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SpellInfo.cpp
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SpellInfo.cpp
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpellAuraDefines.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Spell.h"
#include "DBCStores.h"
SpellImplicitTargetInfo::SpellImplicitTargetInfo(uint32 target)
{
_target = Targets(target);
}
bool SpellImplicitTargetInfo::IsArea() const
{
return GetSelectionCategory() == TARGET_SELECT_CATEGORY_AREA || GetSelectionCategory() == TARGET_SELECT_CATEGORY_CONE;
}
SpellSelectTargetTypes SpellImplicitTargetInfo::GetType() const
{
return Type[_target];
}
SpellTargetSelectionCategories SpellImplicitTargetInfo::GetSelectionCategory() const
{
return _data[_target].SelectionCategory;
}
SpellTargetReferenceTypes SpellImplicitTargetInfo::GetReferenceType() const
{
return _data[_target].ReferenceType;
}
SpellTargetObjectTypes SpellImplicitTargetInfo::GetObjectType() const
{
return _data[_target].ObjectType;
}
SpellTargetSelectionCheckTypes SpellImplicitTargetInfo::GetSelectionCheckType() const
{
return _data[_target].SelectionCheckType;
}
SpellTargetDirectionTypes SpellImplicitTargetInfo::GetDirectionType() const
{
return _data[_target].DirectionType;
}
float SpellImplicitTargetInfo::CalcDirectionAngle() const
{
switch (GetDirectionType())
{
case TARGET_DIR_FRONT:
return 0.0f;
case TARGET_DIR_BACK:
return static_cast<float>(M_PI);
case TARGET_DIR_RIGHT:
return static_cast<float>(-M_PI/2);
case TARGET_DIR_LEFT:
return static_cast<float>(M_PI/2);
case TARGET_DIR_FRONT_RIGHT:
return static_cast<float>(M_PI/4);
case TARGET_DIR_BACK_RIGHT:
return static_cast<float>(-3*M_PI/4);
case TARGET_DIR_BACK_LEFT:
return static_cast<float>(3*M_PI/4);
case TARGET_DIR_FRONT_LEFT:
return static_cast<float>(M_PI/4);
case TARGET_DIR_RANDOM:
return float(rand_norm())*static_cast<float>(2*M_PI);
default:
return 0.0f;
}
}
Targets SpellImplicitTargetInfo::GetTarget() const
{
return _target;
}
bool SpellImplicitTargetInfo::IsPosition(uint32 targetType)
{
switch (SpellImplicitTargetInfo::Type[targetType])
{
case TARGET_TYPE_DEST_CASTER:
case TARGET_TYPE_DEST_TARGET:
case TARGET_TYPE_DEST_DEST:
return true;
default:
break;
}
return false;
}
bool SpellImplicitTargetInfo::InitStaticData()
{
InitTypeData();
return true;
}
void SpellImplicitTargetInfo::InitTypeData()
{
for (uint8 i = 0; i < TOTAL_SPELL_TARGETS; ++i)
{
switch (i)
{
case TARGET_UNIT_CASTER:
case TARGET_DEST_CASTER_FISHING:
case TARGET_UNIT_MASTER:
case TARGET_UNIT_PET:
case TARGET_UNIT_CASTER_AREA_PARTY:
case TARGET_UNIT_CASTER_AREA_RAID:
case TARGET_UNIT_VEHICLE:
case TARGET_UNIT_PASSENGER_0:
case TARGET_UNIT_PASSENGER_1:
case TARGET_UNIT_PASSENGER_2:
case TARGET_UNIT_PASSENGER_3:
case TARGET_UNIT_PASSENGER_4:
case TARGET_UNIT_PASSENGER_5:
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
case TARGET_UNIT_SUMMONER:
Type[i] = TARGET_TYPE_UNIT_CASTER;
break;
case TARGET_UNIT_TARGET_MINIPET:
case TARGET_UNIT_TARGET_ALLY:
case TARGET_UNIT_TARGET_RAID:
case TARGET_UNIT_TARGET_ANY:
case TARGET_UNIT_TARGET_ENEMY:
case TARGET_UNIT_TARGET_PARTY:
case TARGET_UNIT_TARGET_PASSENGER:
case TARGET_UNIT_LASTTARGET_AREA_PARTY:
case TARGET_UNIT_TARGET_AREA_RAID_CLASS:
case TARGET_UNIT_TARGET_CHAINHEAL_ALLY:
Type[i] = TARGET_TYPE_UNIT_TARGET;
break;
case TARGET_UNIT_NEARBY_ENEMY:
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ENTRY:
case TARGET_UNIT_NEARBY_PARTY:
case TARGET_UNIT_NEARBY_RAID:
case TARGET_GAMEOBJECT_NEARBY_ENTRY:
Type[i] = TARGET_TYPE_UNIT_NEARBY;
break;
case TARGET_UNIT_SRC_AREA_ENEMY:
case TARGET_UNIT_SRC_AREA_ALLY:
case TARGET_UNIT_SRC_AREA_ENTRY:
case TARGET_UNIT_SRC_AREA_PARTY:
case TARGET_GAMEOBJECT_SRC_AREA:
Type[i] = TARGET_TYPE_AREA_SRC;
break;
case TARGET_UNIT_DEST_AREA_ENEMY:
case TARGET_UNIT_DEST_AREA_ALLY:
case TARGET_UNIT_DEST_AREA_ENTRY:
case TARGET_UNIT_DEST_AREA_PARTY:
case TARGET_GAMEOBJECT_DEST_AREA:
Type[i] = TARGET_TYPE_AREA_DST;
break;
case TARGET_UNIT_CONE_ENEMY_24:
case TARGET_UNIT_CONE_ALLY:
case TARGET_UNIT_CONE_ENTRY:
case TARGET_UNIT_CONE_ENEMY_54:
case TARGET_UNIT_CONE_ENEMY_104:
case TARGET_GAMEOBJECT_CONE:
Type[i] = TARGET_TYPE_AREA_CONE;
break;
case TARGET_DEST_CASTER:
case TARGET_SRC_CASTER:
case TARGET_DEST_CASTER_SUMMON:
case TARGET_DEST_CASTER_FRONT_LEAP:
case TARGET_DEST_CASTER_FRONT:
case TARGET_DEST_CASTER_BACK:
case TARGET_DEST_CASTER_RIGHT:
case TARGET_DEST_CASTER_LEFT:
case TARGET_DEST_CASTER_FRONT_LEFT:
case TARGET_DEST_CASTER_BACK_LEFT:
case TARGET_DEST_CASTER_BACK_RIGHT:
case TARGET_DEST_CASTER_FRONT_RIGHT:
case TARGET_DEST_CASTER_RANDOM:
case TARGET_DEST_CASTER_RADIUS:
Type[i] = TARGET_TYPE_DEST_CASTER;
break;
case TARGET_DEST_TARGET_ENEMY:
case TARGET_DEST_TARGET_ANY:
case TARGET_DEST_TARGET_FRONT:
case TARGET_DEST_TARGET_BACK:
case TARGET_DEST_TARGET_RIGHT:
case TARGET_DEST_TARGET_LEFT:
case TARGET_DEST_TARGET_FRONT_LEFT:
case TARGET_DEST_TARGET_BACK_LEFT:
case TARGET_DEST_TARGET_BACK_RIGHT:
case TARGET_DEST_TARGET_FRONT_RIGHT:
case TARGET_DEST_TARGET_RANDOM:
case TARGET_DEST_TARGET_RADIUS:
Type[i] = TARGET_TYPE_DEST_TARGET;
break;
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DYNOBJ_NONE:
case TARGET_DEST_DEST:
case TARGET_DEST_TRAJ:
case TARGET_DEST_DEST_FRONT_LEFT:
