New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Kologarn arms issue #20889
Comments
@Keader - is this separate issue needed, or is it covered somewhere else? |
Respawn issue fixed in 551d055 But he should despawn both arms when he die. |
Try something like: https://gist.github.com/Keader/338f143ee38da560649c248c4a7de9c3 |
Tried with the above gist, had to add the following to the bottom of EnterEvadeMode for the arms to respawn correctly on a wipe:
New issue with said gist and above edit though, is on reset the right arm incorrectly spawns "rubble" that is only supposed to spawn on a player kill of said arm. |
if i remember right, when he die with arms, should spawn rubble, but they get despawn... |
@Keader you mean after the fight is done? iirc that happens on retail but doesn't seem intended (they despawn very shortly after that) |
After the fight is over seems to work perfectly after the above edits, the arms and the rubble despawn like it should, it's just the rubble not despawning after a wipe |
Problem is the arms are not added to SummonList for some reason, so they don't despawn on wipe/death. |
Just do something like this |
Instead of all of the above edits or in addition to? |
should work instead of what Keader posted |
Alright, I'll test it as soon as I get home from work and will post back |
Alrighty, tested the above edit, and while it seems to work where the arms are no longer double spawned on wipes, and no longer spawn adds when the raid wipes, another issue appears. After said wipe, the arms are "resummoned" but they do not seem to actually do anything at all on the next attempt at the boss, almost as if they do not enter combat when the boss does and as if they are unlinked if that makes sense. |
Weird, that functionality was not touched, I may take a look when I have time, I'm planning rewriting kologarn when I have time so I may as well post it here as PR, but not promising anything. |
yeah @lachtanek #MakeUlduarGreat ~~~Again~~~ xD
Good to know
Yes, after fight is done |
@Keader I don't like the 'again' part, just #MakeUlduarGreat, or was it ever great on TC? :) |
With these changes it seems like after a wipe the raid becomes inaccessible. It seems like it does not properly close combat after a wipe. Other then that, it works really well! |
Many arms! Handle it! OT: The problem is not summonlist as this should be handled by vehicle accesories system instead of BossAI |
Description:
When the wipe happens to Kologarn, the arms should respawn only if dead.
Current behaviour:
Arms spawn no matter what when you die to Kologarn. This means if you wipe 5 times, you'll get 10 arms.
Expected behaviour:
When the wipe happens to Kologarn, the arms should respawn only if dead.
Steps to reproduce the problem:
Branch(es): 3.3.5
TrinityCore rev. 7fd8603+ 2017-11-16 18:35:58 +0100
TDB version: CHANGEME Version of the TrinityCore database
TDB 61
Operating system: Windows 10
The text was updated successfully, but these errors were encountered: