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Core/AI: Fix reset and interruption of non melee spells
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Did this come from somewhere or ?
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It get pushed accidentally with an other commit?
#24345
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Should we revert this if it was merged by accident then ?
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if was merged by accident and not is sure if should be merged or not, maybe is better revert and make the PR again.
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I checked many scripts, and I didn't found any case where this change cause an issue. The reset must happen in JustReachedHome and not evade anyway.
Same for InterruptNonMeleeSpells is the default behavior, and I cannot find any creature that must continue channeling after being aggro, if we have a such case it must be fixed in the script and not done by the native AI.
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Well I found. Try Sindragosa in ICC - allow all players to get inside Ice Block. After "wipe" she will run to place, all players are in blocks and will not be properly reseted. On the next pull she will start in phase 3 (depends how quick you are) and also enrage comes quickier due no reset
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Yes for this reasons we revert it
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Oh I see, I missed revert