case TARGET_DEST_DEST_BACK_LEFT:
case TARGET_DEST_DEST_BACK_RIGHT:
case TARGET_DEST_DEST_FRONT_RIGHT:
case TARGET_DEST_DEST_FRONT:
case TARGET_DEST_DEST_BACK:
case TARGET_DEST_DEST_RIGHT:
case TARGET_DEST_DEST_LEFT:
case TARGET_DEST_DEST_RANDOM:
case TARGET_DEST_DEST_RADIUS:
Type[i] = TARGET_TYPE_DEST_DEST;
break;
case TARGET_DEST_DB:
case TARGET_DEST_HOME:
case TARGET_DEST_NEARBY_ENTRY:
Type[i] = TARGET_TYPE_DEST_SPECIAL;
break;
case TARGET_UNIT_CHANNEL_TARGET:
case TARGET_DEST_CHANNEL_TARGET:
case TARGET_DEST_CHANNEL_CASTER:
Type[i] = TARGET_TYPE_CHANNEL;
break;
default:
Type[i] = TARGET_TYPE_DEFAULT;
}
}
}
bool SpellImplicitTargetInfo::Init = SpellImplicitTargetInfo::InitStaticData();
SpellSelectTargetTypes SpellImplicitTargetInfo::Type[TOTAL_SPELL_TARGETS];
SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_TARGETS] =
{
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, //
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 1 TARGET_UNIT_CASTER
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 2 TARGET_UNIT_NEARBY_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 3 TARGET_UNIT_NEARBY_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 4 TARGET_UNIT_NEARBY_ALLY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 5 TARGET_UNIT_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 6 TARGET_UNIT_TARGET_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 7 TARGET_UNIT_SRC_AREA_ENTRY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 8 TARGET_UNIT_DEST_AREA_ENTRY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 9 TARGET_DEST_HOME
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 10
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 11 TARGET_UNIT_SRC_AREA_UNK_11
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 12
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 13
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 14
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 15 TARGET_UNIT_SRC_AREA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 16 TARGET_UNIT_DEST_AREA_ENEMY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 17 TARGET_DEST_DB
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 18 TARGET_DEST_CASTER
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 19
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 20 TARGET_UNIT_CASTER_AREA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 21 TARGET_UNIT_TARGET_ALLY
{TARGET_OBJECT_TYPE_SRC, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 22 TARGET_SRC_CASTER
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 23 TARGET_GAMEOBJECT_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 24 TARGET_UNIT_CONE_ENEMY_24
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 25 TARGET_UNIT_TARGET_ANY
{TARGET_OBJECT_TYPE_GOBJ_ITEM,TARGET_REFERENCE_TYPE_TARGET,TARGET_SELECT_CATEGORY_DEFAULT,TARGET_SELECT_CHECK_DEFAULT,TARGET_DIR_NONE}, // 26 TARGET_GAMEOBJECT_ITEM_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 27 TARGET_UNIT_MASTER
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 28 TARGET_DEST_DYNOBJ_ENEMY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 29 TARGET_DEST_DYNOBJ_ALLY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 30 TARGET_UNIT_SRC_AREA_ALLY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 31 TARGET_UNIT_DEST_AREA_ALLY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 32 TARGET_DEST_CASTER_SUMMON
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 33 TARGET_UNIT_SRC_AREA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 34 TARGET_UNIT_DEST_AREA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 35 TARGET_UNIT_TARGET_PARTY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 36 TARGET_DEST_CASTER_UNK_36
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_LAST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_PARTY, TARGET_DIR_NONE}, // 37 TARGET_UNIT_LASTTARGET_AREA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 38 TARGET_UNIT_NEARBY_ENTRY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 39 TARGET_DEST_CASTER_FISHING
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 40 TARGET_GAMEOBJECT_NEARBY_ENTRY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 41 TARGET_DEST_CASTER_FRONT_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 42 TARGET_DEST_CASTER_BACK_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 43 TARGET_DEST_CASTER_BACK_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 44 TARGET_DEST_CASTER_FRONT_LEFT
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_NONE}, // 45 TARGET_UNIT_TARGET_CHAINHEAL_ALLY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_NONE}, // 46 TARGET_DEST_NEARBY_ENTRY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 47 TARGET_DEST_CASTER_FRONT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 48 TARGET_DEST_CASTER_BACK
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 49 TARGET_DEST_CASTER_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 50 TARGET_DEST_CASTER_LEFT
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 51 TARGET_GAMEOBJECT_SRC_AREA
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 52 TARGET_GAMEOBJECT_DEST_AREA
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 53 TARGET_DEST_TARGET_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 54 TARGET_UNIT_CONE_ENEMY_54
