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boss_the_lich_king.cpp
3235 lines (2813 loc) · 127 KB
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boss_the_lich_king.cpp
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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Spell.h"
#include "Vehicle.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "icecrown_citadel.h"
enum Texts
{
// The Lich King
SAY_LK_INTRO_1 = 0,
SAY_LK_INTRO_2 = 1,
SAY_LK_INTRO_3 = 2,
SAY_LK_REMORSELESS_WINTER = 4,
SAY_LK_QUAKE = 5,
SAY_LK_SUMMON_VALKYR = 6,
SAY_LK_HARVEST_SOUL = 7,
SAY_LK_FROSTMOURNE_ESCAPE = 8, // not said on heroic
SAY_LK_FROSTMOURNE_KILL = 9, // not said on heroic
SAY_LK_KILL = 10,
SAY_LK_BERSERK = 11,
EMOTE_DEFILE_WARNING = 12,
EMOTE_NECROTIC_PLAGUE_WARNING = 13,
SAY_LK_OUTRO_1 = 14,
SAY_LK_OUTRO_2 = 15,
SAY_LK_OUTRO_3 = 16,
SAY_LK_OUTRO_4 = 17,
SAY_LK_OUTRO_5 = 18,
SAY_LK_OUTRO_6 = 19,
SAY_LK_OUTRO_7 = 20,
SAY_LK_OUTRO_8 = 21,
// Highlord Tirion Fordring
SAY_TIRION_INTRO_1 = 0,
SAY_TIRION_INTRO_2 = 1,
SAY_TIRION_OUTRO_1 = 2,
SAY_TIRION_OUTRO_2 = 3,
// Terenas Menethil (outro)
SAY_TERENAS_OUTRO_1 = 0,
SAY_TERENAS_OUTRO_2 = 1,
// Terenas Menethil (Frostmourne)
SAY_TERENAS_INTRO_1 = 0,
SAY_TERENAS_INTRO_2 = 1,
SAY_TERENAS_INTRO_3 = 2,
};
enum Spells
{
// The Lich King
SPELL_PLAGUE_AVOIDANCE = 72846, // raging spirits also get it
SPELL_EMOTE_SIT_NO_SHEATH = 73220,
SPELL_BOSS_HITTIN_YA = 73878,
SPELL_EMOTE_SHOUT_NO_SHEATH = 73213,
SPELL_ICE_LOCK = 71614,
// Phase 1
SPELL_SUMMON_SHAMBLING_HORROR = 70372,
SPELL_RISEN_WITCH_DOCTOR_SPAWN = 69639,
SPELL_SUMMON_DRUDGE_GHOULS = 70358,
SPELL_INFEST = 70541,
SPELL_NECROTIC_PLAGUE = 70337,
SPELL_NECROTIC_PLAGUE_JUMP = 70338,
SPELL_PLAGUE_SIPHON = 74074,
SPELL_SHADOW_TRAP = 73539,
SPELL_SHADOW_TRAP_AURA = 73525,
SPELL_SHADOW_TRAP_KNOCKBACK = 73529,
// Phase Transition
SPELL_REMORSELESS_WINTER_1 = 68981,
SPELL_REMORSELESS_WINTER_2 = 72259,
SPELL_PAIN_AND_SUFFERING = 72133,
SPELL_SUMMON_ICE_SPHERE = 69104,
SPELL_ICE_SPHERE = 69090,
SPELL_ICE_BURST_TARGET_SEARCH = 69109,
SPELL_ICE_PULSE = 69091,
SPELL_ICE_BURST = 69108,
SPELL_RAGING_SPIRIT = 69200,
SPELL_RAGING_SPIRIT_VISUAL = 69197,
SPELL_RAGING_SPIRIT_VISUAL_CLONE = 69198,
SPELL_SOUL_SHRIEK = 69242,
SPELL_QUAKE = 72262,
// Phase 2
SPELL_DEFILE = 72762,
SPELL_DEFILE_AURA = 72743,
SPELL_DEFILE_GROW = 72756,
SPELL_SUMMON_VALKYR = 69037,
SPELL_SUMMON_VALKYR_PERIODIC = 74361,
SPELL_HARVEST_SOUL_VALKYR = 68985, // Val'kyr Shadowguard vehicle aura
SPELL_SOUL_REAPER = 69409,
SPELL_SOUL_REAPER_BUFF = 69410,
SPELL_WINGS_OF_THE_DAMNED = 74352,
SPELL_VALKYR_TARGET_SEARCH = 69030,
SPELL_CHARGE = 74399, // cast on selected target
SPELL_VALKYR_CARRY = 74445, // removes unselectable flag
SPELL_LIFE_SIPHON = 73488,
SPELL_LIFE_SIPHON_HEAL = 73489,
SPELL_EJECT_ALL_PASSENGERS = 68576,
// Phase 3
SPELL_VILE_SPIRITS = 70498,
SPELL_VILE_SPIRIT_MOVE_SEARCH = 70501,
SPELL_VILE_SPIRIT_DAMAGE_SEARCH = 70502,
SPELL_SPIRIT_BURST = 70503,
SPELL_HARVEST_SOUL = 68980,
SPELL_HARVEST_SOULS = 73654, // Heroic version, weird because it has all 4 difficulties just like above spell
SPELL_HARVEST_SOUL_VEHICLE = 68984,
SPELL_HARVEST_SOUL_VISUAL = 71372,
SPELL_HARVEST_SOUL_TELEPORT = 72546,
SPELL_HARVEST_SOULS_TELEPORT = 73655,
SPELL_HARVEST_SOUL_TELEPORT_BACK = 72597,
SPELL_IN_FROSTMOURNE_ROOM = 74276,
SPELL_KILL_FROSTMOURNE_PLAYERS = 75127,
SPELL_HARVESTED_SOUL = 72679,
SPELL_TRIGGER_VILE_SPIRIT_HEROIC = 73582,
// Frostmourne
SPELL_LIGHTS_FAVOR = 69382,
SPELL_RESTORE_SOUL = 72595,
SPELL_RESTORE_SOULS = 73650, // Heroic
SPELL_DARK_HUNGER = 69383, // Passive proc healing
SPELL_DESTROY_SOUL = 74086, // Used when Terenas Menethil dies
SPELL_SOUL_RIP = 69397, // Deals increasing damage
SPELL_SOUL_RIP_DAMAGE = 69398,
SPELL_TERENAS_LOSES_INSIDE = 72572,
SPELL_SUMMON_SPIRIT_BOMB_1 = 73581, // (Heroic)
SPELL_SUMMON_SPIRIT_BOMB_2 = 74299, // (Heroic)
SPELL_EXPLOSION = 73576, // Spirit Bomb (Heroic)
// Outro
SPELL_FURY_OF_FROSTMOURNE = 72350,
SPELL_FURY_OF_FROSTMOURNE_NO_REZ = 72351,
SPELL_EMOTE_QUESTION_NO_SHEATH = 73330,
SPELL_RAISE_DEAD = 71769,
SPELL_LIGHTS_BLESSING = 71797,
SPELL_JUMP = 71809,
SPELL_JUMP_TRIGGERED = 71811,
SPELL_JUMP_2 = 72431,
SPELL_SUMMON_BROKEN_FROSTMOURNE = 74081, // visual
SPELL_SUMMON_BROKEN_FROSTMOURNE_2 = 72406, // animation
SPELL_SUMMON_BROKEN_FROSTMOURNE_3 = 73017, // real summon
SPELL_BROKEN_FROSTMOURNE = 72398,
SPELL_BROKEN_FROSTMOURNE_KNOCK = 72405,
SPELL_SOUL_BARRAGE = 72305,
SPELL_SUMMON_TERENAS = 72420,
SPELL_MASS_RESURRECTION = 72429,
SPELL_MASS_RESURRECTION_REAL = 72423,
SPELL_PLAY_MOVIE = 73159,
// Shambling Horror
SPELL_SHOCKWAVE = 72149,
SPELL_ENRAGE = 72143,
SPELL_FRENZY = 28747,
};
#define NECROTIC_PLAGUE_LK RAID_MODE<uint32>(70337, 73912, 73913, 73914)
#define NECROTIC_PLAGUE_PLR RAID_MODE<uint32>(70338, 73785, 73786, 73787)
#define REMORSELESS_WINTER_1 RAID_MODE<uint32>(68981, 74270, 74271, 74272)
#define REMORSELESS_WINTER_2 RAID_MODE<uint32>(72259, 74273, 74274, 74275)
#define SUMMON_VALKYR RAID_MODE<uint32>(69037, 74361, 69037, 74361)
#define HARVEST_SOUL RAID_MODE<uint32>(68980, 74325, 74296, 74297)
enum Events
{
// The Lich King
// intro events
EVENT_INTRO_MOVE_1 = 1,
EVENT_INTRO_MOVE_2 = 2,
EVENT_INTRO_MOVE_3 = 3,
EVENT_INTRO_TALK_1 = 4,
EVENT_EMOTE_CAST_SHOUT = 5,
EVENT_INTRO_EMOTE_1 = 6,
EVENT_INTRO_CHARGE = 7,
EVENT_INTRO_CAST_FREEZE = 8,
EVENT_FINISH_INTRO = 9,
// combat events
EVENT_SUMMON_SHAMBLING_HORROR = 10,
EVENT_SUMMON_DRUDGE_GHOUL = 11,
EVENT_INFEST = 12,
EVENT_NECROTIC_PLAGUE = 13,
EVENT_SHADOW_TRAP = 14, // heroic only
EVENT_SOUL_REAPER = 15,
EVENT_DEFILE = 16,
EVENT_HARVEST_SOUL = 17, // normal mode only
EVENT_PAIN_AND_SUFFERING = 18,
EVENT_SUMMON_ICE_SPHERE = 19,
EVENT_SUMMON_RAGING_SPIRIT = 20,
EVENT_QUAKE = 21,
EVENT_SUMMON_VALKYR = 22,
EVENT_GRAB_PLAYER = 23,
EVENT_MOVE_TO_DROP_POS = 24,
EVENT_LIFE_SIPHON = 25, // heroic only
EVENT_START_ATTACK = 26,
EVENT_QUAKE_2 = 27,
EVENT_VILE_SPIRITS = 28,
EVENT_HARVEST_SOULS = 29, // heroic only
EVENT_WICKED_SPIRITS = 30,
EVENT_SOUL_RIP = 31,
EVENT_DESTROY_SOUL = 32,
EVENT_FROSTMOURNE_TALK_1 = 33,
EVENT_FROSTMOURNE_TALK_2 = 34,
EVENT_FROSTMOURNE_TALK_3 = 35,
EVENT_TELEPORT_BACK = 36,
EVENT_FROSTMOURNE_HEROIC = 37,
EVENT_OUTRO_TALK_1 = 38,
EVENT_OUTRO_TALK_2 = 39,
EVENT_OUTRO_EMOTE_TALK = 40,
EVENT_OUTRO_TALK_3 = 41,
EVENT_OUTRO_MOVE_CENTER = 42,
EVENT_OUTRO_TALK_4 = 43,
EVENT_OUTRO_RAISE_DEAD = 44,
EVENT_OUTRO_TALK_5 = 45,
EVENT_OUTRO_BLESS = 46,
EVENT_OUTRO_REMOVE_ICE = 47,
EVENT_OUTRO_MOVE_1 = 48,
EVENT_OUTRO_JUMP = 49,
EVENT_OUTRO_TALK_6 = 50,
EVENT_OUTRO_KNOCK_BACK = 51,
EVENT_OUTRO_SOUL_BARRAGE = 52,
EVENT_OUTRO_SUMMON_TERENAS = 53,
EVENT_OUTRO_TERENAS_TALK_1 = 54,
EVENT_OUTRO_TERENAS_TALK_2 = 55,
EVENT_OUTRO_TALK_7 = 56,
EVENT_OUTRO_TALK_8 = 57,
EVENT_BERSERK = 58,
// Shambling Horror
EVENT_SHOCKWAVE = 59,
EVENT_ENRAGE = 60,
// Raging Spirit
EVENT_SOUL_SHRIEK = 61,
// Strangulate Vehicle (Harvest Soul)
EVENT_TELEPORT = 62,
EVENT_MOVE_TO_LICH_KING = 63,
EVENT_DESPAWN_SELF = 64,
};
enum EventGroups
{
EVENT_GROUP_BERSERK = 1,
EVENT_GROUP_VILE_SPIRITS = 2,
};
enum Phases
{
PHASE_INTRO = 1,
PHASE_ONE = 2,
PHASE_TWO = 3,
PHASE_THREE = 4,
PHASE_TRANSITION = 5,
PHASE_FROSTMOURNE = 6, // only set on heroic mode when all players are sent into frostmourne
PHASE_OUTRO = 7,
PHASE_MASK_INTRO = 1 << PHASE_INTRO,
PHASE_MASK_ONE = 1 << PHASE_ONE,
PHASE_MASK_TWO = 1 << PHASE_TWO,
PHASE_MASK_THREE = 1 << PHASE_THREE,
PHASE_MASK_TRANSITION = 1 << PHASE_TRANSITION,
PHASE_MASK_NO_CAST_CHECK = (1 << PHASE_TRANSITION) | (1 << PHASE_FROSTMOURNE) | (1 << PHASE_OUTRO),
PHASE_MASK_FROSTMOURNE = 1 << PHASE_FROSTMOURNE,
PHASE_MASK_OUTRO = 1 << PHASE_OUTRO,
PHASE_MASK_NO_VICTIM = (1 << PHASE_INTRO) | (1 << PHASE_OUTRO) | (1 << PHASE_FROSTMOURNE),
};
#define PHASE_TWO_THREE (events.GetPhaseMask() & PHASE_MASK_TWO ? PHASE_TWO : PHASE_THREE)
Position const CenterPosition = {503.6282f, -2124.655f, 840.8569f, 0.0f};
Position const TirionIntro = {489.2970f, -2124.840f, 840.8569f, 0.0f};
Position const TirionCharge = {482.9019f, -2124.479f, 840.8570f, 0.0f};
Position const LichKingIntro[3] =
{
{432.0851f, -2123.673f, 864.6582f, 0.0f},
{457.8351f, -2123.423f, 841.1582f, 0.0f},
{465.0730f, -2123.470f, 840.8569f, 0.0f},
};
Position const OutroPosition1 = {493.6286f, -2124.569f, 840.8569f, 0.0f};
Position const OutroFlying = {508.9897f, -2124.561f, 845.3565f, 0.0f};
Position const TerenasSpawn = {495.5542f, -2517.012f, 1050.000f, 4.6993f};
Position const TerenasSpawnHeroic = {495.7080f, -2523.760f, 1050.000f, 0.0f};
Position const SpiritWardenSpawn = {495.3406f, -2529.983f, 1050.000f, 1.5592f};
enum MovePoints
{
POINT_CENTER_1 = 1,
POINT_CENTER_2 = 2,
POINT_TIRION_INTRO = 3,
POINT_LK_INTRO_1 = 4,
POINT_LK_INTRO_2 = 5,
POINT_LK_INTRO_3 = 6,
POINT_TIRION_CHARGE = 7,
POINT_DROP_PLAYER = 8,
POINT_LK_OUTRO_1 = 9,
POINT_TIRION_OUTRO_1 = 10,
POINT_OUTRO_JUMP = 11,
POINT_LK_OUTRO_2 = 12,
POINT_GROUND = 13,
POINT_CHARGE = 1003, // globally used number for charge spell effects
};
enum EncounterActions
{
ACTION_START_ENCOUNTER = 0,
ACTION_CONTINUE_INTRO = 1,
ACTION_START_ATTACK = 2,
ACTION_OUTRO = 3,
ACTION_PLAY_MUSIC = 4,
ACTION_BREAK_FROSTMOURNE = 5,
ACTION_SUMMON_TERENAS = 6,
ACTION_FINISH_OUTRO = 7,
ACTION_TELEPORT_BACK = 8,
};
enum MiscData
{
LIGHT_SNOWSTORM = 2490,
LIGHT_SOULSTORM = 2508,
MUSIC_FROZEN_THRONE = 17457,
MUSIC_SPECIAL = 17458, // Summon Shambling Horror, Remorseless Winter, Quake, Summon Val'kyr Periodic, Harvest Soul, Vile Spirits
MUSIC_FURY_OF_FROSTMOURNE = 17459,
MUSIC_FINAL = 17460, // Raise Dead, Light's Blessing
SOUND_PAIN = 17360, // separate sound, not attached to any text
EQUIP_ASHBRINGER_GLOWING = 50442,
EQUIP_BROKEN_FROSTMOURNE = 50840,
MOVIE_FALL_OF_THE_LICH_KING = 16,
};
#define DATA_PLAGUE_STACK 70337
#define DATA_VILE 45814622
class NecroticPlagueTargetCheck : public std::unary_function<Unit*, bool>
{
public:
NecroticPlagueTargetCheck(Unit const* obj, uint32 notAura1 = 0, uint32 notAura2 = 0)
: _sourceObj(obj), _notAura1(notAura1), _notAura2(notAura2)
{
}
bool operator()(Unit* unit) const
{
if (!unit || unit == _sourceObj || !unit->isTargetableForAttack() || unit->isTotem() || unit->HasAura(SPELL_PLAGUE_AVOIDANCE))
return false;
if ((_notAura1 && unit->HasAura(_notAura1)) || (_notAura2 && unit->HasAura(_notAura2)))
return false;
return true;
}
private:
Unit const* _sourceObj;
uint32 _notAura1;
uint32 _notAura2;
