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level.rs
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level.rs
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//! Functions related to spawning levels.
use crate::{
app::{
LdtkEntity, LdtkEntityMap, LdtkIntCellMap, PhantomLdtkEntity, PhantomLdtkEntityTrait,
PhantomLdtkIntCell, PhantomLdtkIntCellTrait,
},
assets::{LdtkLevel, TilesetMap},
components::*,
ldtk::{
EntityDefinition, EnumTagValue, LayerDefinition, LayerInstance, LevelBackgroundPosition,
TileCustomMetadata, TileInstance, TilesetDefinition, Type,
},
resources::{IntGridRendering, LdtkSettings, LevelBackground},
tile_makers::*,
utils::*,
};
use bevy::{prelude::*, render::render_resource::*};
use bevy_ecs_tilemap::{
map::{
TilemapGridSize, TilemapId, TilemapSize, TilemapSpacing, TilemapTexture, TilemapTileSize,
},
tiles::{TilePos, TileStorage},
TilemapBundle,
};
use std::collections::{HashMap, HashSet};
use thiserror::Error;
#[derive(Error, Debug)]
enum BackgroundImageError {
#[error("background image handle not loaded into the image assets store")]
ImageNotLoaded,
}
fn background_image_sprite_sheet_bundle(
images: &Assets<Image>,
texture_atlases: &mut Assets<TextureAtlas>,
background_image_handle: &Handle<Image>,
background_position: &LevelBackgroundPosition,
level_height: i32,
transform_z: f32,
) -> Result<SpriteSheetBundle, BackgroundImageError> {
if let Some(background_image) = images.get(background_image_handle) {
// We need to use a texture atlas to apply the correct crop to the image
let tile_size = Vec2::new(
background_image.texture_descriptor.size.width as f32,
background_image.texture_descriptor.size.height as f32,
);
let mut texture_atlas = TextureAtlas::new_empty(background_image_handle.clone(), tile_size);
let min = Vec2::new(
background_position.crop_rect[0],
background_position.crop_rect[1],
);
let size = Vec2::new(
background_position.crop_rect[2],
background_position.crop_rect[3],
);
let max = min + size;
let crop_rect = Rect { min, max };
texture_atlas.textures.push(crop_rect);
let texture_atlas_handle = texture_atlases.add(texture_atlas);
let scale = background_position.scale;
let scaled_size = size * scale;
let top_left_translation =
ldtk_pixel_coords_to_translation(background_position.top_left_px, level_height);
let center_translation =
top_left_translation + (Vec2::new(scaled_size.x, -scaled_size.y) / 2.);
Ok(SpriteSheetBundle {
texture_atlas: texture_atlas_handle,
transform: Transform::from_translation(center_translation.extend(transform_z))
.with_scale(scale.extend(1.)),
..Default::default()
})
} else {
Err(BackgroundImageError::ImageNotLoaded)
}
}
pub(crate) fn tile_to_grid_coords(
tile_instance: &TileInstance,
layer_height_in_tiles: i32,
layer_grid_size: i32,
) -> GridCoords {
ldtk_pixel_coords_to_grid_coords(
IVec2::new(tile_instance.px[0], tile_instance.px[1]),
layer_height_in_tiles,
IVec2::splat(layer_grid_size),
)
}
fn insert_metadata_to_tile(
commands: &mut Commands,
tile_instance: &TileInstance,
tile_entity: Entity,
metadata_map: &HashMap<i32, TileMetadata>,
enum_tags_map: &HashMap<i32, TileEnumTags>,
) -> bool {
let mut entity_commands = commands.entity(tile_entity);
let mut metadata_inserted = false;
if let Some(tile_metadata) = metadata_map.get(&tile_instance.t) {
entity_commands.insert(tile_metadata.clone());
metadata_inserted = true;
}
if let Some(enum_tags) = enum_tags_map.get(&tile_instance.t) {
entity_commands.insert(enum_tags.clone());
metadata_inserted = true;
}
metadata_inserted
}
fn spatial_bundle_for_tiles(grid_coords: GridCoords, grid_size: i32) -> SpatialBundle {
let translation =
grid_coords_to_translation_relative_to_tile_layer(grid_coords, IVec2::splat(grid_size))
.extend(0.);
SpatialBundle::from_transform(Transform::from_translation(translation))
}
fn insert_spatial_bundle_for_layer_tiles(
commands: &mut Commands,
storage: &TileStorage,
size: &TilemapSize,
grid_size: i32,
tilemap_id: TilemapId,
) {
for x in 0..size.x {