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 55 TARGET_DEST_CASTER_FRONT_LEAP
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 56 TARGET_UNIT_CASTER_AREA_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 57 TARGET_UNIT_TARGET_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_NEARBY, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 58 TARGET_UNIT_NEARBY_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ALLY, TARGET_DIR_FRONT}, // 59 TARGET_UNIT_CONE_ALLY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENTRY, TARGET_DIR_FRONT}, // 60 TARGET_UNIT_CONE_ENTRY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_AREA, TARGET_SELECT_CHECK_RAID, TARGET_DIR_NONE}, // 61 TARGET_UNIT_TARGET_AREA_RAID_CLASS
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 62 TARGET_UNK_62
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 63 TARGET_DEST_TARGET_ANY
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 64 TARGET_DEST_TARGET_FRONT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 65 TARGET_DEST_TARGET_BACK
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 66 TARGET_DEST_TARGET_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 67 TARGET_DEST_TARGET_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 68 TARGET_DEST_TARGET_FRONT_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 69 TARGET_DEST_TARGET_BACK_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 70 TARGET_DEST_TARGET_BACK_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 71 TARGET_DEST_TARGET_FRONT_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 72 TARGET_DEST_CASTER_RANDOM
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 73 TARGET_DEST_CASTER_RADIUS
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 74 TARGET_DEST_TARGET_RANDOM
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 75 TARGET_DEST_TARGET_RADIUS
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 76 TARGET_DEST_CHANNEL_TARGET
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 77 TARGET_UNIT_CHANNEL_TARGET
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 78 TARGET_DEST_DEST_FRONT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK}, // 79 TARGET_DEST_DEST_BACK
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RIGHT}, // 80 TARGET_DEST_DEST_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_LEFT}, // 81 TARGET_DEST_DEST_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_RIGHT}, // 82 TARGET_DEST_DEST_FRONT_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_RIGHT}, // 83 TARGET_DEST_DEST_BACK_RIGHT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_BACK_LEFT}, // 84 TARGET_DEST_DEST_BACK_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT_LEFT}, // 85 TARGET_DEST_DEST_FRONT_LEFT
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 86 TARGET_DEST_DEST_RANDOM
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 87 TARGET_DEST_DEST
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 88 TARGET_DEST_DYNOBJ_NONE
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 89 TARGET_DEST_TRAJ
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 90 TARGET_UNIT_TARGET_MINIPET
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_RANDOM}, // 91 TARGET_DEST_DEST_RADIUS
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 92 TARGET_UNIT_SUMMONER
{TARGET_OBJECT_TYPE_CORPSE,TARGET_REFERENCE_TYPE_SRC, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_NONE}, // 93 TARGET_CORPSE_SRC_AREA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 94 TARGET_UNIT_VEHICLE
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_TARGET, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_PASSENGER,TARGET_DIR_NONE}, // 95 TARGET_UNIT_TARGET_PASSENGER
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 96 TARGET_UNIT_PASSENGER_0
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 97 TARGET_UNIT_PASSENGER_1
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 98 TARGET_UNIT_PASSENGER_2
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 99 TARGET_UNIT_PASSENGER_3
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 100 TARGET_UNIT_PASSENGER_4
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 101 TARGET_UNIT_PASSENGER_5
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 102 TARGET_UNIT_PASSENGER_6
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_DEFAULT, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 103 TARGET_UNIT_PASSENGER_7
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_ENEMY, TARGET_DIR_FRONT}, // 104 TARGET_UNIT_CONE_ENEMY_104
{TARGET_OBJECT_TYPE_UNIT, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 105 TARGET_UNIT_UNK_105
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CHANNEL, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 106 TARGET_DEST_CHANNEL_CASTER
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_DEST, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 107 TARGET_UNK_DEST_AREA_UNK_107
{TARGET_OBJECT_TYPE_GOBJ, TARGET_REFERENCE_TYPE_CASTER, TARGET_SELECT_CATEGORY_CONE, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_FRONT}, // 108 TARGET_GAMEOBJECT_CONE
{TARGET_OBJECT_TYPE_NONE, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 109
