-
Notifications
You must be signed in to change notification settings - Fork 2
/
CurveController.cpp
500 lines (441 loc) · 14 KB
/
CurveController.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
#include "CurveController.h"
CurveController::CurveController()
{
this->curve = nullptr;
this->painter = nullptr;
this->setCurve = CURVE_NULL;
this->isSettingPoints = true;
this->isFirstDrawing = false;
t = 0; //参数
initTestPoints();
}
bool CurveController::isOperationing(QMouseEvent *e, QPoint &start, QPoint &end)
{
if(curve != nullptr && isSettingPoints)
{
qDebug()<<"CURVE_NEXT"<<endl;
setCurve = CURVE_NEXT;
return true;
}
else if(changeingVertexs(e)){
qDebug()<<"CURVE_CHANGE"<<endl;
setCurve = CURVE_CHANGE;
return true;
}
else if(curve->centerPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"CURVE_MOVE"<<endl;
setCurve = CURVE_MOVE;
return true;
}
else if(curve->rotatePoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"CURVE_ROTATE"<<endl;
setCurve = CURVE_ROTATE;
return true;
}
setCurve = CURVE_NULL;
*state = UNDO;
Curve* p = curve; //防止野指针
delete p;
isSettingPoints = true;
curve = nullptr;
// //可能有bug
// this->clearState();
//
return false;
}
void CurveController::mousePressEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
printCtrlDebugMessage("CurveController::mousePressEvent");
if(curve!=nullptr)
qDebug()<<"curve!=NULL"<<endl;
else
qDebug()<<"curve==NULL"<<endl;
if(e->button()==Qt::LeftButton || e->button()== Qt::RightButton)
{
if(curve!=nullptr)
{
if(isSettingPoints)
{
curve->setNextPoint(Point(e->pos().x(),e->pos().y()));
this->drawHandle(painter,pen);
return;
}
else if(changeingVertexs(e)){
qDebug()<<"CURVE_CHANGE"<<endl;
setCurve = CURVE_CHANGE;
return;
}
else if(curve->centerPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"CURVE_MOVE"<<endl;
setCurve = CURVE_MOVE;
return;
}
else if(curve->rotatePoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
qDebug()<<"CURVE_ROTATE"<<endl;
setCurve = CURVE_ROTATE;
return;
}
setCurve = CURVE_NULL;
*state = UNDO;
Curve* p = curve; //防止野指针
delete p;
curve = nullptr;
isSettingPoints = true;
return;
}
qDebug()<<"CurveCtrl first press"<<endl;
QPoint curPoint(e->pos().x(),e->pos().y());
curve = new Curve();
curve->setNextPoint(curPoint);
isSettingPoints = true;
setCurve = CURVE_NEXT;
*state = DRAWING;
}
}
void CurveController::mouseMoveEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"CurveController::mouseMoveEvent"<<endl;
this->painter = painter;
Point curPoint(e->pos().x(),e->pos().y());
if (curve == nullptr)
return;
switch(setCurve){
case CURVE_NEXT: ; break;
case CURVE_CHANGE: this->changeVertexs(curPoint); break;
case CURVE_MOVE: this->moveToPoint(curPoint);break;
case CURVE_ROTATE: this->rotateToPoint(curPoint);break;
default:
qDebug()<<"Error setCurve"<<endl;
}
}
void CurveController::mouseReleaseEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
printCtrlDebugMessage("CurveController::mouseReleaseEvent");
if(isSettingPoints){
drawHandle(painter,pen);
}else {
this->painter = painter;
drawCurve(painter,pen);
drawHandle(painter,pen);
}
}
void CurveController::setStartPoint(Point point)
{
}
void CurveController::setEndPoint(Point point)
{
}
void CurveController::moveToPoint(Point point)
{
int offsetX = point.getX() - curve->centerPoint.getX();
int offsetY = point.getY() - curve->centerPoint.getY();
for(int i=0;i<this->curve->vertex.size();i++){
this->curve->vertex[i].addX(offsetX);
this->curve->vertex[i].addY(offsetY);
}
curve->getRectangle();
drawCurve(painter,pen);
drawHandle(painter,pen);
}
void CurveController::rotateToPoint(Point point)
{
//先得到与先前旋转点的夹角,用一般方法把所有的点都转了
double RotaryAngle = getRotaryAngle(curve->centerPoint,curve->rotatePoint,point); //旋转角
bool wiseFlag = clockWise(curve->centerPoint,curve->rotatePoint,point); //是否顺时针
if(wiseFlag)
qDebug()<<"顺时针"<<endl;
else
qDebug()<<"逆时针"<<endl;
if(wiseFlag){//顺时针转
RotaryAngle *= -1;
}
//基准点
int rx0 = curve->centerPoint.getX();
int ry0 = curve->centerPoint.getY();
//对每个点进行处理(这里有BUG,但是不知道为什么会有)
for(int i=0;i<this->curve->vertex.size();i++){
int x = this->curve->vertex[i].getX();
int y = this->curve->vertex[i].getY();
int rotateStartX = (x - rx0)*cos(RotaryAngle) + (y - ry0)*sin(RotaryAngle) + rx0 ;
int rotateStartY = -(x - rx0)*sin(RotaryAngle) + (y - ry0)*cos(RotaryAngle) + ry0 ;
this->curve->vertex[i].setPoint(rotateStartX,rotateStartY);
}
//对旋转点处理(用内置的旋转角)
Point up(this->curve->centerPoint.getX(),0); //表示竖直向上的点
qreal newAngel = getRotaryAngle(this->curve->centerPoint,up,point);//与竖直的夹角
if(point.getX()<up.getX()){
newAngel *= -1;
}
this->curve->rotateAngle = newAngel;
//绘制旋转后图形
this->curve->getRectangleRotating();
drawCurve(painter,pen);
drawHandle(painter,pen);
}
void CurveController::setState(DRAW_STATE *state)
{
this->state = state;
}
void CurveController::drawHandle(QPainter *painter, QPen pen)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
for(Point i : this->curve->vertex){
i.DrawCyclePoint(painter,pen);
}
QPen debugPen;
debugPen.setStyle(Qt::DashLine);
debugPen.setWidth(1);
debugPen.setColor(pen.color());
painter->setPen(debugPen);
for(int i=0;i<curve->vertex.size()-1;i++){
painter->drawLine(curve->vertex[i].getX(),curve->vertex[i].getY(),
curve->vertex[i+1].getX(),curve->vertex[i+1].getY());
}
painter->setPen(pen);
curve->centerPoint.DrawWarnPoint(painter,pen);
curve->rotatePoint.DrawCyclePoint(painter,pen);
}
void CurveController::clearState()
{
this->curve = nullptr;
this->painter = nullptr;
this->setCurve = CURVE_NULL;
this->isSettingPoints = true;
this->isFirstDrawing = false;
t = 0; //参数
this->ctrlPoints.clear();
this->bezierNodes.clear();
}
void CurveController::getStartAndEnd(QPoint &start, QPoint &end)
{
//已经失去这个函数本身的意义了
}
void CurveController::setBigger(QPainter *painter, QMouseEvent *e, QPen pen)
{
for(int i=0;i<this->curve->vertex.size();i++){
this->curve->vertex[i].mulX(ZOOM_IN);
this->curve->vertex[i].mulY(ZOOM_IN);
}
curve->getRectangle();
drawCurve(painter,pen);
drawHandle(painter,pen);
}
void CurveController::setSmaller(QPainter *painter, QMouseEvent *e, QPen pen)
{
for(int i=0;i<this->curve->vertex.size();i++){
this->curve->vertex[i].mulX(ZOOM_OUT);
this->curve->vertex[i].mulY(ZOOM_OUT);
}
curve->getRectangle();
drawCurve(painter,pen);
drawHandle(painter,pen);
}
void CurveController::drawCurve(QPainter *painter, QPen pen)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
this->painter = painter;
//清空控制点数组
ctrlPoints.clear();
//转化为浮点数组
for(Point v : curve->vertex){
ctrlPoints.push_back(PointD(v.getX(),v.getY()));
v.DrawCyclePoint(painter,pen);
}
drawBezier(painter,pen);
this->isSettingPoints = false;
}
void CurveController::drawFirstMovingCurve(QPainter *painter, QPen pen)
{
if(this->curve == nullptr){
return;
}
//绘制后不可再次绘制
if(isSettingPoints == false){
return;
}
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
this->painter = painter;
//只有第一次画才会进入
if(isFirstDrawing==false){
this->isFirstDrawing = true;
this->t=0;
//清空控制点数组
ctrlPoints.clear();
//转化为浮点数组
for(Point v : curve->vertex){
ctrlPoints.push_back(PointD(v.getX(),v.getY()));
v.DrawCyclePoint(painter,pen);
}
this->bezierNodes.clear();
}
//drawBezier
drawnode(ctrlPoints,painter,pen);
qDebug()<<"moving t="<<t;
if(t<1){
t = t+0.01;
}
}
void CurveController::drawBezier(QPainter *painter, QPen pen)
{
///BUG mayber!!!!