};
class HeightDifferenceCheck
{
public:
HeightDifferenceCheck(GameObject* go, float diff, bool reverse)
: _baseObject(go), _difference(diff), _reverse(reverse)
{
}
bool operator()(Unit* unit) const
{
return (unit->GetPositionZ() - _baseObject->GetPositionZ() > _difference) != _reverse;
}
private:
GameObject* _baseObject;
float _difference;
bool _reverse;
};
class FrozenThroneResetWorker
{
public:
FrozenThroneResetWorker() { }
bool operator()(GameObject* go)
{
switch (go->GetEntry())
{
case GO_ARTHAS_PLATFORM:
go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING);
break;
case GO_DOODAD_ICECROWN_THRONEFROSTYWIND01:
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01:
go->SetGoState(GO_STATE_READY);
break;
case GO_DOODAD_ICESHARD_STANDING02:
case GO_DOODAD_ICESHARD_STANDING01:
case GO_DOODAD_ICESHARD_STANDING03:
case GO_DOODAD_ICESHARD_STANDING04:
go->ResetDoorOrButton();
break;
default:
break;
}
return false;
}
};
class StartMovementEvent : public BasicEvent
{
public:
StartMovementEvent(Creature* summoner, Creature* owner)
: _summoner(summoner), _owner(owner)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
_owner->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(_summoner)))
_owner->AI()->AttackStart(target);
return true;
}
private:
Creature* _summoner;
Creature* _owner;
};
class VileSpiritActivateEvent : public BasicEvent
{
public:
explicit VileSpiritActivateEvent(Creature* owner)
: _owner(owner)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->CastSpell(_owner, SPELL_VILE_SPIRIT_MOVE_SEARCH, true);
_owner->CastSpell((Unit*)NULL, SPELL_VILE_SPIRIT_DAMAGE_SEARCH, true);
return true;
}
private:
Creature* _owner;
};
class boss_the_lich_king : public CreatureScript
{
public:
boss_the_lich_king() : CreatureScript("boss_the_lich_king") { }
struct boss_the_lich_kingAI : public BossAI
{
boss_the_lich_kingAI(Creature* creature) : BossAI(creature, DATA_THE_LICH_KING)
{
}
void Reset()
{
_Reset();
me->SetReactState(REACT_PASSIVE);
events.SetPhase(PHASE_INTRO);
_necroticPlagueStack = 0;
_vileSpiritExplosions = 0;
SetEquipmentSlots(true);
}
void JustDied(Unit* /*killer*/)
{
_JustDied();
DoCastAOE(SPELL_PLAY_MOVIE, false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03);
me->GetMotionMaster()->MoveFall();
}
void EnterCombat(Unit* target)
{
if (!instance->CheckRequiredBosses(DATA_THE_LICH_KING, target->ToPlayer()))
{
EnterEvadeMode();
instance->DoCastSpellOnPlayers(LIGHT_S_HAMMER_TELEPORT);
return;
}
me->setActive(true);
DoZoneInCombat();
events.SetPhase(PHASE_ONE);
events.ScheduleEvent(EVENT_SUMMON_SHAMBLING_HORROR, 20000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_SUMMON_DRUDGE_GHOUL, 10000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_INFEST, 5000, 0, PHASE_ONE);
events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, urand(30000, 33000), 0, PHASE_ONE);
events.ScheduleEvent(EVENT_BERSERK, 900000, EVENT_GROUP_BERSERK);
if (IsHeroic())
events.ScheduleEvent(EVENT_SHADOW_TRAP, 15500, 0, PHASE_ONE);
}
void JustReachedHome()
{
_JustReachedHome();
instance->SetBossState(DATA_THE_LICH_KING, NOT_STARTED);
// Reset The Frozen Throne gameobjects
FrozenThroneResetWorker reset;
Trinity::GameObjectWorker<FrozenThroneResetWorker> worker(me, reset);
me->VisitNearbyGridObject(333.0f, worker);
// Reset any light override
SendLightOverride(0, 5000);
}
bool CanAIAttack(Unit const* target) const
{
// The Lich King must not select targets in frostmourne room if he killed everyone outside