{TARGET_OBJECT_TYPE_DEST, TARGET_REFERENCE_TYPE_NONE, TARGET_SELECT_CATEGORY_NYI, TARGET_SELECT_CHECK_DEFAULT, TARGET_DIR_NONE}, // 110 TARGET_DEST_UNK_110
};
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
{
_spellInfo = spellInfo;
_effIndex = effIndex;
Effect = spellEntry->Effect[effIndex];
ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex];
Amplitude = spellEntry->EffectAmplitude[effIndex];
DieSides = spellEntry->EffectDieSides[effIndex];
RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
BasePoints = spellEntry->EffectBasePoints[effIndex];
PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex];
ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex];
DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex];
BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex];
MiscValue = spellEntry->EffectMiscValue[effIndex];
MiscValueB = spellEntry->EffectMiscValueB[effIndex];
Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]);
TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]);
TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]);
RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : NULL;
ChainTarget = spellEntry->EffectChainTarget[effIndex];
ItemType = spellEntry->EffectItemType[effIndex];
TriggerSpell = spellEntry->EffectTriggerSpell[effIndex];
SpellClassMask = spellEntry->EffectSpellClassMask[effIndex];
}
bool SpellEffectInfo::IsEffect() const
{
return Effect != 0;
}
bool SpellEffectInfo::IsEffect(SpellEffects effectName) const
{
return Effect == effectName;
}
bool SpellEffectInfo::IsAura() const
{
return (IsUnitOwnedAuraEffect() || Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA) && ApplyAuraName != 0;
}
bool SpellEffectInfo::IsAura(AuraType aura) const
{
return IsAura() && ApplyAuraName == aura;
}
bool SpellEffectInfo::IsArea() const
{
return TargetA.IsArea() || TargetB.IsArea();
}
bool SpellEffectInfo::IsAreaAuraEffect() const
{
if (Effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
Effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
Effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
Effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
Effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
return true;
return false;
}
bool SpellEffectInfo::IsFarUnitTargetEffect() const
{
return Effect == SPELL_EFFECT_SUMMON_PLAYER;
}
bool SpellEffectInfo::IsFarDestTargetEffect() const
{
return Effect == SPELL_EFFECT_TELEPORT_UNITS;
}
bool SpellEffectInfo::IsUnitOwnedAuraEffect() const
{
return IsAreaAuraEffect() || Effect == SPELL_EFFECT_APPLY_AURA;
}
int32 SpellEffectInfo::CalcValue(Unit const* caster, int32 const* bp, Unit const* /*target*/) const
{
float basePointsPerLevel = RealPointsPerLevel;
int32 basePoints = bp ? *bp : BasePoints;
int32 randomPoints = int32(DieSides);
// base amount modification based on spell lvl vs caster lvl
if (caster)
{
int32 level = int32(caster->getLevel());
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
level = int32(_spellInfo->MaxLevel);
else if (level < int32(_spellInfo->BaseLevel))
level = int32(_spellInfo->BaseLevel);
level -= int32(_spellInfo->SpellLevel);
basePoints += int32(level * basePointsPerLevel);
}
// roll in a range <1;EffectDieSides> as of patch 3.3.3
switch (randomPoints)
{
case 0: break;
case 1: basePoints += 1; break; // range 1..1
default:
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
int32 randvalue = (randomPoints >= 1)
? irand(1, randomPoints)
: irand(randomPoints, 1);
basePoints += randvalue;
break;
}
float value = float(basePoints);
// random damage
if (caster)
{
// bonus amount from combo points
if (caster->m_movedPlayer)
if (uint8 comboPoints = caster->m_movedPlayer->GetComboPoints())
if (float comboDamage = PointsPerComboPoint)
value += comboDamage * comboPoints;
value = caster->ApplyEffectModifiers(_spellInfo, _effIndex, value);
// amount multiplication based on caster's level
if (!basePointsPerLevel && (_spellInfo->Attributes & SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION && _spellInfo->SpellLevel) &&
Effect != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
Effect != SPELL_EFFECT_KNOCK_BACK &&
ApplyAuraName != SPELL_AURA_MOD_SPEED_ALWAYS &&
ApplyAuraName != SPELL_AURA_MOD_SPEED_NOT_STACK &&
ApplyAuraName != SPELL_AURA_MOD_INCREASE_SPEED &&
ApplyAuraName != SPELL_AURA_MOD_DECREASE_SPEED)
//there are many more: slow speed, -healing pct
value *= 0.25f * exp(caster->getLevel() * (70 - _spellInfo->SpellLevel) / 1000.0f);
//value = int32(value * (int32)getLevel() / (int32)(_spellInfo->spellLevel ? _spellInfo->spellLevel : 1));
}
return int32(value);
}
int32 SpellEffectInfo::CalcBaseValue(int32 value) const
{
if (DieSides == 0)
return value;
else
return value - 1;
}
float SpellEffectInfo::CalcValueMultiplier(Unit* caster, Spell* spell) const
{
float multiplier = ValueMultiplier;
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_VALUE_MULTIPLIER, multiplier, spell);
return multiplier;
}
float SpellEffectInfo::CalcDamageMultiplier(Unit* caster, Spell* spell) const
{
float multiplier = DamageMultiplier;
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_DAMAGE_MULTIPLIER, multiplier, spell);
return multiplier;
}
bool SpellEffectInfo::HasRadius() const
{
return RadiusEntry != NULL;
}
