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[3.3.5] ICC / Lich King: Harvest Soul #22883

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TheWinchesters opened this issue Dec 24, 2018 · 9 comments
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[3.3.5] ICC / Lich King: Harvest Soul #22883

TheWinchesters opened this issue Dec 24, 2018 · 9 comments

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@TheWinchesters
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Description:
Harvest Soul (https://www.wowhead.com/spell=68980/harvest-soul ): [...] If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured.
Harvest Souls ( https://www.wowhead.com/spell=73654/harvest-souls): [...] If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured. Heroic mode only.

Current behaviour:
All characters die for fall damage.
Gooyeth commented about this here, saying that caused the problem: #21888

Expected behaviour:
Character/s should enter the frostmourne.

Steps to reproduce the problem:

  1. .go xyz 529.302 -2124.49 840.857 631
  2. .npc add temp 36598

Branch: 3.3.5
TC rev. hash/commit: afdbc5f
Operating system: Win 8.1

@ccrs
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ccrs commented Dec 25, 2018

I have to say I never did any test to check the relation of the PR and this issue

@Keader
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Keader commented Dec 25, 2018

basic structure changes, nothing behavioural

Nothing change in behavior, how can be the cause ccrs? '-'

@ghost
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ghost commented Dec 25, 2018

Easy mistake to make, especially if you think that nothing in a PR will affect something else. He did include "[NEEDS TESTING]" in the PR title, though. Whether that was his way of asking others for testing, or implying that he himself was going to test it, is a different question.

@ccrs
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ccrs commented Dec 26, 2018

well, it was a complete re-implementation and this is the only known open related issue 💃

fine debugging is necessary to truly know what is going on here

@TheWinchesters
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Weird thing:
.go xyz 10093.84 -6906.91 1.374 530
Swim in north direction
At some point, character dies. Reason: Fall

@TheWinchesters
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Update:
If you try this with gm visible off, there is no vehicle, no animation for the character but he enters the Frostmourne.
Not sure if the problem is the vehicle or if this means something else.

@ghost
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ghost commented Feb 8, 2019

interesting point. I don't know either, but maybe there could be a phasing issue with the vehicle?

@sirikfoll
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When it was working, you would receive all the packets related to leaving the vehicle first and then the ones from the teleport,
what happens now is the opposite

@Killyana
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Killyana commented Apr 3, 2020

Cannot reproduce in rev. bd64dee

@Killyana Killyana closed this as completed Apr 3, 2020
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