You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The ldtk-1.0 branch is being developed to support the first major release of LDtk. This issue is intended to track new features that may need support, bugs that need fixing, design considerations, etc:
Required:
LDtk 1.0 files load
ldtk types updated
new field instances (entity refs, tiles) supported
decent solution for using entity refs to create relational components spun off into its own issue "relations" feature #70
examples/sample files updated
Use iids instead of uids wherever applicable
multi-worlds doesn't break plugin
Bonus points:
Support for entity instances using field instance tiles for display
more comprehensive multi-worlds support
parallax layers support (not sure how this would even factor into the api, so maybe best to leave to the user)
nine-slice entity display
hot reloading for external levels (seems like it'll work now) Hot reloading for external levels #1 It won't really work after all, though you can save twice as a workaround
The text was updated successfully, but these errors were encountered:
Trouv
added this to the
bevy_ecs_ldtk 0.3.0 milestone
Apr 2, 2022
It's not all done yet but it's basically working on the ldtk-1.0 branch now if you want to change your Cargo.toml to use it. I'm not gonna cut a new release with 1.0 support until bevy 0.7 and bevy_ecs_tilemap 0.6 come out since that's right around the corner, theoretically.
The
ldtk-1.0
branch is being developed to support the first major release of LDtk. This issue is intended to track new features that may need support, bugs that need fixing, design considerations, etc:Required:
decent solution for using entity refs to create relational componentsspun off into its own issue "relations" feature #70Bonus points:
hot reloading for external levels (seems like it'll work now) Hot reloading for external levels #1It won't really work after all, though you can save twice as a workaroundThe text was updated successfully, but these errors were encountered: