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Compile 2nd Time after Update
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(3927): error C2065: 'm_cast_count': undeclared identifier
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(4028): error C2065: 'm_cast_count': undeclared identifier
17>LINK : fatal error LNK1181: cannot open input file '..\game\Release\game.lib'
18>------ Build started: Project: ALL_BUILD, Configuration: Release x64 ------
18> Building Custom Rule F:/Trinty Sourcecode/TrinityCoreLegion/TrinityCore/CMakeLists.txt
18> CMake does not need to re-run because F:\Trinty Sourcecode\TrinityCoreLegion\Build\CMakeFiles\generate.stamp is up-to-date.
19>------ Skipped Build: Project: INSTALL, Configuration: Release x64 ------
19>Project not selected to build for this solution configuration
========== Build: 16 succeeded, 2 failed, 0 up-to-date, 1 skipped ==========
Both time with cleaned build Folder. 13/01/2017
TAABOY Expected behaviour: (Tell us what should happen instead.)
Steps to reproduce the problem:
Branch(es): 3.3.5 / master (Tell us which branch(es) this issue affects.)
Master TC rev. hash/commit: e2596af TDB version:
7.03 Operating system:
Windows 10
MS Visual Studio 15 //: # (This template is for problem reports. For other types of report, edit it accordingly.) //: # (If this is a crash report, include the crashlog with https://gist.github.com/) //: # (For fixes containing C++, create a Pull Request.)
The text was updated successfully, but these errors were encountered:
Description:
Compile Error Latest Commit (e2596af )
Current behaviour: (Tell us what happens.)
Compile 1st Try after update
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(3927): error C2065: 'm_cast_count': undeclared identifier
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(4028): error C2065: 'm_cast_count': undeclared identifier
Compile 2nd Time after Update
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(3927): error C2065: 'm_cast_count': undeclared identifier
14>F:\Trinty Sourcecode\TrinityCoreLegion\TrinityCore\src\server\game\Spells\Spell.cpp(4028): error C2065: 'm_cast_count': undeclared identifier
17>LINK : fatal error LNK1181: cannot open input file '..\game\Release\game.lib'
18>------ Build started: Project: ALL_BUILD, Configuration: Release x64 ------
18> Building Custom Rule F:/Trinty Sourcecode/TrinityCoreLegion/TrinityCore/CMakeLists.txt
18> CMake does not need to re-run because F:\Trinty Sourcecode\TrinityCoreLegion\Build\CMakeFiles\generate.stamp is up-to-date.
19>------ Skipped Build: Project: INSTALL, Configuration: Release x64 ------
19>Project not selected to build for this solution configuration
========== Build: 16 succeeded, 2 failed, 0 up-to-date, 1 skipped ==========
Both time with cleaned build Folder. 13/01/2017
TAABOY
Expected behaviour: (Tell us what should happen instead.)
Steps to reproduce the problem:
Branch(es): 3.3.5 / master (Tell us which branch(es) this issue affects.)
Master
TC rev. hash/commit:
e2596af
TDB version:
7.03
Operating system:
Windows 10
MS Visual Studio 15
//: # (This template is for problem reports. For other types of report, edit it accordingly.)
//: # (If this is a crash report, include the crashlog with https://gist.github.com/)
//: # (For fixes containing C++, create a Pull Request.)
The text was updated successfully, but these errors were encountered: