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speed when dazed on vehicles #2113

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Tassader opened this issue Jun 25, 2011 · 5 comments
Closed

speed when dazed on vehicles #2113

Tassader opened this issue Jun 25, 2011 · 5 comments

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@Tassader
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rev: ebc9ead

Enter a vehicle, for example http://www.wowhead.com/npc=33531 . You move with the speed set in DB (in this case 200%, 14/7). Run into pack of mobs. Your vehicle get dazed, speed is reduced to 50% of run speed (3,5/7). After few seconds the Dazed debuff fades and the speed changes to 100% (7/7).

I don't know whether it should be possible to daze vehicles, but if yes, then 1. the speed should be reduced to 50% (or whatewer the reduction is) of its original speed speed, not normal run speed. 2. And after the debuff fades, original speed should be restored, not changed to 100% run speed.

@Mark07-
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Mark07- commented Jun 25, 2011

I can confirm, this often happens in Trial of the Champions

@The-Game
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vehicles should not be able to be dazed.

@Tassader
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Tassader commented Jul 6, 2011

The-Game: and really no vehicles? Remember that there are creatures with vehicleid, for example this one http://www.wowhead.com/npc=27131/grizzly-bear

Anyway this worked for me for the original problem

-- AT: make mounts immune to dazed
UPDATE creature_template SET mechanic_immune_mask=mechanic_immune_mask|0x04000000 WHERE entry IN (33531,33782); -- Campaign Warhorse, Argent Warhorse

@Star-lion
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they should only be immuned to daze as vehicles? maybe the creature itself wouldnt be immune to daze.

@Aokromes
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Must be fixed with cb9dd9b.

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