for y in 0..size.y {
let tile_pos = TilePos { x, y };
let tile_entity = storage.get(&tile_pos);
if let Some(tile_entity) = tile_entity {
let spatial_bundle = spatial_bundle_for_tiles(tile_pos.into(), grid_size);
commands.entity(tile_entity).insert(spatial_bundle);
commands.entity(tilemap_id.0).add_child(tile_entity);
}
}
}
}
#[allow(clippy::too_many_arguments)]
fn insert_tile_metadata_for_layer(
commands: &mut Commands,
tile_storage: &TileStorage,
grid_tiles: &[TileInstance],
layer_instance: &LayerInstance,
metadata_map: &HashMap<i32, TileMetadata>,
enum_tags_map: &HashMap<i32, TileEnumTags>,
) {
for tile in grid_tiles {
let grid_coords = tile_to_grid_coords(tile, layer_instance.c_hei, layer_instance.grid_size);
let tile_entity = tile_storage.get(&grid_coords.into()).unwrap();
insert_metadata_to_tile(commands, tile, tile_entity, metadata_map, enum_tags_map);
}
}
fn layer_grid_tiles(grid_tiles: Vec<TileInstance>) -> Vec<Vec<TileInstance>> {
let mut layer = Vec::new();
let mut overflow = Vec::new();
for tile in grid_tiles {
if layer.iter().any(|t: &TileInstance| t.px == tile.px) {
overflow.push(tile);
} else {
layer.push(tile);
}
}
let mut layered_grid_tiles = vec![layer];
if !overflow.is_empty() {
layered_grid_tiles.extend(layer_grid_tiles(overflow));
}
layered_grid_tiles
}
fn tile_in_layer_bounds(tile: &TileInstance, layer_instance: &LayerInstance) -> bool {
tile.px.x >= 0
&& tile.px.y >= 0
&& tile.px.x < (layer_instance.c_wid * layer_instance.grid_size)
&& tile.px.y < (layer_instance.c_hei * layer_instance.grid_size)
}
#[allow(clippy::too_many_arguments)]
pub fn spawn_level(
ldtk_level: &LdtkLevel,
commands: &mut Commands,
asset_server: &AssetServer,
images: &mut Assets<Image>,
texture_atlases: &mut Assets<TextureAtlas>,
ldtk_entity_map: &LdtkEntityMap,
ldtk_int_cell_map: &LdtkIntCellMap,
entity_definition_map: &HashMap<i32, &EntityDefinition>,
layer_definition_map: &HashMap<i32, &LayerDefinition>,
tileset_map: &TilesetMap,
tileset_definition_map: &HashMap<i32, &TilesetDefinition>,
worldly_set: HashSet<Worldly>,
ldtk_entity: Entity,
ldtk_settings: &LdtkSettings,
) {
let level = &ldtk_level.level;
if let Some(layer_instances) = &level.layer_instances {
let mut layer_z = 0;
// creating an image to use for intgrid colors
let white_image = Image::new_fill(
Extent3d {
width: level.px_wid as u32,
height: level.px_hei as u32,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[255, 255, 255, 255],
TextureFormat::Rgba8UnormSrgb,
);
let white_image_handle = images.add(white_image);
if ldtk_settings.level_background == LevelBackground::Rendered {
let translation = Vec3::new(level.px_wid as f32, level.px_hei as f32, 0.) / 2.;
let background_entity = commands
.spawn(SpriteBundle {
sprite: Sprite {
color: level.bg_color,
custom_size: Some(Vec2::new(level.px_wid as f32, level.px_hei as f32)),
..default()
},
transform: Transform::from_translation(translation),
..default()
})
.id();
commands.entity(ldtk_entity).add_child(background_entity);
layer_z += 1;
// Spawn background image
if let (Some(background_image_handle), Some(background_position)) =
(&ldtk_level.background_image, &level.bg_pos)
{
match background_image_sprite_sheet_bundle(
images,
texture_atlases,
background_image_handle,
background_position,
level.px_hei,
layer_z as f32,
) {
Ok(sprite_sheet_bundle) => {
commands.entity(ldtk_entity).with_children(|parent| {
parent.spawn(sprite_sheet_bundle);
});
layer_z += 1;
}
Err(e) => warn!("{}", e),
}
}
}
for layer_instance in layer_instances.iter().rev() {
match layer_instance.layer_instance_type {
Type::Entities => {
commands.entity(ldtk_entity).with_children(|commands| {
for entity_instance in &layer_instance.entity_instances {
let transform = calculate_transform_from_entity_instance(
entity_instance,
entity_definition_map,
level.px_hei,
layer_z as f32,
);
// Note: entities do not seem to be affected visually by layer offsets in
// the editor, so no layer offset is added to the transform here.