this->isSettingPoints=false;
this->bezierNodes.clear();
for(t=0;t<1;t=t+0.01){
drawnode(ctrlPoints,painter,pen);
}
//辅助矩形
if(this->curve != nullptr){
if(this->setCurve != CURVE_ROTATE){
printCtrlDebugMessage("this->curve->getRectangle();");
this->curve->getRectangle();
this->drawOutlineToDebug(painter,curve->centerPoint.getQPoint(),curve->LeftUp.getQPoint());
}else{
printCtrlDebugMessage("this->curve->getRectangleRotating();");
this->curve->getRectangleRotating();
this->drawOutlineToDebug(painter, curve->LeftUp.getQPoint(),
curve->RightUp.getQPoint(),
curve->RightDown.getQPoint(),
curve->LeftDown.getQPoint());
}
}
}
void CurveController::drawnode(QVector<PointD> &nodes,QPainter *painter, QPen pen)
{
if(nodes.empty()){
return;
}
QVector<PointD> _nodes; //复制一个数组_nodes
for(int i=0;i<nodes.size();i++){
_nodes.push_back(nodes[i]);
}
QVector<PointD> nextNodes;
for(int i=0;i<_nodes.size();i++){
int startX = _nodes[i].getX();
int startY = _nodes[i].getY();
//绘制动态
if(this->isFirstDrawing && this->isSettingPoints && this->curve->vertex.size()<MAX_ANIME_POINTS){
Point movePoint(startX,startY);
if(_nodes.size()==1){
movePoint.DrawColorPoint(painter,pen);
}else{
movePoint.DrawMovingPoint(painter,pen);
}
}
if(_nodes.length() == 1){
bezierNodes.push_back(_nodes[i]);
if(bezierNodes.size()>1){
for(int j=1;j<bezierNodes.size();j++){
startX = bezierNodes[j-1].getX();
startY = bezierNodes[j-1].getY();
int x = bezierNodes[j].getX();
int y = bezierNodes[j].getY();
painter->drawLine(startX,startY,x,y);
}
}
}
//绘制动态
if(i>0 && this->isFirstDrawing && this->isSettingPoints && this->curve->vertex.size()<MAX_ANIME_POINTS){
printCtrlDebugMessage("draw moving");
int targetX = _nodes[i-1].getX();
int targetY = _nodes[i-1].getY();
painter->drawLine(targetX,targetY,startX,startY);
}
}
if(_nodes.size()>=0){
for(int i=0;i<_nodes.length()-1;i++){
nextNodes.push_back(getBezierPoint(_nodes[i],_nodes[i+1],t));
}
drawnode(nextNodes,painter,pen);
}
}
PointD CurveController::getBezierPoint(PointD a, PointD b,double t)
{
double x = 0;
double y = 0;
int n = 1;
QVector<PointD> res;
res.push_back(a);
res.push_back(b);
for(int index=0;index<res.length();index++){
if(index==0){
x += res[index].getX() * pow(( 1 - t ), n - index) * pow(t, index);
y += res[index].getY() * pow(( 1 - t ), n - index) * pow(t, index);
}else{
x += fact(n) / fact(index) / fact(n - index) * res[index].getX() * pow(( 1 - t ), n - index) * pow(t, index);
y += fact(n) / fact(index) / fact(n - index) * res[index].getY() * pow(( 1 - t ), n - index) * pow(t, index);
}
}
return PointD(x,y);
}
int CurveController::fact(int n)
{
if(n<=1){
return 1;
}else{
return n*fact(n-1);
}
}
void CurveController::initTestPoints()
{
PointD a(2*100,2*100);
PointD a2(2*150,2*150);
PointD b(2*200,2*300);
PointD b2(2*250,2*350);
PointD c(2*300,2*390);
PointD c2(2*350,2*300);
PointD d(2*400,2*200);
PointD d2(2*440,2*100);
ctrlPoints.push_back(a);
ctrlPoints.push_back(a2);
ctrlPoints.push_back(b);
ctrlPoints.push_back(b2);
ctrlPoints.push_back(c);
ctrlPoints.push_back(c2);
ctrlPoints.push_back(d);
ctrlPoints.push_back(d2);
}
bool CurveController::changeingVertexs(QMouseEvent *e)
{
for(int i=0;i<curve->vertex.size();i++){
if(curve->vertex[i].distanceToPoint(e->pos())<= JUDGE_RIDUS){
this->indexChange = i;
printCtrlDebugMessage("当前操作的顶点是");
qDebug()<<i<<"号顶点"<<endl;
return true;
}
if(curve->startPoint.distanceToPoint(e->pos())<= JUDGE_RIDUS){
this->indexChange = 0;
printCtrlDebugMessage("当前操作的顶点是0号顶点");
return true;
}
}
return false;}
bool CurveController::closeSettingPoints()
{
this->isSettingPoints = false;
}
bool CurveController::getIsSettingPoints()
{
return this->isSettingPoints;
}
void CurveController::changeVertexs(Point point)
{
this->t = 0;
this->bezierNodes.clear();
this->curve->changePoint(indexChange,point);
//顺序不知道为啥会影响粗细。。
drawCurve(painter,pen);
drawHandle(painter,pen);
}
bool CurveController::isNullCurve()
{
return (this->curve==nullptr);
}
double PointD::getY() const
{
return y;
}
double PointD::getX() const
{
return x;
}