-
-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
1.20.1 Custom-head mobs not burning #6
Comments
This feature is currently only in the GitHub repo and not yet distributed to GitHub releases, Modrinth, etc. |
Oh i see, i thought it had already been built out/released, my bad! |
I plan on releasing it tomorrow actually. Funny story, Modrinth actually inspired me to build the mod versions myself. I haven't updated the GitHub workflow yet, so you sadly can't build the data pack yourself right now. |
Oh sweet, not long then. I also managed to use the pack in its current form to test, just removed everything aside from the data folder, licences, etc. Thanks for the quick responses, ill close this issue off now! |
Describe the bug
Custom-headed mobs are currently not burning in daylight. This is a duplicate of #3 , however it appears to be broken currently. This is using the mod version
Steps to reproduce
Load more-mobs
Spawn zombies in the daylight
Custom-head zombies will not burn
Expected behavior
Custom-head zombies will not burn
Additional context
Having a setting for this would be great, with it defaulted to on
The text was updated successfully, but these errors were encountered: