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The little npcs in from of "Artruis the Heartless" use a spawn event to set the npc and cast "Tomb of the Heartless" on self (ice block)
check you combat log:
Zepik le chasseur de gorloc DAMAGE_SHIELD_MISSED_EVADE Ferveur de Zepik Zepik le chasseur de gorloc.
Zepik le chasseur de gorloc DAMAGE_SHIELD_MISSED_EVADE Tombeau du Sans-coeur Zepik le chasseur de gorloc.
Zepik le chasseur de gorloc lance Tombeau du Sans-coeur.
Jaloot DAMAGE_SHIELD_MISSED_EVADE Tombeau du Sans-coeur Jaloot.
Jaloot lance Tombeau du Sans-coeur.
Tombeau du Sans-coeur |2 Jaloot s'efface |2 Jaloot.
Jaloot gagne Tombeau du Sans-coeur |2 Jaloot.
Tombeau du Sans-coeur |2 Zepik le chasseur de gorloc s'efface |2 Zepik le chasseur de gorloc.
Zepik le chasseur de gorloc gagne Tombeau du Sans-coeur |2 Zepik le chasseur de gorloc.
Zepik le chasseur de gorloc lance Tombeau du Sans-coeur.
Jaloot lance Tombeau du Sans-coeur.
This DAMAGE_SHIELD_MISSED_EVADE happen when a npc get hit by a spell on evade state.
Description:
We have 2 npcs "A" and "B", they are aggressive to each other, if I start the server they will engage combat.
NPC "A" get a script that will be executed on spawn (SMART_EVENT_RESPAWN) it will add the unit_flag immune to npc and cast a cosmetic spell.
Current behavior:
The actual sequence:
Expected behavior:
Expected sequence:
Notice that this happen only when the server starts, not when the npc respawn.
Steps to reproduce the problem:
We have an example
This DAMAGE_SHIELD_MISSED_EVADE happen when a npc get hit by a spell on evade state.
Branch(es): 3.3.5
TC rev. hash/commit: rev. 67d9d04
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