILD_FILE_RECREATION_ENABLED,
CONFIG_HOTSWAP_INSTALL_ENABLED,
CONFIG_HOTSWAP_PREFIX_CORRECTION_ENABLED,
CONFIG_CREATURE_CHECK_INVALID_POSITION,
CONFIG_GAME_OBJECT_CHECK_INVALID_POSITION,
BOOL_CONFIG_VALUE_COUNT
};
enum WorldFloatConfigs
{
CONFIG_GROUP_XP_DISTANCE = 0,
CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE,
CONFIG_SIGHT_MONSTER,
CONFIG_SIGHT_GUARDER,
CONFIG_LISTEN_RANGE_SAY,
CONFIG_LISTEN_RANGE_TEXTEMOTE,
CONFIG_LISTEN_RANGE_YELL,
CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS,
CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS,
CONFIG_THREAT_RADIUS,
CONFIG_STATS_LIMITS_DODGE,
CONFIG_STATS_LIMITS_PARRY,
CONFIG_STATS_LIMITS_BLOCK,
CONFIG_STATS_LIMITS_CRIT,
CONFIG_ARENA_WIN_RATING_MODIFIER_1,
CONFIG_ARENA_WIN_RATING_MODIFIER_2,
CONFIG_ARENA_LOSE_RATING_MODIFIER,
CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER,
FLOAT_CONFIG_VALUE_COUNT
};
enum WorldIntConfigs
{
CONFIG_COMPRESSION = 0,
CONFIG_INTERVAL_SAVE,
CONFIG_INTERVAL_GRIDCLEAN,
CONFIG_INTERVAL_MAPUPDATE,
CONFIG_INTERVAL_CHANGEWEATHER,
CONFIG_INTERVAL_DISCONNECT_TOLERANCE,
CONFIG_PORT_WORLD,
CONFIG_PORT_INSTANCE,
CONFIG_SOCKET_TIMEOUTTIME,
CONFIG_SESSION_ADD_DELAY,
CONFIG_GAME_TYPE,
CONFIG_REALM_ZONE,
CONFIG_STRICT_PLAYER_NAMES,
CONFIG_STRICT_CHARTER_NAMES,
CONFIG_STRICT_PET_NAMES,
CONFIG_MIN_PLAYER_NAME,
CONFIG_MIN_CHARTER_NAME,
CONFIG_MIN_PET_NAME,
CONFIG_CHARACTER_CREATING_DISABLED,
CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK,
CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK,
CONFIG_CHARACTERS_PER_ACCOUNT,
CONFIG_CHARACTERS_PER_REALM,
CONFIG_HEROIC_CHARACTERS_PER_REALM,
CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER,
CONFIG_DEMON_HUNTERS_PER_REALM,
CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER,
CONFIG_SKIP_CINEMATICS,
CONFIG_MAX_PLAYER_LEVEL,
CONFIG_MIN_DUALSPEC_LEVEL,
CONFIG_START_PLAYER_LEVEL,
CONFIG_START_HEROIC_PLAYER_LEVEL,
CONFIG_START_DEMON_HUNTER_PLAYER_LEVEL,
CONFIG_START_PLAYER_MONEY,
CONFIG_CURRENCY_START_APEXIS_CRYSTALS,
CONFIG_CURRENCY_MAX_APEXIS_CRYSTALS,
CONFIG_CURRENCY_START_JUSTICE_POINTS,
CONFIG_CURRENCY_MAX_JUSTICE_POINTS,
CONFIG_CURRENCY_START_HONOR_POINTS,
CONFIG_CURRENCY_MAX_HONOR_POINTS,
CONFIG_CURRENCY_START_CONQUEST_POINTS,
CONFIG_CURRENCY_CONQUEST_POINTS_WEEK_CAP,
CONFIG_CURRENCY_CONQUEST_POINTS_ARENA_REWARD,
CONFIG_CURRENCY_RESET_HOUR,
CONFIG_CURRENCY_RESET_DAY,
CONFIG_CURRENCY_RESET_INTERVAL,
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL,
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE,
CONFIG_INSTANCE_RESET_TIME_HOUR,
CONFIG_INSTANCE_UNLOAD_DELAY,
CONFIG_MAX_PRIMARY_TRADE_SKILL,
CONFIG_MIN_PETITION_SIGNS,
