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Spellfocus Objects visible to players and los from some of these #11866

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dr-j opened this issue Apr 9, 2014 · 5 comments
Closed

Spellfocus Objects visible to players and los from some of these #11866

dr-j opened this issue Apr 9, 2014 · 5 comments

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@dr-j
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dr-j commented Apr 9, 2014

Since all those spellfocus objects where replaced with correct objects quiet a few of these are now visible to players instead of been invisible and if a npc spawns in the same spot there can now be los issues from the spell focus object.

http://postimg.org/image/yy9d8px2n/
http://postimg.org/image/sw1qi88mn/
http://postimg.org/image/lrjx971db/

and those are just examples there are plenty of these which are now visible to players and if a mob spawns in same location as spell focus depending on the mob size there maybe los issues

@Aokromes
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Aokromes commented Apr 9, 2014

Confirmed on 8b8aaa0

@mario-64
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Could someone possibly take a look at this? I'm seeing many of these visible spell focus objects throughout the game

@ccrs
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ccrs commented May 26, 2014

confirmed: b5b64a2

@mario-64
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Anyone have thoughts or suggestions on how to resolve this?

@Pitcrawler
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All those spellfocus GOs have data3=1.
From wiki

data3: serverOnly? (Always 0)

Spellfocus GOs that should be visible like anvils or fires have data3=0.
Now the info from wiki seems to be not correct. First of all there are a lot GOs that don't have have data3=0 and furthermore that has nothing to do with serverside but with visibilty.
I suggest to change wiki to GM-only. Then this would need an implementation to make all those GOs invisible to player chars and only GMs are allowed to see them. Something like we have with flags_extra=128 for trigger NPCs.

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