float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
{
if (!HasRadius())
return 0.0f;
float radius = RadiusEntry->radiusMax;
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell);
return radius;
}
SpellEffectTargetTypes SpellEffectInfo::GetRequiredTargetType() const
{
return RequiredTargetType[Effect];
}
SpellTargetObjectTypes SpellEffectInfo::GetImplicitTargetObjectType() const
{
return _data[Effect].ImplicitObjectType;
}
SpellTargetObjectTypes SpellEffectInfo::GetRequiredTargetObjectType() const
{
return _data[Effect].RequiredObjectType;
}
bool SpellEffectInfo::InitStaticData()
{
InitRequiredTargetTypeData();
return true;
}
void SpellEffectInfo::InitRequiredTargetTypeData()
{
for (uint8 i = 0; i < TOTAL_SPELL_EFFECTS; ++i)
{
switch (i)
{
case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27
case SPELL_EFFECT_SUMMON: //28
case SPELL_EFFECT_TRIGGER_MISSILE: //32
case SPELL_EFFECT_TRANS_DOOR: //50 summon object
case SPELL_EFFECT_SUMMON_PET: //56
case SPELL_EFFECT_ADD_FARSIGHT: //72
case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76
//case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303
case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104
case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105
case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106
case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107
case SPELL_EFFECT_SUMMON_DEAD_PET: //109
case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon
RequiredTargetType[i] = SPELL_REQUIRE_DEST;
break;
case SPELL_EFFECT_PARRY: // 0
case SPELL_EFFECT_BLOCK: // 0
case SPELL_EFFECT_SKILL: // always with dummy 3 as A
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
case SPELL_EFFECT_PROFICIENCY: // 0
RequiredTargetType[i] = SPELL_REQUIRE_NONE;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
//in 243 this is 0, in 309 it is 1
//so both item target and unit target is pushed, and cause crash
//case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_PROSPECTING:
case SPELL_EFFECT_MILLING:
case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
RequiredTargetType[i] = SPELL_REQUIRE_ITEM;
break;
//caster must be pushed otherwise no sound
case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
case SPELL_EFFECT_CHARGE:
case SPELL_EFFECT_CHARGE_DEST:
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
case SPELL_EFFECT_LEAP_BACK:
RequiredTargetType[i] = SPELL_REQUIRE_CASTER;
break;
//case SPELL_EFFECT_WMO_DAMAGE:
//case SPELL_EFFECT_WMO_REPAIR:
//case SPELL_EFFECT_WMO_CHANGE:
// RequiredTargetType[i] = SPELL_REQUIRE_GOBJECT;
// break;
default:
RequiredTargetType[i] = SPELL_REQUIRE_UNIT;
break;
}
}
}
bool SpellEffectInfo::Init = SpellEffectInfo::InitStaticData();
SpellEffectTargetTypes SpellEffectInfo::RequiredTargetType[TOTAL_SPELL_EFFECTS];
SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
{
// implicit target required target
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 0
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 1 SPELL_EFFECT_INSTAKILL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 2 SPELL_EFFECT_SCHOOL_DAMAGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 3 SPELL_EFFECT_DUMMY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 4 SPELL_EFFECT_PORTAL_TELEPORT
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 5 SPELL_EFFECT_TELEPORT_UNITS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 6 SPELL_EFFECT_APPLY_AURA
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 7 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 8 SPELL_EFFECT_POWER_DRAIN
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 9 SPELL_EFFECT_HEALTH_LEECH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 10 SPELL_EFFECT_HEAL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 11 SPELL_EFFECT_BIND
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 12 SPELL_EFFECT_PORTAL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 13 SPELL_EFFECT_RITUAL_BASE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 14 SPELL_EFFECT_RITUAL_SPECIALIZE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 15 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 16 SPELL_EFFECT_QUEST_COMPLETE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 17 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 18 SPELL_EFFECT_RESURRECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 19 SPELL_EFFECT_ADD_EXTRA_ATTACKS
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 20 SPELL_EFFECT_DODGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 21 SPELL_EFFECT_EVADE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 22 SPELL_EFFECT_PARRY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 23 SPELL_EFFECT_BLOCK
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 24 SPELL_EFFECT_CREATE_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 25 SPELL_EFFECT_WEAPON
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 26 SPELL_EFFECT_DEFENSE
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 27 SPELL_EFFECT_PERSISTENT_AREA_AURA
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 28 SPELL_EFFECT_SUMMON
{TARGET_OBJECT_TYPE_UNIT_AND_DEST, TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 29 SPELL_EFFECT_LEAP
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 30 SPELL_EFFECT_ENERGIZE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 31 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 32 SPELL_EFFECT_TRIGGER_MISSILE
{TARGET_OBJECT_TYPE_GOBJ_ITEM, TARGET_OBJECT_TYPE_GOBJ_ITEM}, // 33 SPELL_EFFECT_OPEN_LOCK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 34 SPELL_EFFECT_SUMMON_CHANGE_ITEM
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 35 SPELL_EFFECT_APPLY_AREA_AURA_PARTY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 36 SPELL_EFFECT_LEARN_SPELL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 37 SPELL_EFFECT_SPELL_DEFENSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 38 SPELL_EFFECT_DISPEL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 39 SPELL_EFFECT_LANGUAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 40 SPELL_EFFECT_DUAL_WIELD
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 41 SPELL_EFFECT_JUMP
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 42 SPELL_EFFECT_JUMP_DEST
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 44 SPELL_EFFECT_SKILL_STEP
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 45 SPELL_EFFECT_ADD_HONOR
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 46 SPELL_EFFECT_SPAWN
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 47 SPELL_EFFECT_TRADE_SKILL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 48 SPELL_EFFECT_STEALTH
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 49 SPELL_EFFECT_DETECT
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 50 SPELL_EFFECT_TRANS_DOOR
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 51 SPELL_EFFECT_FORCE_CRITICAL_HIT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 52 SPELL_EFFECT_GUARANTEE_HIT
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 53 SPELL_EFFECT_ENCHANT_ITEM
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 54 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 55 SPELL_EFFECT_TAMECREATURE
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 56 SPELL_EFFECT_SUMMON_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 57 SPELL_EFFECT_LEARN_PET_SPELL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 58 SPELL_EFFECT_WEAPON_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 60 SPELL_EFFECT_PROFICIENCY
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 61 SPELL_EFFECT_SEND_EVENT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 62 SPELL_EFFECT_POWER_BURN
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 63 SPELL_EFFECT_THREAT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 64 SPELL_EFFECT_TRIGGER_SPELL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 66 SPELL_EFFECT_CREATE_MANA_GEM
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 68 SPELL_EFFECT_INTERRUPT_CAST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 69 SPELL_EFFECT_DISTRACT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 70 SPELL_EFFECT_PULL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 71 SPELL_EFFECT_PICKPOCKET
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 72 SPELL_EFFECT_ADD_FARSIGHT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 73 SPELL_EFFECT_UNTRAIN_TALENTS
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 74 SPELL_EFFECT_APPLY_GLYPH
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 75 SPELL_EFFECT_HEAL_MECHANICAL
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 77 SPELL_EFFECT_SCRIPT_EFFECT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 78 SPELL_EFFECT_ATTACK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 79 SPELL_EFFECT_SANCTUARY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 80 SPELL_EFFECT_ADD_COMBO_POINTS
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 81 SPELL_EFFECT_CREATE_HOUSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 82 SPELL_EFFECT_BIND_SIGHT
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 83 SPELL_EFFECT_DUEL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 84 SPELL_EFFECT_STUCK
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 85 SPELL_EFFECT_SUMMON_PLAYER
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 86 SPELL_EFFECT_ACTIVATE_OBJECT
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 87 SPELL_EFFECT_GAMEOBJECT_DAMAGE
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 88 SPELL_EFFECT_GAMEOBJECT_REPAIR
{TARGET_OBJECT_TYPE_GOBJ, TARGET_OBJECT_TYPE_GOBJ}, // 89 SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 90 SPELL_EFFECT_KILL_CREDIT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 91 SPELL_EFFECT_THREAT_ALL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 93 SPELL_EFFECT_FORCE_DESELECT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 94 SPELL_EFFECT_SELF_RESURRECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 95 SPELL_EFFECT_SKINNING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 96 SPELL_EFFECT_CHARGE
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 97 SPELL_EFFECT_CAST_BUTTON
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 98 SPELL_EFFECT_KNOCK_BACK
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 99 SPELL_EFFECT_DISENCHANT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 100 SPELL_EFFECT_INEBRIATE