CONFIG_GM_LOGIN_STATE,
CONFIG_GM_VISIBLE_STATE,
CONFIG_GM_CHAT,
CONFIG_GM_WHISPERING_TO,
CONFIG_GM_FREEZE_DURATION,
CONFIG_GM_LEVEL_IN_GM_LIST,
CONFIG_GM_LEVEL_IN_WHO_LIST,
CONFIG_START_GM_LEVEL,
CONFIG_GROUP_VISIBILITY,
CONFIG_MAIL_DELIVERY_DELAY,
CONFIG_UPTIME_UPDATE,
CONFIG_SKILL_CHANCE_ORANGE,
CONFIG_SKILL_CHANCE_YELLOW,
CONFIG_SKILL_CHANCE_GREEN,
CONFIG_SKILL_CHANCE_GREY,
CONFIG_SKILL_CHANCE_MINING_STEPS,
CONFIG_SKILL_CHANCE_SKINNING_STEPS,
CONFIG_SKILL_GAIN_CRAFTING,
CONFIG_SKILL_GAIN_GATHERING,
CONFIG_MAX_OVERSPEED_PINGS,
CONFIG_EXPANSION,
CONFIG_CHATFLOOD_MESSAGE_COUNT,
CONFIG_CHATFLOOD_MESSAGE_DELAY,
CONFIG_CHATFLOOD_MUTE_TIME,
CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY,
CONFIG_CREATURE_FAMILY_FLEE_DELAY,
CONFIG_WORLD_BOSS_LEVEL_DIFF,
CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF,
CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF,
CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY,
CONFIG_CHAT_STRICT_LINK_CHECKING_KICK,
CONFIG_CHAT_CHANNEL_LEVEL_REQ,
CONFIG_CHAT_WHISPER_LEVEL_REQ,
CONFIG_CHAT_SAY_LEVEL_REQ,
CONFIG_TRADE_LEVEL_REQ,
CONFIG_AUCTION_LEVEL_REQ,
CONFIG_MAIL_LEVEL_REQ,
CONFIG_CORPSE_DECAY_NORMAL,
CONFIG_CORPSE_DECAY_RARE,
CONFIG_CORPSE_DECAY_ELITE,
CONFIG_CORPSE_DECAY_RAREELITE,
CONFIG_CORPSE_DECAY_WORLDBOSS,
CONFIG_DEATH_SICKNESS_LEVEL,
CONFIG_INSTANT_LOGOUT,
CONFIG_DISABLE_BREATHING,
CONFIG_BATTLEGROUND_INVITATION_TYPE,
CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH,
CONFIG_ARENA_MAX_RATING_DIFFERENCE,
CONFIG_ARENA_RATING_DISCARD_TIMER,
CONFIG_ARENA_RATED_UPDATE_TIMER,
CONFIG_ARENA_SEASON_ID,
CONFIG_ARENA_START_RATING,
CONFIG_ARENA_START_PERSONAL_RATING,
CONFIG_ARENA_START_MATCHMAKER_RATING,
CONFIG_MAX_WHO,
CONFIG_HONOR_AFTER_DUEL,
CONFIG_PVP_TOKEN_MAP_TYPE,
CONFIG_PVP_TOKEN_ID,
CONFIG_PVP_TOKEN_COUNT,
CONFIG_INTERVAL_LOG_UPDATE,
CONFIG_MIN_LOG_UPDATE,
CONFIG_ENABLE_SINFO_LOGIN,
CONFIG_PLAYER_ALLOW_COMMANDS,
CONFIG_NUMTHREADS,
CONFIG_LOGDB_CLEARINTERVAL,
CONFIG_LOGDB_CLEARTIME,
CONFIG_CLIENTCACHE_VERSION,
CONFIG_GUILD_NEWS_LOG_COUNT,
CONFIG_GUILD_EVENT_LOG_COUNT,
CONFIG_GUILD_BANK_EVENT_LOG_COUNT,
CONFIG_MIN_LEVEL_STAT_SAVE,
CONFIG_RANDOM_BG_RESET_HOUR,
CONFIG_GUILD_RESET_HOUR,
CONFIG_CHARDELETE_KEEP_DAYS,
CONFIG_CHARDELETE_METHOD,
CONFIG_CHARDELETE_MIN_LEVEL,
CONFIG_CHARDELETE_HEROIC_MIN_LEVEL,
CONFIG_AUTOBROADCAST_CENTER,
CONFIG_AUTOBROADCAST_INTERVAL,
CONFIG_MAX_RESULTS_LOOKUP_COMMANDS,
CONFIG_DB_PING_INTERVAL,
CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION,
CONFIG_PERSISTENT_CHARACTER_CLEAN_FLAGS,
CONFIG_LFG_OPTIONSMASK,
CONFIG_MAX_INSTANCES_PER_HOUR,
CONFIG_WARDEN_CLIENT_RESPONSE_DELAY,
CONFIG_WARDEN_CLIENT_CHECK_HOLDOFF,
