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If you make a spawn group and put members inside a pool, once the spawn group is activated it will spawn every member and ignore the pooling.
Adding the support for pooling will allow us to randomize entities inside the spawngroup and make quests like "triage" https://www.wowhead.com/wotlk/quest=6624/triagehttps://www.youtube.com/watch?v=TdMOERz3pAs easy to script.
Expected behaviour
Spawn Group must respect the pooling instead spawning all members.
Notice in each spot there's 3 spawns on top of each other instead of 1 (in each spot there's 3 pooled spawns)
Note: After a while when npcs start dying only one npc will respawn at once, so only the initial spawn call must be fixed.
Description
If you make a spawn group and put members inside a pool, once the spawn group is activated it will spawn every member and ignore the pooling.
Adding the support for pooling will allow us to randomize entities inside the spawngroup and make quests like "triage" https://www.wowhead.com/wotlk/quest=6624/triage https://www.youtube.com/watch?v=TdMOERz3pAs easy to script.
Expected behaviour
Spawn Group must respect the pooling instead spawning all members.
Steps to reproduce the problem
Note: After a while when npcs start dying only one npc will respawn at once, so only the initial spawn call must be fixed.
Branch
3.3.5
TC rev. hash/commit
Rev. d3a38dc
Operating system
Windows 11 x64
Custom changes
None
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