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speed when dazed on vehicles #2113
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I can confirm, this often happens in Trial of the Champions |
vehicles should not be able to be dazed. |
The-Game: and really no vehicles? Remember that there are creatures with vehicleid, for example this one http://www.wowhead.com/npc=27131/grizzly-bear Anyway this worked for me for the original problem -- AT: make mounts immune to dazed
UPDATE creature_template SET mechanic_immune_mask=mechanic_immune_mask|0x04000000 WHERE entry IN (33531,33782); -- Campaign Warhorse, Argent Warhorse |
they should only be immuned to daze as vehicles? maybe the creature itself wouldnt be immune to daze. |
Must be fixed with cb9dd9b. |
rev: ebc9ead
Enter a vehicle, for example http://www.wowhead.com/npc=33531 . You move with the speed set in DB (in this case 200%, 14/7). Run into pack of mobs. Your vehicle get dazed, speed is reduced to 50% of run speed (3,5/7). After few seconds the Dazed debuff fades and the speed changes to 100% (7/7).
I don't know whether it should be possible to daze vehicles, but if yes, then 1. the speed should be reduced to 50% (or whatewer the reduction is) of its original speed speed, not normal run speed. 2. And after the debuff fades, original speed should be restored, not changed to 100% run speed.
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