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spell_generic.cpp
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spell_generic.cpp
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_GENERIC which cannot be included in AI script file
* of creature using it or can't be bound to any player class.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_gen_"
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
#include "SkillDiscovery.h"
class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader
{
public:
spell_gen_absorb0_hitlimit1() : SpellScriptLoader("spell_gen_absorb0_hitlimit1") { }
class spell_gen_absorb0_hitlimit1_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_absorb0_hitlimit1_AuraScript);
uint32 limit;
bool Load()
{
// Max absorb stored in 1 dummy effect
limit = SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_1);
return true;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
absorbAmount = std::min(limit, absorbAmount);
}
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_gen_absorb0_hitlimit1_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_absorb0_hitlimit1_AuraScript();
}
};
// 41337 Aura of Anger
class spell_gen_aura_of_anger : public SpellScriptLoader
{
public:
spell_gen_aura_of_anger() : SpellScriptLoader("spell_gen_aura_of_anger") { }
class spell_gen_aura_of_anger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_aura_of_anger_AuraScript);
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
if (AuraEffect* aurEff1 = aurEff->GetBase()->GetEffect(EFFECT_1))
aurEff1->ChangeAmount(aurEff1->GetAmount() + 5);
aurEff->SetAmount(100 * aurEff->GetTickNumber());
}
void Register()
{
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_aura_of_anger_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_aura_of_anger_AuraScript();
}
};
class spell_gen_av_drekthar_presence : public SpellScriptLoader
{
public:
spell_gen_av_drekthar_presence() : SpellScriptLoader("spell_gen_av_drekthar_presence") { }
class spell_gen_av_drekthar_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_av_drekthar_presence_AuraScript);
bool CheckAreaTarget(Unit* target)
{
switch(target->GetEntry())
{
// alliance
case 14762: // Dun Baldar North Marshal
case 14763: // Dun Baldar South Marshal
case 14764: // Icewing Marshal
case 14765: // Stonehearth Marshal
case 11948: // Vandar Stormspike
// horde
case 14772: // East Frostwolf Warmaster
case 14776: // Tower Point Warmaster
case 14773: // Iceblood Warmaster
case 14777: // West Frostwolf Warmaster
case 11946: // Drek'thar
return true;
default:
return false;
break;
}
}
void Register()
{
DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_gen_av_drekthar_presence_AuraScript::CheckAreaTarget);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_av_drekthar_presence_AuraScript();
}
};
// 46394 Brutallus Burn
class spell_gen_burn_brutallus : public SpellScriptLoader
{
public:
spell_gen_burn_brutallus() : SpellScriptLoader("spell_gen_burn_brutallus") { }
class spell_gen_burn_brutallus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_burn_brutallus_AuraScript);
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
if (aurEff->GetTickNumber() % 11 == 0)
aurEff->SetAmount(aurEff->GetAmount() * 2);
}
void Register()
{
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_burn_brutallus_AuraScript::HandleEffectPeriodicUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_burn_brutallus_AuraScript();
}
};
// 45472 Parachute
enum eParachuteSpells
{
SPELL_PARACHUTE = 45472,
SPELL_PARACHUTE_BUFF = 44795,
};
class spell_gen_parachute : public SpellScriptLoader
{
public:
spell_gen_parachute() : SpellScriptLoader("spell_gen_parachute") { }
class spell_gen_parachute_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_parachute_AuraScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_PARACHUTE))
return false;
if (!sSpellStore.LookupEntry(SPELL_PARACHUTE_BUFF))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (Player* target = GetTarget()->ToPlayer())
{
if (target->IsFalling())
{
target->RemoveAurasDueToSpell(SPELL_PARACHUTE);
target->CastSpell(target, SPELL_PARACHUTE_BUFF, true);
}
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_parachute_AuraScript();
}
};
enum NPCEntries
{
NPC_DOOMGUARD = 11859,
NPC_INFERNAL = 89,
NPC_IMP = 416,
};
class spell_gen_pet_summoned : public SpellScriptLoader
{
public:
spell_gen_pet_summoned() : SpellScriptLoader("spell_gen_pet_summoned") { }
class spell_gen_pet_summoned_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_pet_summoned_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plr = caster->ToPlayer();
if (plr->GetLastPetNumber())
{
PetType newPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
if (Pet* newPet = new Pet(plr, newPetType))
{
if (newPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true))
{
// revive the pet if it is dead
if (newPet->getDeathState() == DEAD)
newPet->setDeathState(ALIVE);
newPet->SetFullHealth();
newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
switch (newPet->GetEntry())
{