CONFIG_WARDEN_CLIENT_FAIL_ACTION,
CONFIG_WARDEN_CLIENT_BAN_DURATION,
CONFIG_WARDEN_NUM_MEM_CHECKS,
CONFIG_WARDEN_NUM_OTHER_CHECKS,
CONFIG_WINTERGRASP_PLR_MAX,
CONFIG_WINTERGRASP_PLR_MIN,
CONFIG_WINTERGRASP_PLR_MIN_LVL,
CONFIG_WINTERGRASP_BATTLETIME,
CONFIG_WINTERGRASP_NOBATTLETIME,
CONFIG_WINTERGRASP_RESTART_AFTER_CRASH,
CONFIG_TOLBARAD_PLR_MAX,
CONFIG_TOLBARAD_PLR_MIN,
CONFIG_TOLBARAD_PLR_MIN_LVL,
CONFIG_TOLBARAD_BATTLETIME,
CONFIG_TOLBARAD_BONUSTIME,
CONFIG_TOLBARAD_NOBATTLETIME,
CONFIG_TOLBARAD_RESTART_AFTER_CRASH,
CONFIG_GUILD_SAVE_INTERVAL,
CONFIG_GUILD_UNDELETABLE_LEVEL,
CONFIG_PACKET_SPOOF_POLICY,
CONFIG_PACKET_SPOOF_BANMODE,
CONFIG_PACKET_SPOOF_BANDURATION,
CONFIG_ACC_PASSCHANGESEC,
CONFIG_BG_REWARD_WINNER_HONOR_FIRST,
CONFIG_BG_REWARD_WINNER_HONOR_LAST,
CONFIG_BG_REWARD_LOSER_HONOR_FIRST,
CONFIG_BG_REWARD_LOSER_HONOR_LAST,
CONFIG_BG_REWARD_WINNER_CONQUEST_FIRST,
CONFIG_BG_REWARD_WINNER_CONQUEST_LAST,
CONFIG_CREATURE_PICKPOCKET_REFILL,
CONFIG_CREATURE_STOP_FOR_PLAYER,
CONFIG_AHBOT_UPDATE_INTERVAL,
CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN,
CONFIG_CHARTER_COST_GUILD,
CONFIG_CHARTER_COST_ARENA_2v2,
CONFIG_CHARTER_COST_ARENA_3v3,
CONFIG_CHARTER_COST_ARENA_5v5,
CONFIG_NO_GRAY_AGGRO_ABOVE,
CONFIG_NO_GRAY_AGGRO_BELOW,
CONFIG_AUCTION_GETALL_DELAY,
CONFIG_AUCTION_SEARCH_DELAY,
CONFIG_TALENTS_INSPECTING,
CONFIG_BLACKMARKET_MAXAUCTIONS,
CONFIG_BLACKMARKET_UPDATE_PERIOD,
INT_CONFIG_VALUE_COUNT
};
/// Server rates
enum Rates
{
RATE_HEALTH = 0,
RATE_POWER_MANA,
RATE_POWER_RAGE_INCOME,
RATE_POWER_RAGE_LOSS,
RATE_POWER_RUNICPOWER_INCOME,
RATE_POWER_RUNICPOWER_LOSS,
RATE_POWER_FOCUS,
RATE_POWER_ENERGY,
RATE_SKILL_DISCOVERY,
RATE_DROP_ITEM_POOR,
RATE_DROP_ITEM_NORMAL,
RATE_DROP_ITEM_UNCOMMON,
RATE_DROP_ITEM_RARE,
RATE_DROP_ITEM_EPIC,
RATE_DROP_ITEM_LEGENDARY,
RATE_DROP_ITEM_ARTIFACT,
RATE_DROP_ITEM_REFERENCED,
RATE_DROP_ITEM_REFERENCED_AMOUNT,
RATE_DROP_MONEY,
RATE_XP_KILL,
RATE_XP_BG_KILL,
RATE_XP_QUEST,
RATE_XP_GUILD_MODIFIER,
RATE_XP_EXPLORE,
RATE_REPAIRCOST,
RATE_REPUTATION_GAIN,
RATE_REPUTATION_LOWLEVEL_KILL,
RATE_REPUTATION_LOWLEVEL_QUEST,
RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS,
RATE_CREATURE_NORMAL_HP,
RATE_CREATURE_ELITE_ELITE_HP,
RATE_CREATURE_ELITE_RAREELITE_HP,
RATE_CREATURE_ELITE_WORLDBOSS_HP,
RATE_CREATURE_ELITE_RARE_HP,
RATE_CREATURE_NORMAL_DAMAGE,
RATE_CREATURE_ELITE_ELITE_DAMAGE,
RATE_CREATURE_ELITE_RAREELITE_DAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE,
RATE_CREATURE_ELITE_RARE_DAMAGE,
RATE_CREATURE_NORMAL_SPELLDAMAGE,
RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE,
RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE,
RATE_CREATURE_ELITE_RARE_SPELLDAMAGE,
RATE_CREATURE_AGGRO,
RATE_REST_INGAME,
RATE_REST_OFFLINE_IN_TAVERN_OR_CITY,
RATE_REST_OFFLINE_IN_WILDERNESS,
RATE_DAMAGE_FALL,
RATE_AUCTION_TIME,
RATE_AUCTION_DEPOSIT,
RATE_AUCTION_CUT,
RATE_HONOR,
RATE_TALENT,
RATE_CORPSE_DECAY_LOOTED,
RATE_INSTANCE_RESET_TIME,
RATE_TARGET_POS_RECALCULATION_RANGE,
RATE_DURABILITY_LOSS_ON_DEATH,
RATE_DURABILITY_LOSS_DAMAGE,
RATE_DURABILITY_LOSS_PARRY,
RATE_DURABILITY_LOSS_ABSORB,
RATE_DURABILITY_LOSS_BLOCK,
RATE_MOVESPEED,
RATE_MONEY_QUEST,
RATE_MONEY_MAX_LEVEL_QUEST,
MAX_RATES
};
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
REALM_ZONE_DEVELOPMENT = 1, // any language
REALM_ZONE_UNITED_STATES = 2, // extended-Latin
REALM_ZONE_OCEANIC = 3, // extended-Latin
REALM_ZONE_LATIN_AMERICA = 4, // extended-Latin
REALM_ZONE_TOURNAMENT_5 = 5, // basic-Latin at create, any at login
REALM_ZONE_KOREA = 6, // East-Asian
REALM_ZONE_TOURNAMENT_7 = 7, // basic-Latin at create, any at login
REALM_ZONE_ENGLISH = 8, // extended-Latin
REALM_ZONE_GERMAN = 9, // extended-Latin
REALM_ZONE_FRENCH = 10, // extended-Latin
REALM_ZONE_SPANISH = 11, // extended-Latin
REALM_ZONE_RUSSIAN = 12, // Cyrillic
REALM_ZONE_TOURNAMENT_13 = 13, // basic-Latin at create, any at login
REALM_ZONE_TAIWAN = 14, // East-Asian
REALM_ZONE_TOURNAMENT_15 = 15, // basic-Latin at create, any at login
REALM_ZONE_CHINA = 16, // East-Asian
REALM_ZONE_CN1 = 17, // basic-Latin at create, any at login
REALM_ZONE_CN2 = 18, // basic-Latin at create, any at login
REALM_ZONE_CN3 = 19, // basic-Latin at create, any at login
REALM_ZONE_CN4 = 20, // basic-Latin at create, any at login
REALM_ZONE_CN5 = 21, // basic-Latin at create, any at login
REALM_ZONE_CN6 = 22, // basic-Latin at create, any at login
REALM_ZONE_CN7 = 23, // basic-Latin at create, any at login
REALM_ZONE_CN8 = 24, // basic-Latin at create, any at login
REALM_ZONE_TOURNAMENT_25 = 25, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER = 26, // any language
REALM_ZONE_TOURNAMENT_27 = 27, // basic-Latin at create, any at login
REALM_ZONE_QA_SERVER = 28, // any language
REALM_ZONE_CN9 = 29, // basic-Latin at create, any at login
REALM_ZONE_TEST_SERVER_2 = 30, // any language
REALM_ZONE_CN10 = 31, // basic-Latin at create, any at login
REALM_ZONE_CTC = 32,
REALM_ZONE_CNC = 33,
REALM_ZONE_CN1_4 = 34, // basic-Latin at create, any at login
REALM_ZONE_CN2_6_9 = 35, // basic-Latin at create, any at login
REALM_ZONE_CN3_7 = 36, // basic-Latin at create, any at login
REALM_ZONE_CN5_8 = 37 // basic-Latin at create, any at login
};
enum WorldStates
{
WS_WEEKLY_QUEST_RESET_TIME = 20002, // Next weekly reset time
