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I noticed this for some quite some time now, when you first open the loot window on a fresh killed creature (important) client will "freeze" a bit, but if you close window and reopen on same creature it won't occur.
Not sure if increased drop config affect this or not.
Expected behaviour
Maybe client not "freeze" at all.
Steps to reproduce the problem
go and kill any npc that have some loot for example .go c id 30250
open loot window
notice
Description
I noticed this for some quite some time now, when you first open the loot window on a fresh killed creature (important) client will "freeze" a bit, but if you close window and reopen on same creature it won't occur.
Not sure if increased drop config affect this or not.
Expected behaviour
Maybe client not "freeze" at all.
Steps to reproduce the problem
go and kill any npc that have some loot for example .go c id 30250
open loot window
notice
Branch
3.3.5
TC rev. hash/commit
93daeae
Operating system
Windows 11 x64
Custom changes
Passive anticheat
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