case NPC_DOOMGUARD:
case NPC_INFERNAL:
newPet->SetEntry(NPC_IMP);
break;
default:
break;
}
}
else
delete newPet;
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_pet_summoned_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_pet_summoned_SpellScript();
}
};
class spell_gen_remove_flight_auras : public SpellScriptLoader
{
public:
spell_gen_remove_flight_auras() : SpellScriptLoader("spell_gen_remove_flight_auras") {}
class spell_gen_remove_flight_auras_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_remove_flight_auras_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* target = GetHitUnit();
if (!target)
return;
target->RemoveAurasByType(SPELL_AURA_FLY);
target->RemoveAurasByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED);
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_remove_flight_auras_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_remove_flight_auras_SpellScript();
}
};
// 66118 Leeching Swarm
enum eLeechingSwarmSpells
{
SPELL_LEECHING_SWARM_DMG = 66240,
SPELL_LEECHING_SWARM_HEAL = 66125,
};
class spell_gen_leeching_swarm : public SpellScriptLoader
{
public:
spell_gen_leeching_swarm() : SpellScriptLoader("spell_gen_leeching_swarm") { }
class spell_gen_leeching_swarm_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_leeching_swarm_AuraScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_LEECHING_SWARM_DMG))
return false;
if (!sSpellStore.LookupEntry(SPELL_LEECHING_SWARM_HEAL))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
{
int32 lifeLeeched = GetTarget()->CountPctFromCurHealth(aurEff->GetAmount());
if (lifeLeeched < 250)
lifeLeeched = 250;
// Damage
caster->CastCustomSpell(GetTarget(), SPELL_LEECHING_SWARM_DMG, &lifeLeeched, 0, 0, false);
// Heal
caster->CastCustomSpell(caster, SPELL_LEECHING_SWARM_HEAL, &lifeLeeched, 0, 0, false);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_leeching_swarm_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_leeching_swarm_AuraScript();
}
};
// 24750 Trick
enum eTrickSpells
{
SPELL_PIRATE_COSTUME_MALE = 24708,
SPELL_PIRATE_COSTUME_FEMALE = 24709,
SPELL_NINJA_COSTUME_MALE = 24710,
SPELL_NINJA_COSTUME_FEMALE = 24711,
SPELL_LEPER_GNOME_COSTUME_MALE = 24712,
SPELL_LEPER_GNOME_COSTUME_FEMALE = 24713,
SPELL_SKELETON_COSTUME = 24723,
SPELL_GHOST_COSTUME_MALE = 24735,
SPELL_GHOST_COSTUME_FEMALE = 24736,
SPELL_TRICK_BUFF = 24753,
};
class spell_gen_trick : public SpellScriptLoader
{
public:
spell_gen_trick() : SpellScriptLoader("spell_gen_trick") {}
class spell_gen_trick_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_trick_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_PIRATE_COSTUME_MALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_PIRATE_COSTUME_FEMALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_NINJA_COSTUME_MALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_NINJA_COSTUME_FEMALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_LEPER_GNOME_COSTUME_MALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_LEPER_GNOME_COSTUME_FEMALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_SKELETON_COSTUME))
return false;
if (!sSpellStore.LookupEntry(SPELL_GHOST_COSTUME_MALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_GHOST_COSTUME_FEMALE))
return false;
if (!sSpellStore.LookupEntry(SPELL_TRICK_BUFF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* target = GetHitPlayer())
{
uint8 gender = target->getGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 5))
{
case 1:
spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
break;
case 2:
spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
break;
case 3:
spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
break;
case 4:
spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
break;
case 5:
spellId = SPELL_SKELETON_COSTUME;
break;
default:
break;
}
GetCaster()->CastSpell(target, spellId, true, NULL);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_trick_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_trick_SpellScript();
}
};
// 24751 Trick or Treat
enum eTrickOrTreatSpells
{
SPELL_TRICK = 24714,
SPELL_TREAT = 24715,
SPELL_TRICKED_OR_TREATED = 24755
};
class spell_gen_trick_or_treat : public SpellScriptLoader
{
public:
spell_gen_trick_or_treat() : SpellScriptLoader("spell_gen_trick_or_treat") {}
class spell_gen_trick_or_treat_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_trick_or_treat_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_TRICK))
return false;
if (!sSpellStore.LookupEntry(SPELL_TREAT))
return false;
if (!sSpellStore.LookupEntry(SPELL_TRICKED_OR_TREATED))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player* pTarget = GetHitPlayer())
{
GetCaster()->CastSpell(pTarget, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL);
GetCaster()->CastSpell(pTarget, SPELL_TRICKED_OR_TREATED, true, NULL);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_trick_or_treat_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_trick_or_treat_SpellScript();
}
};
class spell_creature_permanent_feign_death : public SpellScriptLoader
{
public:
spell_creature_permanent_feign_death() : SpellScriptLoader("spell_creature_permanent_feign_death") { }
class spell_creature_permanent_feign_death_AuraScript : public AuraScript
{
PrepareAuraScript(spell_creature_permanent_feign_death_AuraScript);
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_creature_permanent_feign_death_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_creature_permanent_feign_death_AuraScript();
}
};
enum PvPTrinketTriggeredSpells
{
SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER = 72752,
SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF = 72757,
};
class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader
{
public:
spell_pvp_trinket_wotf_shared_cd() : SpellScriptLoader("spell_pvp_trinket_wotf_shared_cd") {}
class spell_pvp_trinket_wotf_shared_cd_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pvp_trinket_wotf_shared_cd_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER))
return false;
if (!sSpellStore.LookupEntry(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER_WOTF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
if (!caster)
return;
SpellEntry const* spellInfo = GetSpellInfo();
caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + GetSpellRecoveryTime(sSpellStore.LookupEntry(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)) / IN_MILLISECONDS);
WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4);
data << uint64(caster->GetGUID());
data << uint8(0);
data << uint32(spellInfo->Id);
data << uint32(0);
caster->GetSession()->SendPacket(&data);
}
void Register()
{
OnEffect += SpellEffectFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pvp_trinket_wotf_shared_cd_SpellScript();
}
};
enum AnimalBloodPoolSpell
{
SPELL_ANIMAL_BLOOD = 46221,
SPELL_SPAWN_BLOOD_POOL = 63471,
};
class spell_gen_animal_blood : public SpellScriptLoader
{
public:
spell_gen_animal_blood() : SpellScriptLoader("spell_gen_animal_blood") { }
class spell_gen_animal_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_animal_blood_AuraScript);
bool Validate(SpellEntry const* /*spell*/)
{
if (!sSpellStore.LookupEntry(SPELL_SPAWN_BLOOD_POOL))
return false;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
// Remove all auras with spell id 46221, except the one currently being applied
while (Aura* aur = GetUnitOwner()->GetOwnedAura(SPELL_ANIMAL_BLOOD, 0, 0, 0, GetAura()))
GetUnitOwner()->RemoveOwnedAura(aur);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetUnitOwner()->IsInWater())
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_SPAWN_BLOOD_POOL, true);
}
void Register()
{
AfterEffectApply += AuraEffectRemoveFn(spell_gen_animal_blood_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_animal_blood_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_animal_blood_AuraScript();
}
};
enum DivineStormSpell
{
SPELL_DIVINE_STORM = 53385,
};
// 70769 Divine Storm!
class spell_gen_divine_storm_cd_reset : public SpellScriptLoader
{
public:
spell_gen_divine_storm_cd_reset() : SpellScriptLoader("spell_gen_divine_storm_cd_reset") {}
class spell_gen_divine_storm_cd_reset_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_divine_storm_cd_reset_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_DIVINE_STORM))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Player *caster = GetCaster()->ToPlayer())
if (caster->HasSpellCooldown(SPELL_DIVINE_STORM))
caster->RemoveSpellCooldown(SPELL_DIVINE_STORM, true);
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_divine_storm_cd_reset_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_divine_storm_cd_reset_SpellScript();
}
};
class spell_gen_gunship_portal : public SpellScriptLoader
{
public:
spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }
class spell_gen_gunship_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
if (Battleground *bg = caster->ToPlayer()->GetBattleground())
if (bg->GetTypeID(true) == BATTLEGROUND_IC)
bg->DoAction(1, caster->GetGUID());
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_gunship_portal_SpellScript();
}
};
enum parachuteIC
{
SPELL_PARACHUTE_IC = 66657
};
class spell_gen_parachute_ic : public SpellScriptLoader
{
public:
spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }
class spell_gen_parachute_ic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_gen_parachute_ic_AuraScript)
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (!target->ToPlayer())
return;
if (target->ToPlayer()->m_movementInfo.fallTime > 2000)
target->CastSpell(target, SPELL_PARACHUTE_IC, true);
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_gen_parachute_ic_AuraScript();
}
};
class spell_gen_dungeon_credit : public SpellScriptLoader
{
public:
spell_gen_dungeon_credit() : SpellScriptLoader("spell_gen_dungeon_credit") { }
class spell_gen_dungeon_credit_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_dungeon_credit_SpellScript);
bool Load()
{
_handled = false;
return true;
}
void CreditEncounter()
{
// This hook is executed for every target, make sure we only credit instance once
