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In Heroic Ahn'kahet, the 2nd boss (Prince Taldaram) casts flame spheres one after another without pause and the spheres do way to much damage (each orb around 600 damage per second).
The final boss summons too many avatars, but they do way to much damage also.
We went with 5 people into this instance, itemlevel at approx. 190 each - and we were roasted in just two seconds...
Expected behaviour:
Prince Taldaram is not supposed to cast flame orbs one after another without a small pause and they are supposed to do less damage.
The final boss is supposed to summon only four adversaries, and they should do less damage.
Just enter the instance and try it on the latest build...
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. 7c6ee03+ 2021-06-07 00:32:57 +0300 (HEAD branch) (Unix, RelWithDebInfo, Dynamic)
Using SSL version: OpenSSL 1.1.1d 10 Sep 2019 (library: OpenSSL 1.1.1d 10 Sep 2019)
Using Boost version: 1.67.0
Using MySQL version: 100327
Using CMake version: 3.13.4
Compiled on: Linux 4.19.0-16-amd64
Automatic database updates are disabled for all databases!
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in /home/wow/server/data/maps. Total size: 291014951 bytes
vmaps directory located in /home/wow/server/data/vmaps. Total size: 657797442 bytes
mmaps directory located in /home/wow/server/data/mmaps. Total size: 1961820680 bytes
Using enUS DBC Locale as default. All available DBC locales: enUS
Using World DB: TDB 335.21051
Operating system:
Linux Debian 10
The text was updated successfully, but these errors were encountered:
We tested the issue in accordance to youtube guide videos - damage and frequency of ticks seems to be okay-ish - the cast frequency however is way too fast. Analysis of DeadlyBossMods shows a cast frequency of around 17s, while it is much lower in core.
Description:
In Heroic Ahn'kahet, the 2nd boss (Prince Taldaram) casts flame spheres one after another without pause and the spheres do way to much damage (each orb around 600 damage per second).
The final boss summons too many avatars, but they do way to much damage also.
We went with 5 people into this instance, itemlevel at approx. 190 each - and we were roasted in just two seconds...
Expected behaviour:
Prince Taldaram is not supposed to cast flame orbs one after another without a small pause and they are supposed to do less damage.
The final boss is supposed to summon only four adversaries, and they should do less damage.
Steps to reproduce the problem:
https://de.wowhead.com/npc=29308/prinz-taldaram
https://www.wowhead.com/npc=29311/herald-volazj
Just enter the instance and try it on the latest build...
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. 7c6ee03+ 2021-06-07 00:32:57 +0300 (HEAD branch) (Unix, RelWithDebInfo, Dynamic)
Using SSL version: OpenSSL 1.1.1d 10 Sep 2019 (library: OpenSSL 1.1.1d 10 Sep 2019)
Using Boost version: 1.67.0
Using MySQL version: 100327
Using CMake version: 3.13.4
Compiled on: Linux 4.19.0-16-amd64
Automatic database updates are disabled for all databases!
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in /home/wow/server/data/maps. Total size: 291014951 bytes
vmaps directory located in /home/wow/server/data/vmaps. Total size: 657797442 bytes
mmaps directory located in /home/wow/server/data/mmaps. Total size: 1961820680 bytes
Using enUS DBC Locale as default. All available DBC locales: enUS
Using World DB: TDB 335.21051
Operating system:
Linux Debian 10
The text was updated successfully, but these errors were encountered: