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[6.x] Core/Misc: Locked on "connected" #15976
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I wouldn't be surprised if https://github.com/TrinityCore/TrinityCore/tree/lockfree-socket could improve this situation, assuming that it is a performance issue and not something else. |
Hi DDuarte. I don't think it's a performance issue. Long time ago, I run a server with approx 120-140 players online on the same host without problem (Trinity was using ACE). Does this branch is ready to test? |
Ready to test? Definitely. Ready for... "production", no. TC with Asio is quite different from TC with ACE. Some say that performance/scalability got degraded when the switch happen however nobody ever shown actual numbers describing the problem. |
I suspect ;) I will try with this branch when I can, thanks. |
This bug is still valid? |
Difficult to know if this issue is separate or related to the login delay you get nowadays on 6.x if there are no existing characters in the DB. The OP did not say if the players had any existing characters or not, nor if this only happens with many players or also with single players. |
No answer after months, closing, if this bug is still valid open a new ticket with updated core revision. |
When 1000 players or more connects server in centos7.2 16 cores gcc builded, cpu up to 100% , many threads are in this state, maybe its a deadlock, and the server cannot send and read data any more. So I think the asio thread model has some bugs.
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If I have about 600 players, there is no any problem. @Aokromes |
Hi.
When 20-30 players tried to login at the same time, everyone and also the next players who try still locked at "Connected" for few minutes (sometime more than 45 minutes...).
No problem with a small number of players.
TC Rev. : b2d596b
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