if (_handled)
return;
_handled = true;
if (GetCaster()->GetTypeId() == TYPEID_UNIT)
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
instance->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, GetSpellInfo()->Id, GetCaster());
}
void Register()
{
AfterHit += SpellHitFn(spell_gen_dungeon_credit_SpellScript::CreditEncounter);
}
bool _handled;
};
SpellScript* GetSpellScript() const
{
return new spell_gen_dungeon_credit_SpellScript();
}
};
class spell_gen_profession_research : public SpellScriptLoader
{
public:
spell_gen_profession_research() : SpellScriptLoader("spell_gen_profession_research") {}
class spell_gen_profession_research_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_profession_research_SpellScript);
SpellCastResult CheckRequirement()
{
if (GetCaster()->GetTypeId() == TYPEID_PLAYER && HasDiscoveredAllSpells(GetSpellInfo()->Id, GetCaster()->ToPlayer()))
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_NOTHING_TO_DISCOVER);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_gen_profession_research_SpellScript::CheckRequirement);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_profession_research_SpellScript();
}
};
class spell_generic_clone : public SpellScriptLoader
{
public:
spell_generic_clone() : SpellScriptLoader("spell_generic_clone") { }
class spell_generic_clone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_generic_clone_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
uint32 spellId = uint32(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), effIndex));
if (Unit* target = GetHitUnit())
target->CastSpell(caster, spellId, true);
}
void Register()
{
OnEffect += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffect += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_generic_clone_SpellScript();
}
};
enum CloneWeaponSpells
{
SPELL_COPY_WEAPON = 41055,
SPELL_COPY_WEAPON_2 = 63416,
SPELL_COPY_WEAPON_3 = 69891,
SPELL_COPY_OFFHAND = 45206,
SPELL_COPY_OFFHAND_2 = 69892,
SPELL_COPY_RANGED = 57593
};
class spell_generic_clone_weapon : public SpellScriptLoader
{
public:
spell_generic_clone_weapon() : SpellScriptLoader("spell_generic_clone_weapon") { }
class spell_generic_clone_weapon_SpellScript : public SpellScript
{
PrepareSpellScript(spell_generic_clone_weapon_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON))
return false;
if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON_2))
return false;
if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON_3))
return false;
if (!sSpellStore.LookupEntry(SPELL_COPY_OFFHAND))
return false;
if (!sSpellStore.LookupEntry(SPELL_COPY_OFFHAND_2))
return false;
if (!sSpellStore.LookupEntry(SPELL_COPY_RANGED))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!target)
return;
uint32 spellId = uint32(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0));
target->CastSpell(caster, spellId, true);
if (target->GetTypeId() == TYPEID_PLAYER)
return;
switch (GetSpellInfo()->Id)
{
case SPELL_COPY_WEAPON:
case SPELL_COPY_WEAPON_2:
case SPELL_COPY_WEAPON_3:
{
if (Player* plrCaster = caster->ToPlayer())
{
if (Item* mainItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
break;
}
case SPELL_COPY_OFFHAND:
case SPELL_COPY_OFFHAND_2:
{
if (Player* plrCaster = caster->ToPlayer())
{
if (Item* offItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
break;
}
case SPELL_COPY_RANGED:
{
if (Player* plrCaster = caster->ToPlayer())
{
if (Item* rangedItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
}
else
target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
break;
}
default:
break;
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_generic_clone_weapon_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_generic_clone_weapon_SpellScript();
}
};
enum SeaforiumSpells
{
SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT = 60937,
};
class spell_gen_seaforium_blast : public SpellScriptLoader
{
public:
spell_gen_seaforium_blast() : SpellScriptLoader("spell_gen_seaforium_blast") {}
class spell_gen_seaforium_blast_SpellScript : public SpellScript
{
PrepareSpellScript(spell_gen_seaforium_blast_SpellScript);
bool Validate(SpellEntry const* /*spell*/)
{
if (!sSpellStore.LookupEntry(SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT))
return false;
return true;
}
bool Load()
{
// OriginalCaster is always available in Spell::prepare
return GetOriginalCaster()->GetTypeId() == TYPEID_PLAYER;
}
void AchievementCredit(SpellEffIndex /*effIndex*/)
{
// but in effect handling OriginalCaster can become NULL
if (!GetOriginalCaster() || !GetHitGObj() || GetHitGObj()->GetGOInfo()->type != GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
return;
GetOriginalCaster()->CastSpell(GetOriginalCaster(), SPELL_PLANT_CHARGES_CREDIT_ACHIEVEMENT, true);
}
void Register()
{
OnEffect += SpellEffectFn(spell_gen_seaforium_blast_SpellScript::AchievementCredit, EFFECT_1, SPELL_EFFECT_WMO_DAMAGE);
}
};
SpellScript* GetSpellScript() const
{
return new spell_gen_seaforium_blast_SpellScript();
}
};
enum FriendOrFowl
{
SPELL_TURKEY_VENGEANCE = 25285,
};