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 101 SPELL_EFFECT_FEED_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 102 SPELL_EFFECT_DISMISS_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 103 SPELL_EFFECT_REPUTATION
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 104 SPELL_EFFECT_SUMMON_OBJECT_SLOT1
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 105 SPELL_EFFECT_SUMMON_OBJECT_SLOT2
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 108 SPELL_EFFECT_DISPEL_MECHANIC
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 109 SPELL_EFFECT_SUMMON_DEAD_PET
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 111 SPELL_EFFECT_DURABILITY_DAMAGE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 112 SPELL_EFFECT_112
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 113 SPELL_EFFECT_RESURRECT_NEW
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 114 SPELL_EFFECT_ATTACK_ME
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT
{TARGET_OBJECT_TYPE_CORPSE, TARGET_OBJECT_TYPE_CORPSE}, // 116 SPELL_EFFECT_SKIN_PLAYER_CORPSE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 117 SPELL_EFFECT_SPIRIT_HEAL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 118 SPELL_EFFECT_SKILL
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 119 SPELL_EFFECT_APPLY_AREA_AURA_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 120 SPELL_EFFECT_TELEPORT_GRAVEYARD
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 121 SPELL_EFFECT_NORMALIZED_WEAPON_DMG
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 122 SPELL_EFFECT_122
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 123 SPELL_EFFECT_SEND_TAXI
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 124 SPELL_EFFECT_PULL_TOWARDS
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 125 SPELL_EFFECT_MODIFY_THREAT_PERCENT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 126 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 127 SPELL_EFFECT_PROSPECTING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 128 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 130 SPELL_EFFECT_REDIRECT_THREAT
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 131 SPELL_EFFECT_131
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 132 SPELL_EFFECT_PLAY_MUSIC
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 133 SPELL_EFFECT_UNLEARN_SPECIALIZATION
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 134 SPELL_EFFECT_KILL_CREDIT2
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 135 SPELL_EFFECT_CALL_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 136 SPELL_EFFECT_HEAL_PCT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 137 SPELL_EFFECT_ENERGIZE_PCT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 138 SPELL_EFFECT_LEAP_BACK
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 139 SPELL_EFFECT_CLEAR_QUEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 140 SPELL_EFFECT_FORCE_CAST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 141 SPELL_EFFECT_FORCE_CAST_WITH_VALUE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 144 SPELL_EFFECT_KNOCK_BACK_DEST
{TARGET_OBJECT_TYPE_UNIT_AND_DEST,TARGET_OBJECT_TYPE_UNIT_AND_DEST},// 145 SPELL_EFFECT_PULL_TOWARDS_DEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 146 SPELL_EFFECT_ACTIVATE_RUNE
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 147 SPELL_EFFECT_QUEST_FAIL
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 148 SPELL_EFFECT_148
{TARGET_OBJECT_TYPE_DEST, TARGET_OBJECT_TYPE_DEST}, // 149 SPELL_EFFECT_CHARGE_DEST
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 150 SPELL_EFFECT_QUEST_START
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 151 SPELL_EFFECT_TRIGGER_SPELL_2
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_NONE}, // 152 SPELL_EFFECT_SUMMON_RAF_FRIEND
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 153 SPELL_EFFECT_CREATE_TAMED_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 154 SPELL_EFFECT_DISCOVER_TAXI
{TARGET_OBJECT_TYPE_NONE, TARGET_OBJECT_TYPE_UNIT}, // 155 SPELL_EFFECT_TITAN_GRIP
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 157 SPELL_EFFECT_CREATE_ITEM_2
{TARGET_OBJECT_TYPE_ITEM, TARGET_OBJECT_TYPE_ITEM}, // 158 SPELL_EFFECT_MILLING
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 159 SPELL_EFFECT_ALLOW_RENAME_PET
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 160 SPELL_EFFECT_160
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 161 SPELL_EFFECT_TALENT_SPEC_COUNT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 162 SPELL_EFFECT_TALENT_SPEC_SELECT
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 163 SPELL_EFFECT_163
{TARGET_OBJECT_TYPE_UNIT, TARGET_OBJECT_TYPE_UNIT}, // 164 SPELL_EFFECT_REMOVE_AURA
};
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
{
Id = spellEntry->Id;
Category = spellEntry->Category;
Dispel = spellEntry->Dispel;
Mechanic = spellEntry->Mechanic;
Attributes = spellEntry->Attributes;
AttributesEx = spellEntry->AttributesEx;
AttributesEx2 = spellEntry->AttributesEx2;
AttributesEx3 = spellEntry->AttributesEx3;
AttributesEx4 = spellEntry->AttributesEx4;
AttributesEx5 = spellEntry->AttributesEx5;
AttributesEx6 = spellEntry->AttributesEx6;
AttributesEx7 = spellEntry->AttributesEx7;
AttributesCu = 0;
Stances = spellEntry->Stances;