return !target->HasAura(SPELL_IN_FROSTMOURNE_ROOM);
}
void EnterEvadeMode()
{
instance->SetBossState(DATA_THE_LICH_KING, FAIL);
BossAI::EnterEvadeMode();
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING)))
tirion->AI()->EnterEvadeMode();
DoCastAOE(SPELL_KILL_FROSTMOURNE_PLAYERS);
summons.DoAction(NPC_STRANGULATE_VEHICLE, ACTION_TELEPORT_BACK);
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && !(events.GetPhaseMask() & PHASE_MASK_OUTRO))
Talk(SAY_LK_KILL);
}
void DoAction(int32 const action)
{
switch (action)
{
case ACTION_START_ENCOUNTER:
instance->SetBossState(DATA_THE_LICH_KING, IN_PROGRESS);
Talk(SAY_LK_INTRO_1);
SendMusicToPlayers(MUSIC_FROZEN_THRONE);
// schedule talks
me->SetStandState(UNIT_STAND_STATE_STAND);
events.ScheduleEvent(EVENT_INTRO_MOVE_1, 4000);
break;
case ACTION_START_ATTACK:
events.ScheduleEvent(EVENT_START_ATTACK, 5000);
break;
case ACTION_PLAY_MUSIC:
SendMusicToPlayers(MUSIC_FINAL);
break;
case ACTION_RESTORE_LIGHT:
SendLightOverride(0, 5000);
break;
case ACTION_BREAK_FROSTMOURNE:
DoCastAOE(SPELL_SUMMON_BROKEN_FROSTMOURNE);
DoCastAOE(SPELL_SUMMON_BROKEN_FROSTMOURNE_2);
SetEquipmentSlots(false, EQUIP_BROKEN_FROSTMOURNE);
events.ScheduleEvent(EVENT_OUTRO_TALK_6, 2500, 0, PHASE_OUTRO);
break;
case ACTION_FINISH_OUTRO:
events.ScheduleEvent(EVENT_OUTRO_TALK_7, 7000, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_TALK_8, 17000, 0, PHASE_OUTRO);
break;
case ACTION_TELEPORT_BACK:
summons.DoAction(NPC_STRANGULATE_VEHICLE, ACTION_TELEPORT_BACK);
if (!IsHeroic())
Talk(SAY_LK_FROSTMOURNE_ESCAPE);
else
DoCastAOE(SPELL_TRIGGER_VILE_SPIRIT_HEROIC);
break;
default:
break;
}
}
uint32 GetData(uint32 type)
{
switch (type)
{
case DATA_PLAGUE_STACK:
return _necroticPlagueStack;
case DATA_VILE:
return _vileSpiritExplosions;
default:
break;
}
return 0;
}
void SetData(uint32 type, uint32 value)
{
switch (type)
{
case DATA_PLAGUE_STACK:
_necroticPlagueStack = std::max(value, _necroticPlagueStack);
break;
case DATA_VILE:
_vileSpiritExplosions += value;
break;
default:
break;
}
}
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/)
{
if (events.GetPhaseMask() & PHASE_MASK_ONE && !HealthAbovePct(70))
{
events.SetPhase(PHASE_TRANSITION);
me->GetMotionMaster()->MovePoint(POINT_CENTER_1, CenterPosition);
return;
}
if (events.GetPhaseMask() & PHASE_MASK_TWO && !HealthAbovePct(40))
{
events.SetPhase(PHASE_TRANSITION);
me->GetMotionMaster()->MovePoint(POINT_CENTER_2, CenterPosition);
return;
}
if (events.GetPhaseMask() & PHASE_MASK_THREE && !HealthAbovePct(10))
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
events.Reset();
events.SetPhase(PHASE_OUTRO);
summons.DespawnAll();
SendMusicToPlayers(MUSIC_FURY_OF_FROSTMOURNE);
DoCastAOE(SPELL_FURY_OF_FROSTMOURNE);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
events.ScheduleEvent(EVENT_OUTRO_TALK_1, 2600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 6600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 17600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 27600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_TALK_2, 34600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_TALK_3, 43600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 54600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_EMOTE_TALK, 58600, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_MOVE_CENTER, 69600, 0, PHASE_OUTRO);
// stop here. rest will get scheduled from MovementInform
return;
}
}
void JustSummoned(Creature* summon)
{
switch (summon->GetEntry())
{
case NPC_SHAMBLING_HORROR:
case NPC_DRUDGE_GHOUL:
summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
summon->SetReactState(REACT_PASSIVE);
summon->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
break;
case NPC_ICE_SPHERE:
{
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
summon->SetReactState(REACT_PASSIVE);
summon->CastSpell(summon, SPELL_ICE_SPHERE, false);
summon->CastSpell(summon, SPELL_ICE_BURST_TARGET_SEARCH, false);
summon->CastSpell(target, SPELL_ICE_PULSE, false);
summon->ClearUnitState(UNIT_STATE_CASTING);
summon->GetMotionMaster()->MoveFollow(target, 0.0f, 0.0f);
}
else
summon->DespawnOrUnsummon();
break;
}
case NPC_DEFILE:
summon->SetReactState(REACT_PASSIVE);
summon->CastSpell(summon, SPELL_DEFILE_AURA, false);
break;
case NPC_FROSTMOURNE_TRIGGER:
{
summons.Summon(summon);
summon->CastSpell((Unit*)NULL, SPELL_BROKEN_FROSTMOURNE, true);
SendLightOverride(LIGHT_SOULSTORM, 10000);
SendWeather(WEATHER_STATE_BLACKSNOW);
events.ScheduleEvent(EVENT_OUTRO_SOUL_BARRAGE, 5000, 0, PHASE_OUTRO);
return;
}
case NPC_VILE_SPIRIT:
{
summons.Summon(summon);
if (events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE)
{
TeleportSpirit(summon);
return;
}
summon->SetReactState(REACT_PASSIVE);
summon->SetSpeed(MOVE_FLIGHT, 0.5f);
summon->GetMotionMaster()->MoveRandom(10.0f);
summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
return;
}
case NPC_STRANGULATE_VEHICLE:
summons.Summon(summon);
return;
default:
break;
}
BossAI::JustSummoned(summon);
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
{
switch (summon->GetEntry())
{
case NPC_SHAMBLING_HORROR:
case NPC_DRUDGE_GHOUL:
case NPC_ICE_SPHERE:
case NPC_VALKYR_SHADOWGUARD:
case NPC_RAGING_SPIRIT:
case NPC_VILE_SPIRIT:
case NPC_WICKED_SPIRIT:
summon->ToTempSummon()->SetTempSummonType(TEMPSUMMON_CORPSE_DESPAWN);
break;
default:
break;
}
}
void SpellHit(Unit* /*caster*/, SpellInfo const* spell)
{
if (spell->Id == SPELL_HARVESTED_SOUL && me->isInCombat() && !IsHeroic())
Talk(SAY_LK_FROSTMOURNE_KILL);
}
void SpellHitTarget(Unit* /*target*/, SpellInfo const* spell)
{
if (spell->Id == REMORSELESS_WINTER_1 || spell->Id == REMORSELESS_WINTER_2)
{
SendLightOverride(LIGHT_SNOWSTORM, 5000);
SendWeather(WEATHER_STATE_LIGHT_SNOW);
}
}
void MovementInform(uint32 type, uint32 pointId)
{
if (type != POINT_MOTION_TYPE)
return;
switch (pointId)
{
case POINT_LK_INTRO_1:
// schedule for next update cycle, current update must finalize movement
events.ScheduleEvent(EVENT_INTRO_MOVE_2, 1, 0, PHASE_INTRO);
break;
case POINT_LK_INTRO_2:
events.ScheduleEvent(EVENT_INTRO_MOVE_3, 1, 0, PHASE_INTRO);
break;
case POINT_LK_INTRO_3:
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING)))
tirion->AI()->DoAction(ACTION_CONTINUE_INTRO);
events.ScheduleEvent(EVENT_INTRO_TALK_1, 9000, 0, PHASE_INTRO);
break;
case POINT_CENTER_1:
me->SetFacingTo(0.0f);
Talk(SAY_LK_REMORSELESS_WINTER);
SendMusicToPlayers(MUSIC_SPECIAL);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
DoCast(me, SPELL_REMORSELESS_WINTER_1);
events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions
events.ScheduleEvent(EVENT_QUAKE, 62500, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 4000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, 3000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, 78000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_INFEST, 70000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_DEFILE, 97000, 0, PHASE_TWO);
events.ScheduleEvent(EVENT_SOUL_REAPER, 94000, 0, PHASE_TWO);
break;
case POINT_CENTER_2:
me->SetFacingTo(0.0f);
Talk(SAY_LK_REMORSELESS_WINTER);
SendMusicToPlayers(MUSIC_SPECIAL);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
DoCast(me, SPELL_REMORSELESS_WINTER_2);
summons.DespawnEntry(NPC_VALKYR_SHADOWGUARD);
events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions
events.ScheduleEvent(EVENT_QUAKE_2, 62500, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, 6000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, 8000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, 5000, 0, PHASE_TRANSITION);
events.ScheduleEvent(EVENT_DEFILE, 95500, 0, PHASE_THREE);
events.ScheduleEvent(EVENT_SOUL_REAPER, 99500, 0, PHASE_THREE);
events.ScheduleEvent(EVENT_VILE_SPIRITS, 79500, EVENT_GROUP_VILE_SPIRITS, PHASE_THREE);
events.ScheduleEvent(IsHeroic() ? EVENT_HARVEST_SOULS : EVENT_HARVEST_SOUL, 73500, 0, PHASE_THREE);
break;
case POINT_LK_OUTRO_1:
events.ScheduleEvent(EVENT_OUTRO_TALK_4, 1, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_RAISE_DEAD, 1000, 0, PHASE_OUTRO);
events.ScheduleEvent(EVENT_OUTRO_TALK_5, 29000, 0, PHASE_OUTRO);
break;
case POINT_LK_OUTRO_2:
if (Creature* tirion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HIGHLORD_TIRION_FORDRING)))
tirion->AI()->Talk(SAY_TIRION_OUTRO_2);
if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
frostmourne->AI()->DoAction(ACTION_SUMMON_TERENAS);
break;
default:
break;
}
}
void UpdateAI(uint32 const diff)
{
// check phase first to prevent updating victim and entering evade mode when not wanted
if (!(events.GetPhaseMask() & PHASE_MASK_NO_VICTIM))
if (!UpdateVictim())
return;
events.Update(diff);
// during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_MASK_NO_CAST_CHECK))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_INTRO_MOVE_1:
me->SetSheath(SHEATH_STATE_MELEE);
me->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->GetMotionMaster()->MovePoint(POINT_LK_INTRO_1, LichKingIntro[0]);
break;
case EVENT_INTRO_MOVE_2:
me->GetMotionMaster()->MovePoint(POINT_LK_INTRO_2, LichKingIntro[1]);
break;
case EVENT_INTRO_MOVE_3:
me->GetMotionMaster()->MovePoint(POINT_LK_INTRO_3, LichKingIntro[2]);
break;
case EVENT_INTRO_TALK_1:
Talk(SAY_LK_INTRO_2);
// for some reason blizz sends 2 emotes in row here so (we handle one in Talk)
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 7000, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_INTRO_EMOTE_1, 13000, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_EMOTE_CAST_SHOUT, 18000, 0, PHASE_INTRO);
events.ScheduleEvent(EVENT_INTRO_CAST_FREEZE, 31000, 0, PHASE_INTRO);
break;
case EVENT_EMOTE_CAST_SHOUT:
DoCast(me, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
break;
case EVENT_INTRO_EMOTE_1:
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
break;
case EVENT_INTRO_CAST_FREEZE:
Talk(SAY_LK_INTRO_3);
DoCastAOE(SPELL_ICE_LOCK, false);
events.ScheduleEvent(EVENT_FINISH_INTRO, 1000, 0, PHASE_INTRO);
break;
case EVENT_FINISH_INTRO:
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_ONE);
break;
case EVENT_SUMMON_SHAMBLING_HORROR:
DoCast(me, SPELL_SUMMON_SHAMBLING_HORROR);
SendMusicToPlayers(MUSIC_SPECIAL);
events.ScheduleEvent(EVENT_SUMMON_SHAMBLING_HORROR, 60000, 0, PHASE_ONE);
break;
case EVENT_SUMMON_DRUDGE_GHOUL:
DoCast(me, SPELL_SUMMON_DRUDGE_GHOULS);
events.ScheduleEvent(EVENT_SUMMON_DRUDGE_GHOUL, 30000, 0, PHASE_ONE);
break;
case EVENT_INFEST:
DoCast(me, SPELL_INFEST);
events.ScheduleEvent(EVENT_INFEST, urand(21000, 24000), 0, (events.GetPhaseMask() & PHASE_MASK_ONE) ? PHASE_ONE : PHASE_TWO);
break;
case EVENT_NECROTIC_PLAGUE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR)))
{
Talk(EMOTE_NECROTIC_PLAGUE_WARNING, target->GetGUID());
DoCast(target, SPELL_NECROTIC_PLAGUE);
}
events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, urand(30000, 33000), 0, PHASE_ONE);
break;
case EVENT_SHADOW_TRAP:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
DoCast(target, SPELL_SHADOW_TRAP);
events.ScheduleEvent(EVENT_SHADOW_TRAP, 15500, 0, PHASE_ONE);
break;
case EVENT_SOUL_REAPER:
DoCastVictim(SPELL_SOUL_REAPER);
events.ScheduleEvent(EVENT_SOUL_REAPER, urand(33000, 35000), 0, PHASE_TWO_THREE);
break;
case EVENT_DEFILE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true, -SPELL_HARVEST_SOUL_VALKYR))
{
Talk(EMOTE_DEFILE_WARNING);
DoCast(target, SPELL_DEFILE);
}
events.ScheduleEvent(EVENT_DEFILE, urand(32000, 35000), 0, PHASE_TWO_THREE);
break;
case EVENT_HARVEST_SOUL:
Talk(SAY_LK_HARVEST_SOUL);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, SpellTargetSelector(me, SPELL_HARVEST_SOUL)))
DoCast(target, SPELL_HARVEST_SOUL);
events.ScheduleEvent(EVENT_HARVEST_SOUL, 75000, 0, PHASE_THREE);
break;
case EVENT_PAIN_AND_SUFFERING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, TRIGGERED_NONE);
events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, urand(1500, 4000), 0, PHASE_TRANSITION);
break;
case EVENT_SUMMON_ICE_SPHERE:
DoCastAOE(SPELL_SUMMON_ICE_SPHERE);
events.ScheduleEvent(EVENT_SUMMON_ICE_SPHERE, urand(7500, 8500), 0, PHASE_TRANSITION);
break;
case EVENT_SUMMON_RAGING_SPIRIT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
me->CastSpell(target, SPELL_RAGING_SPIRIT, TRIGGERED_NONE);
events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, urand(22000, 23000), 0, PHASE_TRANSITION);
break;
case EVENT_QUAKE:
events.SetPhase(PHASE_TWO);
me->ClearUnitState(UNIT_STATE_CASTING); // clear state to ensure check in DoCastAOE passes
DoCastAOE(SPELL_QUAKE);
SendMusicToPlayers(MUSIC_SPECIAL);
Talk(SAY_LK_QUAKE);
break;
case EVENT_QUAKE_2:
events.SetPhase(PHASE_THREE);
me->ClearUnitState(UNIT_STATE_CASTING); // clear state to ensure check in DoCastAOE passes
DoCastAOE(SPELL_QUAKE);
SendMusicToPlayers(MUSIC_SPECIAL);
Talk(SAY_LK_QUAKE);
break;
case EVENT_SUMMON_VALKYR:
SendMusicToPlayers(MUSIC_SPECIAL);
Talk(SAY_LK_SUMMON_VALKYR);
DoCastAOE(SUMMON_VALKYR);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, urand(45000, 50000), 0, PHASE_TWO);
break;
case EVENT_START_ATTACK:
me->SetReactState(REACT_AGGRESSIVE);
if (events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE)
events.SetPhase(PHASE_THREE);
break;
case EVENT_VILE_SPIRITS:
SendMusicToPlayers(MUSIC_SPECIAL);
DoCastAOE(SPELL_VILE_SPIRITS);
events.ScheduleEvent(EVENT_VILE_SPIRITS, urand(35000, 40000), EVENT_GROUP_VILE_SPIRITS, PHASE_THREE);
break;
case EVENT_WICKED_SPIRITS:
DoCastAOE(SPELL_VILE_SPIRITS);
events.ScheduleEvent(EVENT_WICKED_SPIRITS, urand(35000, 40000), 0, PHASE_FROSTMOURNE);
break;
case EVENT_HARVEST_SOULS:
Talk(SAY_LK_HARVEST_SOUL);
DoCastAOE(SPELL_HARVEST_SOULS);
events.ScheduleEvent(EVENT_HARVEST_SOULS, urand(100000, 110000), 0, PHASE_THREE);
events.SetPhase(PHASE_FROSTMOURNE); // will stop running UpdateVictim (no evading)
me->SetReactState(REACT_PASSIVE);
me->AttackStop();