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[3.3.5] Player pet teleportation issue #21549

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ghost opened this issue Mar 3, 2018 · 5 comments
Open

[3.3.5] Player pet teleportation issue #21549

ghost opened this issue Mar 3, 2018 · 5 comments

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@ghost
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ghost commented Mar 3, 2018

Description:

Teleportation bug.

Current behaviour:

In Eversong Woods at the Duskwither Grounds when you use the Orb of Translocation it teleports you to the Duskwither Spire but your summoned Pet, Minion or Companion does not teleport with you, however it will teleport back down to the Duskwither Grounds with you if you summon it at the Duskwither Spire.

Expected behaviour:

Your summoned Pet, Minion or Companion should teleport to the Duskwither Spire with you.

Steps to reproduce the problem:

  1. Go to Duskwither Spires.
  2. Have a summoned Pet, Minior or Companion.
  3. Teleport to the Duskwither Spire using the Orb of Translocation.

Branch(es):

3.3.5a

TC rev. hash/commit:

TrinityCore rev. ad79631 2018-03-02 02:57:23 -0300 (3.3.5 branch) (Win64, RelWithDebInfo, Static)

TDB version: The latest. :-)

Operating system: Windows 10

Note: This bug was reported by a player of mine, I have gone and confirmed this is a bug.

@ghost ghost changed the title [Low Priority] Bug Report #1 [Low Priority] Bug Report Mar 3, 2018
@ghost ghost changed the title [Low Priority] Bug Report [3.3.5] Player pet teleportation issue Mar 3, 2018
@ghost
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ghost commented Mar 3, 2018

TrinityCore rev. ad79631 2018-03-02 02:57:23 -0300 (3.3.5 branch) (Win64, Release, Static)

I get a slightly different result, although I would say there is a bug of some sort in the Duskwither Spire orbs of translocation: my character gets teleported directly without using the gameobject, it is enough to step on to the gameobject or walk very close to the gameobject (normal in-game usage distance). This happens on both of the orbs, enter to and exit from Duskwither Spire. I wonder if there is an external trigger here or if the gameobject has been redefined to trigger on player presence instead of player cursor usage.

Regarding pet being teleported with the player: my hunter pet was not immediately present (or at least not visible to me), but as soon as I had crossed the first floor and began walking the steps up to the second floor, my pet appeared (catching up with me to attack any nearby hostile mobs). So I can't quite confirm your issue, other than to say that a hunter pet does not get teleported directly to the side of the player, but may appear somewhat late after starting to move.

@ghost
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ghost commented Mar 3, 2018

Is it worth me asking the player what class he was and what exactly he did?

I get my players to report suspected bugs using the ticket system, helps in a way I guess?

@ghost
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ghost commented Mar 4, 2018

Would be helpful if you investigated the issue personally to be able to describe the issue from a firsthand perspective.

@Jinnaix
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Jinnaix commented Aug 28, 2020

Still valid as of bf8b349

There are 2 Orbs in this case:
The one teleporting you UP, lets call it:
A) https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?object=180911
Casts Serverside spell -> https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?spell=34448
That is linked to --> https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?spell=26566
That has a entry in spell_area table for the location

The one teleporting you DOWN, lets call it:
B) https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?object=180912
Casts Serverside spell -> https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?spell=34452
That is linked to --> https://tcubuntu.northeurope.cloudapp.azure.com/aowow/?spell=26572
That has a entry in spell_area table for the location

I dont know why B takes pets with you (it really does, tested with warlock), while A doesnt.
Both gobs can be used, but getting really close to them also trigger the teleporting action.
I couldnt find out what exactly is doing this, there is no area trigger involved (at least none that i could identify), there is no c++ script doing this and no smartgameobjectai involved either.

If anything, this is a super minor small bug, because your pet/guardian will just climb up trough the air if you wait a while. But i would like to know how the teleport action on being close enough to the gameobject is handled.

@Jildor
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Jildor commented Aug 28, 2020

maybe related with: #23325 about teleport in same map

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