StancesNot = spellEntry->StancesNot;
Targets = spellEntry->Targets;
TargetCreatureType = spellEntry->TargetCreatureType;
RequiresSpellFocus = spellEntry->RequiresSpellFocus;
FacingCasterFlags = spellEntry->FacingCasterFlags;
CasterAuraState = spellEntry->CasterAuraState;
TargetAuraState = spellEntry->TargetAuraState;
CasterAuraStateNot = spellEntry->CasterAuraStateNot;
TargetAuraStateNot = spellEntry->TargetAuraStateNot;
CasterAuraSpell = spellEntry->casterAuraSpell;
TargetAuraSpell = spellEntry->targetAuraSpell;
ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell;
ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell;
CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : NULL;
RecoveryTime = spellEntry->RecoveryTime;
CategoryRecoveryTime = spellEntry->CategoryRecoveryTime;
StartRecoveryCategory = spellEntry->StartRecoveryCategory;
StartRecoveryTime = spellEntry->StartRecoveryTime;
InterruptFlags = spellEntry->InterruptFlags;
AuraInterruptFlags = spellEntry->AuraInterruptFlags;
ChannelInterruptFlags = spellEntry->ChannelInterruptFlags;
ProcFlags = spellEntry->procFlags;
ProcChance = spellEntry->procChance;
ProcCharges = spellEntry->procCharges;
MaxLevel = spellEntry->maxLevel;
BaseLevel = spellEntry->baseLevel;
SpellLevel = spellEntry->spellLevel;
DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : NULL;
PowerType = spellEntry->powerType;
ManaCost = spellEntry->manaCost;
ManaCostPerlevel = spellEntry->manaCostPerlevel;
ManaPerSecond = spellEntry->manaPerSecond;
ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel;
ManaCostPercentage = spellEntry->ManaCostPercentage;
RuneCostID = spellEntry->runeCostID;
RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : NULL;
Speed = spellEntry->speed;
StackAmount = spellEntry->StackAmount;
for (uint8 i = 0; i < 2; ++i)
Totem[i] = spellEntry->Totem[i];
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
Reagent[i] = spellEntry->Reagent[i];
for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
ReagentCount[i] = spellEntry->ReagentCount[i];
EquippedItemClass = spellEntry->EquippedItemClass;
EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask;
EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask;
for (uint8 i = 0; i < 2; ++i)
TotemCategory[i] = spellEntry->TotemCategory[i];
for (uint8 i = 0; i < 2; ++i)
SpellVisual[i] = spellEntry->SpellVisual[i];
SpellIconID = spellEntry->SpellIconID;
ActiveIconID = spellEntry->activeIconID;
for (uint8 i = 0; i < 16; ++i)
SpellName[i] = spellEntry->SpellName[i];
for (uint8 i = 0; i < 16; ++i)
Rank[i] = spellEntry->Rank[i];
MaxTargetLevel = spellEntry->MaxTargetLevel;
MaxAffectedTargets = spellEntry->MaxAffectedTargets;
SpellFamilyName = spellEntry->SpellFamilyName;
SpellFamilyFlags = spellEntry->SpellFamilyFlags;
DmgClass = spellEntry->DmgClass;
PreventionType = spellEntry->PreventionType;
AreaGroupId = spellEntry->AreaGroupId;
SchoolMask = spellEntry->SchoolMask;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
Effects[i] = SpellEffectInfo(spellEntry, this, i);
ChainEntry = NULL;
}
bool SpellInfo::HasEffect(SpellEffects effect) const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (Effects[i].IsEffect(effect))
return true;
return false;
}
bool SpellInfo::HasAura(AuraType aura) const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (Effects[i].IsAura(aura))
return true;
return false;
}
bool SpellInfo::HasAreaAuraEffect() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (Effects[i].IsAreaAuraEffect())
return true;
return false;
}
bool SpellInfo::IsExplicitDiscovery() const
{
return ((Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM
|| Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2)
&& Effects[1].Effect == SPELL_EFFECT_SCRIPT_EFFECT)
|| Id == 64323;
}
bool SpellInfo::IsLootCrafting() const
{
return (Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
(Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2 &&
(TotemCategory[0] != 0 || Effects[0].ItemType == 0)));
}
bool SpellInfo::IsQuestTame() const
{
return Effects[0].Effect == SPELL_EFFECT_THREAT && Effects[1].Effect == SPELL_EFFECT_APPLY_AURA && Effects[1].ApplyAuraName == SPELL_AURA_DUMMY;
}
bool SpellInfo::IsProfessionOrRiding() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
{
uint32 skill = Effects[i].MiscValue;
if (IsProfessionOrRidingSkill(skill))
return true;
}
}
return false;
}
bool SpellInfo::IsProfession() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
{
uint32 skill = Effects[i].MiscValue;
if (IsProfessionSkill(skill))
return true;
}
}
return false;
}
bool SpellInfo::IsPrimaryProfession() const
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (Effects[i].Effect == SPELL_EFFECT_SKILL)
{
uint32 skill = Effects[i].MiscValue;
if (IsPrimaryProfessionSkill(skill))
return true;
}
}
return false;
}
bool SpellInfo::IsPrimaryProfessionFirstRank() const
{
return IsPrimaryProfession() && GetRank() == 1;
}
bool SpellInfo::IsAbilityLearnedWithProfession() const
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(Id);
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
SkillLineAbilityEntry const* pAbility = _spell_idx->second;
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
continue;
if (pAbility->req_skill_value > 0)
return true;
}
return false;