WS_BG_DAILY_RESET_TIME = 20003, // Next daily BG reset time
WS_CLEANING_FLAGS = 20004, // Cleaning Flags
WS_GUILD_DAILY_RESET_TIME = 20006, // Next guild cap reset time
WS_MONTHLY_QUEST_RESET_TIME = 20007, // Next monthly reset time
// Cata specific custom worldstates
WS_GUILD_WEEKLY_RESET_TIME = 20050, // Next guild week reset time
};
#define MAX_CHARACTERS_PER_REALM 12
/// Storage class for commands issued for delayed execution
struct CliCommandHolder
{
typedef void Print(void*, const char*);
typedef void CommandFinished(void*, bool success);
void* m_callbackArg;
char *m_command;
Print* m_print;
CommandFinished* m_commandFinished;
CliCommandHolder(void* callbackArg, const char *command, Print* zprint, CommandFinished* commandFinished)
: m_callbackArg(callbackArg), m_command(strdup(command)), m_print(zprint), m_commandFinished(commandFinished)
{
}
~CliCommandHolder() { free(m_command); }
private:
CliCommandHolder(CliCommandHolder const& right) = delete;
CliCommandHolder& operator=(CliCommandHolder const& right) = delete;
};
typedef std::unordered_map<uint32, WorldSession*> SessionMap;
struct CharacterInfo
{
std::string Name;
uint32 AccountId;
uint8 Class;
uint8 Race;
uint8 Sex;
uint8 Level;
bool IsDeleted;
};
/// The World
class TC_GAME_API World
{
public:
static World* instance();
static std::atomic<uint32> m_worldLoopCounter;
WorldSession* FindSession(uint32 id) const;
void AddSession(WorldSession* s);
void AddInstanceSocket(std::weak_ptr<WorldSocket> sock, uint64 connectToKey);
void SendAutoBroadcast();
bool RemoveSession(uint32 id);
/// Get the number of current active sessions
void UpdateMaxSessionCounters();
const SessionMap& GetAllSessions() const { return m_sessions; }
uint32 GetActiveAndQueuedSessionCount() const { return uint32(m_sessions.size()); }
uint32 GetActiveSessionCount() const { return uint32(m_sessions.size() - m_QueuedPlayer.size()); }
uint32 GetQueuedSessionCount() const { return uint32(m_QueuedPlayer.size()); }
/// Get the maximum number of parallel sessions on the server since last reboot
uint32 GetMaxQueuedSessionCount() const { return m_maxQueuedSessionCount; }
uint32 GetMaxActiveSessionCount() const { return m_maxActiveSessionCount; }
/// Get number of players
inline uint32 GetPlayerCount() const { return m_PlayerCount; }
inline uint32 GetMaxPlayerCount() const { return m_MaxPlayerCount; }
/// Increase/Decrease number of players
inline void IncreasePlayerCount()
{
m_PlayerCount++;
m_MaxPlayerCount = std::max(m_MaxPlayerCount, m_PlayerCount);
}
inline void DecreasePlayerCount() { m_PlayerCount--; }
Player* FindPlayerInZone(uint32 zone);
/// Deny clients?
bool IsClosed() const;
/// Close world
void SetClosed(bool val);
/// Security level limitations
AccountTypes GetPlayerSecurityLimit() const { return m_allowedSecurityLevel; }
void SetPlayerSecurityLimit(AccountTypes sec);
void LoadDBAllowedSecurityLevel();
/// Active session server limit
void SetPlayerAmountLimit(uint32 limit) { m_playerLimit = limit; }
uint32 GetPlayerAmountLimit() const { return m_playerLimit; }
//player Queue
typedef std::list<WorldSession*> Queue;
void AddQueuedPlayer(WorldSession*);
bool RemoveQueuedPlayer(WorldSession* session);
int32 GetQueuePos(WorldSession*);
bool HasRecentlyDisconnected(WorldSession*);
/// @todo Actions on m_allowMovement still to be implemented
/// Is movement allowed?
bool getAllowMovement() const { return m_allowMovement; }
/// Allow/Disallow object movements
void SetAllowMovement(bool allow) { m_allowMovement = allow; }
/// Set a new Message of the Day
void SetMotd(std::string motd);
/// Get the current Message of the Day
std::vector<std::string> const& GetMotd() const;
/// Set the string for new characters (first login)
void SetNewCharString(std::string const& str) { m_newCharString = str; }
/// Get the string for new characters (first login)
std::string const& GetNewCharString() const { return m_newCharString; }
LocaleConstant GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
/// Get the path where data (dbc, maps) are stored on disk
std::string const& GetDataPath() const { return m_dataPath; }
/// When server started?
time_t const& GetStartTime() const { return m_startTime; }
/// What time is it?
time_t const& GetGameTime() const { return m_gameTime; }
/// Uptime (in secs)
uint32 GetUptime() const { return uint32(m_gameTime - m_startTime); }
/// Update time
uint32 GetUpdateTime() const { return m_updateTime; }
void SetRecordDiffInterval(int32 t) { if (t >= 0) m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
/// Next daily quests and random bg reset time
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
time_t GetNextRandomBGResetTime() const { return m_NextRandomBGReset; }
/// Get the maximum skill level a player can reach
uint16 GetConfigMaxSkillValue() const
{
uint8 lvl = uint8(getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
}
void SetInitialWorldSettings();
void LoadConfigSettings(bool reload = false);
void SendWorldText(uint32 string_id, ...);
void SendGlobalText(const char* text, WorldSession* self);
void SendGMText(uint32 string_id, ...);
void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = NULL);
void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, uint32 team = 0);
bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = nullptr, uint32 team = 0);
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std::string& reason = std::string());
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL, const std::string& reason = std::string());
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent; }
void Update(uint32 diff);
void UpdateSessions(uint32 diff);
/// Set a server rate (see #Rates)
void setRate(Rates rate, float value) { rate_values[rate]=value; }
/// Get a server rate (see #Rates)
float getRate(Rates rate) const { return rate_values[rate]; }
/// Set a server configuration element (see #WorldConfigs)
void setBoolConfig(WorldBoolConfigs index, bool value)
{
if (index < BOOL_CONFIG_VALUE_COUNT)
m_bool_configs[index] = value;
}
/// Get a server configuration element (see #WorldConfigs)
bool getBoolConfig(WorldBoolConfigs index) const
{
return index < BOOL_CONFIG_VALUE_COUNT ? m_bool_configs[index] : 0;
}
/// Set a server configuration element (see #WorldConfigs)
void setFloatConfig(WorldFloatConfigs index, float value)
{
if (index < FLOAT_CONFIG_VALUE_COUNT)
m_float_configs[index] = value;
}
/// Get a server configuration element (see #WorldConfigs)
float getFloatConfig(WorldFloatConfigs index) const
{
return index < FLOAT_CONFIG_VALUE_COUNT ? m_float_configs[index] : 0;
}
/// Set a server configuration element (see #WorldConfigs)
void setIntConfig(WorldIntConfigs index, uint32 value)
{
if (index < INT_CONFIG_VALUE_COUNT)
m_int_configs[index] = value;
}
/// Get a server configuration element (see #WorldConfigs)
uint32 getIntConfig(WorldIntConfigs index) const
{
return index < INT_CONFIG_VALUE_COUNT ? m_int_configs[index] : 0;
}
void setWorldState(uint32 index, uint32 value);
uint32 getWorldState(uint32 index) const;
void LoadWorldStates();
/// Are we on a "Player versus Player" server?
bool IsPvPRealm() const { return (getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
bool IsFFAPvPRealm() const { return getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
void KickAll();
void KickAllLess(AccountTypes sec);
BanReturn BanAccount(BanMode mode, std::string const& nameOrIP, std::string const& duration, std::string const& reason, std::string const& author);
BanReturn BanAccount(BanMode mode, std::string const& nameOrIP, uint32 duration_secs, std::string const& reason, std::string const& author);
bool RemoveBanAccount(BanMode mode, std::string const& nameOrIP);
BanReturn BanCharacter(std::string const& name, std::string const& duration, std::string const& reason, std::string const& author);
bool RemoveBanCharacter(std::string const& name);
// for max speed access
static float GetMaxVisibleDistanceOnContinents() { return m_MaxVisibleDistanceOnContinents; }
static float GetMaxVisibleDistanceInInstances() { return m_MaxVisibleDistanceInInstances; }
static float GetMaxVisibleDistanceInBGArenas() { return m_MaxVisibleDistanceInBGArenas; }
static int32 GetVisibilityNotifyPeriodOnContinents(){ return m_visibility_notify_periodOnContinents; }
static int32 GetVisibilityNotifyPeriodInInstances() { return m_visibility_notify_periodInInstances; }
static int32 GetVisibilityNotifyPeriodInBGArenas() { return m_visibility_notify_periodInBGArenas; }
void ProcessCliCommands();
void QueueCliCommand(CliCommandHolder* commandHolder) { cliCmdQueue.add(commandHolder); }
void ForceGameEventUpdate();
void UpdateRealmCharCount(uint32 accid);
LocaleConstant GetAvailableDbcLocale(LocaleConstant locale) const { if (m_availableDbcLocaleMask & (1 << locale)) return locale; else return m_defaultDbcLocale; }
// used World DB version
void LoadDBVersion();
char const* GetDBVersion() const { return m_DBVersion.c_str(); }
void ResetTimeDiffRecord();
void RecordTimeDiff(std::string const& text);
void LoadAutobroadcasts();
void UpdateAreaDependentAuras();
CharacterInfo const* GetCharacterInfo(ObjectGuid const& guid) const;
void AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level, bool isDeleted);
void DeleteCharacterInfo(ObjectGuid const& guid) { _characterInfoStore.erase(guid); }
bool HasCharacterInfo(ObjectGuid const& guid) { return _characterInfoStore.find(guid) != _characterInfoStore.end(); }
void UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
void UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level);
void UpdateCharacterInfoDeleted(ObjectGuid const& guid, bool deleted, std::string const* name = nullptr);
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
void ResetEventSeasonalQuests(uint16 event_id);
void ReloadRBAC();
void RemoveOldCorpses();
protected:
void _UpdateGameTime();
// callback for UpdateRealmCharacters
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount);
void InitDailyQuestResetTime();
void InitWeeklyQuestResetTime();
void InitMonthlyQuestResetTime();
void InitRandomBGResetTime();
void InitGuildResetTime();
void InitCurrencyResetTime();
void DailyReset();
void ResetWeeklyQuests();
void ResetMonthlyQuests();
void ResetRandomBG();
void ResetGuildCap();
void ResetCurrencyWeekCap();
private:
World();
~World();
static std::atomic<bool> m_stopEvent;
static uint8 m_ExitCode;
uint32 m_ShutdownTimer;
uint32 m_ShutdownMask;
uint32 m_CleaningFlags;
bool m_isClosed;
time_t m_startTime;
time_t m_gameTime;
IntervalTimer m_timers[WUPDATE_COUNT];
time_t mail_timer;
time_t mail_timer_expires;
time_t blackmarket_timer;
uint32 m_updateTime, m_updateTimeSum;
uint32 m_updateTimeCount;
uint32 m_currentTime;
SessionMap m_sessions;
typedef std::unordered_map<uint32, time_t> DisconnectMap;
DisconnectMap m_disconnects;
uint32 m_maxActiveSessionCount;
uint32 m_maxQueuedSessionCount;
uint32 m_PlayerCount;
uint32 m_MaxPlayerCount;
std::string m_newCharString;
float rate_values[MAX_RATES];
uint32 m_int_configs[INT_CONFIG_VALUE_COUNT];
bool m_bool_configs[BOOL_CONFIG_VALUE_COUNT];
float m_float_configs[FLOAT_CONFIG_VALUE_COUNT];
typedef std::map<uint32, uint32> WorldStatesMap;
WorldStatesMap m_worldstates;
uint32 m_playerLimit;
AccountTypes m_allowedSecurityLevel;
LocaleConstant m_defaultDbcLocale; // from config for one from loaded DBC locales
uint32 m_availableDbcLocaleMask; // by loaded DBC
bool m_allowMovement;
std::vector<std::string> _motd;
std::string m_dataPath;
// for max speed access
static float m_MaxVisibleDistanceOnContinents;
static float m_MaxVisibleDistanceInInstances;
static float m_MaxVisibleDistanceInBGArenas;
static int32 m_visibility_notify_periodOnContinents;
static int32 m_visibility_notify_periodInInstances;
static int32 m_visibility_notify_periodInBGArenas;
// CLI command holder to be thread safe
LockedQueue<CliCommandHolder*> cliCmdQueue;
// scheduled reset times
time_t m_NextDailyQuestReset;
time_t m_NextWeeklyQuestReset;
time_t m_NextMonthlyQuestReset;
time_t m_NextRandomBGReset;
time_t m_NextGuildReset;
time_t m_NextCurrencyReset;
//Player Queue
Queue m_QueuedPlayer;
// sessions that are added async
void AddSession_(WorldSession* s);
LockedQueue<WorldSession*> addSessQueue;
void ProcessLinkInstanceSocket(std::pair<std::weak_ptr<WorldSocket>, uint64> linkInfo);
LockedQueue<std::pair<std::weak_ptr<WorldSocket>, uint64>> _linkSocketQueue;
// used versions
std::string m_DBVersion;
typedef std::map<uint8, std::string> AutobroadcastsMap;
AutobroadcastsMap m_Autobroadcasts;
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
typedef std::map<ObjectGuid, CharacterInfo> CharacterInfoContainer;
CharacterInfoContainer _characterInfoStore;
void LoadCharacterInfoStore();
void ProcessQueryCallbacks();
std::deque<PreparedQueryResultFuture> m_realmCharCallbacks;
};
TC_GAME_API extern Realm realm;
TC_GAME_API uint32 GetVirtualRealmAddress();
#define sWorld World::instance()
#endif
/// @}