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Temporarily override player-placed light blocks instead of ignoring them #28

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EyatMC opened this issue May 5, 2024 · 1 comment
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feature request New feature or request

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@EyatMC
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EyatMC commented May 5, 2024

Is your feature request related to a problem? Please describe.

Datapack does not work on lightblocks that are already set

2024-05-05.16-31-29.mp4

Describe the feature you'd like

The datapack's light should be activated even if there is already a lightblock set there.

Describe alternatives you've considered

No response

Additional context

No response

@Tschipcraft Tschipcraft added the feature request New feature or request label May 6, 2024
@Tschipcraft
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Thanks for the feature request. This is the result of the fix for #7, but additional logic could very well be implemented to replace and set back already placed light blocks.

@Tschipcraft Tschipcraft changed the title light activation Temporarily override player-placed light blocks instead of ignoring them May 24, 2024
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