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If the scene contains several object with the same name, then the baking maps for any of these object produce the wrong result. It' because the engine search baked object by it name. In most cases there are no tow object with the same name, the Softimage automatically add the number postfix in the name. But it's possible when object was exported to models and the these models imported into the scene.
The solution to use the FullName of the scene objects.
The text was updated successfully, but these errors were encountered:
If the scene contains several object with the same name, then the baking maps for any of these object produce the wrong result. It' because the engine search baked object by it name. In most cases there are no tow object with the same name, the Softimage automatically add the number postfix in the name. But it's possible when object was exported to models and the these models imported into the scene.
The solution to use the
FullName
of the scene objects.The text was updated successfully, but these errors were encountered: