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Description:
Rogue finishing moves only have one effect independent of combo points (cp) Current behaviour: (Tell us what happens.)
Rogue finishing moves will consume and perform the effect of one cp regardless of the number of combo points the player has. Tested on rupture, eviscerate, envenom, run through. Expected behaviour: (Tell us what should happen instead.)
If player has 5 cp and uses finishing move, 5 cp will be consumed and the effect determined by 5 cp will be performed. If the player has 4 cp and uses a finishing move 4 cp will be consumed and the 4 cp effect will occur. Etc. Steps to reproduce the problem:
Description:
Rogue finishing moves only have one effect independent of combo points (cp)
Current behaviour: (Tell us what happens.)
Rogue finishing moves will consume and perform the effect of one cp regardless of the number of combo points the player has. Tested on rupture, eviscerate, envenom, run through.
Expected behaviour: (Tell us what should happen instead.)
If player has 5 cp and uses finishing move, 5 cp will be consumed and the effect determined by 5 cp will be performed. If the player has 4 cp and uses a finishing move 4 cp will be consumed and the 4 cp effect will occur. Etc.
Steps to reproduce the problem:
Branch(es): 3.3.5 / master (Tell us which branch(es) this issue affects.)
master
TC rev. hash/commit:
9b006e5
TDB version:
https://github.com/TrinityCore/TrinityCore/releases/tag/TDB703.00
Operating system:
windows 8.1
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