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Implement Physical Adversarial Textures #1326

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beat-buesser opened this issue Sep 29, 2021 · 1 comment · Fixed by #1430
Closed

Implement Physical Adversarial Textures #1326

beat-buesser opened this issue Sep 29, 2021 · 1 comment · Fixed by #1430
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enhancement New feature or request
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@beat-buesser
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We would like to implement "Physical Adversarial Textures" that can be used as attack or defense against object trackers like GOTURN.

Paper link: https://arxiv.org/abs/1904.11042

@beat-buesser beat-buesser added the enhancement New feature or request label Sep 29, 2021
@beat-buesser beat-buesser added this to Issues open in ART 1.9.0 via automation Sep 29, 2021
@beat-buesser beat-buesser added this to the ART 1.9.0 milestone Sep 29, 2021
@beat-buesser
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This work will be on branch development_object_tracking_attack.

@beat-buesser beat-buesser self-assigned this Oct 7, 2021
@beat-buesser beat-buesser linked a pull request Oct 11, 2021 that will close this issue
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@beat-buesser beat-buesser moved this from Issues open to Issues in progress in ART 1.9.0 Oct 11, 2021
@beat-buesser beat-buesser linked a pull request Dec 6, 2021 that will close this issue
12 tasks
@beat-buesser beat-buesser moved this from Issues in progress to Issues closed in ART 1.9.0 Dec 10, 2021
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