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3.7.3.md

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AoA Changelog

Version

3.7.3

Release Date

12th January 2024


New Additions

Recipes

  • Added Imbuing Recipes1:
    • Swift Sneak
      • 1
      • 2
      • 3
      • 4
    • Soul Speed
      • 1
      • 2
      • 3
    • Riptide
      • 1
      • 2
      • 3
      • 4
    • Quick Charge
      • 1
      • 2
      • 3
      • 4
    • Piercing
      • 1
      • 2
      • 3
      • 4
      • 5
    • Multishot
    • Loyalty
      • 1
      • 2
      • 3
      • 4
    • Impaling
      • 1
      • 2
      • 3
      • 4
      • 5
      • 6
    • Channeling

Changes

Blocks

  • Webbed Cocoons in natural Attercopus Nests will spawn Attercopii randomly
  • Cocoons can now be placed in cobweb and will become automatically webbed

Entities

  • Disabled Undead Herald's villager sounds2
  • Adjusted melee hit range of AoA mobs3
  • Reduced Attercopus' fall damage further

Worldgen

  • Increased the amount of Cocoons that spawn in Attercopus Nests
  • Added Frogs to Precasian Rivers & Jungles4
  • Attercopus Nests now spawn Cocoons in their webbed form

Other

  • Moved the remainder of the forge-branded tags to neoforge
  • Converted more locale lines to namespaced format
  • Changed scalable skill abilities to start at 0% rather than 1% progress
  • Adjusted Explosive Idol and Nethengeic Callstone's tooltip5
  • Prevented L'Borean's portal from spawning on the roof, and gave it a bubble
  • Adjusted how the sky renders in L'Borean

Bug Fixes

  • Fixed the Nostalgia Trip advancement pointing to Precasian Lotto Hovel
  • Fixed the Biome Modifiers not running due to being forge-branded
  • Fixed Multipart entities not being attackable6
  • Fixed Reef Staff griefing Nowhere7
  • Fixed a Precasia worldgen crash8
  • Fixed Infusion Table recipes not working9
  • Fixed the skill/resource popups using the wrong text10
  • Fixed Evermight, Everfight and Ember staves not working11
  • Fixed NeoForge showing as Forge in the /aoa version command
  • Fixed a whole bunch of sounds not playing
  • Fixed the health bar heart not rendering properly
  • Fixed the target/aggro range of basically all mobs being capped by vanilla hardcoding5
  • Fixed Parkour Courses giving rewards when falling out of the world12
  • Fixed the ScreenEffect system not positioning things correctly13
  • Fixed AoA's breedable animals following any ageable mob, instead of just their own breed14

References

Footnotes

  1. https://github.com/Tslat/Advent-Of-Ascension/issues/3915

  2. https://github.com/Tslat/Advent-Of-Ascension/issues/4038

  3. https://github.com/Tslat/Advent-Of-Ascension/issues/4046

  4. https://github.com/Tslat/Advent-Of-Ascension/issues/4040

  5. https://github.com/Tslat/Advent-Of-Ascension/issues/4027 2

  6. https://github.com/Tslat/Advent-Of-Ascension/issues/4029

  7. https://github.com/Tslat/Advent-Of-Ascension/issues/4031

  8. https://github.com/Tslat/Advent-Of-Ascension/issues/4044

  9. https://github.com/Tslat/Advent-Of-Ascension/issues/4044

  10. https://github.com/Tslat/Advent-Of-Ascension/issues/4030

  11. https://github.com/Tslat/Advent-Of-Ascension/issues/4045

  12. https://github.com/Tslat/Advent-Of-Ascension/issues/4047

  13. https://github.com/Tslat/Advent-Of-Ascension/issues/4026

  14. https://github.com/Tslat/Advent-Of-Ascension/issues/3938