let (tileset, tileset_definition) = match &entity_instance.tile {
Some(t) => (
tileset_map.get(&t.tileset_uid),
tileset_definition_map.get(&t.tileset_uid).copied(),
),
None => (None, None),
};
let predicted_worldly = Worldly::bundle_entity(
entity_instance,
layer_instance,
tileset,
tileset_definition,
asset_server,
texture_atlases,
);
if !worldly_set.contains(&predicted_worldly) {
let default_ldtk_entity: Box<dyn PhantomLdtkEntityTrait> =
Box::new(PhantomLdtkEntity::<EntityInstanceBundle>::new());
let mut entity_commands = commands.spawn_empty();
ldtk_map_get_or_default(
layer_instance.identifier.clone(),
entity_instance.identifier.clone(),
&default_ldtk_entity,
ldtk_entity_map,
)
.evaluate(
&mut entity_commands,
entity_instance,
layer_instance,
tileset,
tileset_definition,
asset_server,
texture_atlases,
);
entity_commands
.insert(SpatialBundle {
transform,
..default()
})
.insert(Name::new(entity_instance.identifier.to_owned()));
}
}
});
layer_z += 1;
}
_ => {
// The remaining layers have a lot of shared code.
// This is because:
// 1. There is virtually no difference between AutoTile and Tile layers
// 2. IntGrid layers can sometimes have AutoTile functionality
let size = TilemapSize {
x: layer_instance.c_wid as u32,
y: layer_instance.c_hei as u32,
};
let tileset_definition = layer_instance
.tileset_def_uid
.map(|u| tileset_definition_map.get(&u).unwrap());
let tile_size = match tileset_definition {
Some(tileset_definition) => TilemapTileSize {
x: tileset_definition.tile_grid_size as f32,
y: tileset_definition.tile_grid_size as f32,
},
None => TilemapTileSize {
x: layer_instance.grid_size as f32,
y: layer_instance.grid_size as f32,
},
};
let grid_size = match tileset_definition {
Some(_) => TilemapGridSize {
x: layer_instance.grid_size as f32,
y: layer_instance.grid_size as f32,
},
None => TilemapGridSize {
x: tile_size.x,
y: tile_size.y,
},
};
let spacing = match tileset_definition {
Some(tileset_definition) if tileset_definition.spacing != 0 => {
// TODO: Check that this is still an issue with upcoming
// bevy_ecs_tilemap releases
#[cfg(not(feature = "atlas"))]
{
warn!(
"Tile spacing on Tile and AutoTile layers requires the \"atlas\" feature"
);
TilemapSpacing::default()
}
#[cfg(feature = "atlas")]
{
TilemapSpacing {
x: tileset_definition.spacing as f32,
y: tileset_definition.spacing as f32,
}
}
}
_ => TilemapSpacing::default(),
};
let texture = match tileset_definition {
Some(tileset_definition) => TilemapTexture::Single(
tileset_map.get(&tileset_definition.uid).unwrap().clone(),
),
None => TilemapTexture::Single(white_image_handle.clone()),
};
let metadata_map: HashMap<i32, TileMetadata> = tileset_definition
.map(|tileset_definition| {
tileset_definition
.custom_data
.iter()
.map(|TileCustomMetadata { data, tile_id }| {
(*tile_id, TileMetadata { data: data.clone() })
})
.collect()
})
.unwrap_or_default();
let mut enum_tags_map: HashMap<i32, TileEnumTags> = HashMap::new();
if let Some(tileset_definition) = tileset_definition {
for EnumTagValue {
enum_value_id,
tile_ids,
} in tileset_definition.enum_tags.iter()
{
for tile_id in tile_ids {
enum_tags_map
.entry(*tile_id)
.or_insert_with(|| TileEnumTags {
tags: Vec::new(),
source_enum_uid: tileset_definition.tags_source_enum_uid,
})
.tags
.push(enum_value_id.clone());
}
}
}
let mut grid_tiles = layer_instance.grid_tiles.clone();
grid_tiles.extend(layer_instance.auto_layer_tiles.clone());
for (i, grid_tiles) in layer_grid_tiles(grid_tiles)
.into_iter()
// filter out tiles that are out of bounds
.map(|grid_tiles| {
grid_tiles
.into_iter()
.filter(|tile| tile_in_layer_bounds(tile, layer_instance))
.collect::<Vec<_>>()
})
.enumerate()
{
let layer_entity = commands.spawn_empty().id();
let tilemap_bundle = if layer_instance.layer_instance_type == Type::IntGrid
{
// The current spawning of IntGrid layers doesn't allow using
// LayerBuilder::new_batch().
// So, the actual LayerBuilder usage diverges greatly here
let mut storage = TileStorage::empty(size);
match tileset_definition {
Some(_) => {
set_all_tiles_with_func(
commands,
&mut storage,
size,
TilemapId(layer_entity),
tile_pos_to_tile_grid_bundle_maker(
tile_pos_to_transparent_tile_maker(
tile_pos_to_int_grid_with_grid_tiles_tile_maker(
&grid_tiles,
&layer_instance.int_grid_csv,
layer_instance.c_wid,
layer_instance.c_hei,
layer_instance.grid_size,
),
layer_instance.opacity,
),
),
);
}
None => {
let int_grid_value_defs = &layer_definition_map
.get(&layer_instance.layer_def_uid)
.expect("Encountered layer without definition")
.int_grid_values;
match ldtk_settings.int_grid_rendering {
IntGridRendering::Colorful => {
set_all_tiles_with_func(
commands,
&mut storage,
size,
TilemapId(layer_entity),
tile_pos_to_tile_grid_bundle_maker(
tile_pos_to_transparent_tile_maker(
tile_pos_to_int_grid_colored_tile_maker(
&layer_instance.int_grid_csv,
int_grid_value_defs,
layer_instance.c_wid,
layer_instance.c_hei,
),
layer_instance.opacity,
),
),
);
}
IntGridRendering::Invisible => {
set_all_tiles_with_func(
commands,
&mut storage,
size,
TilemapId(layer_entity),
tile_pos_to_tile_grid_bundle_maker(
tile_pos_to_transparent_tile_maker(
tile_pos_to_tile_if_int_grid_nonzero_maker(
tile_pos_to_invisible_tile,
&layer_instance.int_grid_csv,
layer_instance.c_wid,
layer_instance.c_hei,
),
layer_instance.opacity,
),
),
);
}
}
}
}
if i == 0 {
for (i, value) in layer_instance
.int_grid_csv
.iter()
.enumerate()
.filter(|(_, v)| **v != 0)
{
let grid_coords = int_grid_index_to_grid_coords(
i,
layer_instance.c_wid as u32,
layer_instance.c_hei as u32,
).expect("int_grid_csv indices should be within the bounds of 0..(layer_width * layer_height)");
let tile_entity = storage.get(&grid_coords.into()).unwrap();
let mut entity_commands = commands.entity(tile_entity);
let default_ldtk_int_cell: Box<dyn PhantomLdtkIntCellTrait> =
Box::new(PhantomLdtkIntCell::<IntGridCellBundle>::new());
ldtk_map_get_or_default(
layer_instance.identifier.clone(),
*value,
&default_ldtk_int_cell,
ldtk_int_cell_map,
)
.evaluate(
&mut entity_commands,
IntGridCell { value: *value },
layer_instance,
);
}
}
if !(metadata_map.is_empty() && enum_tags_map.is_empty()) {
insert_tile_metadata_for_layer(
commands,
&storage,
&grid_tiles,
layer_instance,
&metadata_map,
&enum_tags_map,
);
}
TilemapBundle {
grid_size,
size,
spacing,
storage,
texture: texture.clone(),
tile_size,
..default()
}
} else {
let tile_bundle_maker = tile_pos_to_tile_grid_bundle_maker(
tile_pos_to_transparent_tile_maker(
tile_pos_to_tile_maker(
&grid_tiles,
layer_instance.c_hei,
layer_instance.grid_size,
),
layer_instance.opacity,
),
);
// When we add metadata to tiles, we need to add additional
// components to them.
// This can't be accomplished using LayerBuilder::new_batch,
// so the logic for building layers with metadata is slower.
let mut storage = TileStorage::empty(size);
set_all_tiles_with_func(
commands,
&mut storage,
size,
TilemapId(layer_entity),
tile_bundle_maker,
);
if !(metadata_map.is_empty() && enum_tags_map.is_empty()) {
insert_tile_metadata_for_layer(
commands,
&storage,
&grid_tiles,
layer_instance,
&metadata_map,
&enum_tags_map,
);
}
TilemapBundle {
grid_size,
size,
spacing,
storage,
texture: texture.clone(),
tile_size,
..default()
}
};
insert_spatial_bundle_for_layer_tiles(
commands,
&tilemap_bundle.storage,
&tilemap_bundle.size,
layer_instance.grid_size,
TilemapId(layer_entity),
);
// Tile positions are anchored to the center of the tile.
// Applying this adjustment to the layer places the bottom-left corner of
// the layer at the origin of the level.
// Making this adjustment at the layer level, as opposed to using the
// tilemap's default positioning, ensures all layers have the same
// bottom-left corner placement regardless of grid_size.
let tilemap_adjustment = Vec3::new(
layer_instance.grid_size as f32,
layer_instance.grid_size as f32,
0.,
) / 2.;
let layer_offset = Vec3::new(
layer_instance.px_total_offset_x as f32,
-layer_instance.px_total_offset_y as f32,
layer_z as f32,
);
commands
.entity(layer_entity)
.insert(tilemap_bundle)
.insert(SpatialBundle::from_transform(Transform::from_translation(
layer_offset + tilemap_adjustment,
)))
.insert(LayerMetadata::from(layer_instance))
.insert(Name::new(layer_instance.identifier.to_owned()));
commands.entity(ldtk_entity).add_child(layer_entity);
layer_z += 1;
}
}
}
}
}
}