/
020_ScaleExponents.cfg
73 lines (68 loc) · 1.84 KB
/
020_ScaleExponents.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
// ***********************
// ** Firespitter **
// ** Scale Exponents **
// ***********************
//
// This file is part of TweakScaleCompanion_FS - TweakScale Companion for Firespitter
// © 2020-2023 LisiasT : http://lisias.net <support@lisias.net>
//
// TweakScale /L is double licensed, as follows:
// * SKL 1.0 : https://ksp.lisias.net/SKL-1_0.txt
// * GPL 2.0 : https://www.gnu.org/licenses/gpl-2.0.txt
//
// And you are allowed to choose the License that better suit your needs.
//
// TweakScaleCompanion_FS is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// You should have received a copy of the SKL Standard License 1.0
// along with TweakScaleCompanion_FS. If not, see <https://ksp.lisias.net/SKL-1_0.txt>.
//
// You should have received a copy of the GNU General Public License 2.0
// along with TweakScaleCompanion_FS. If not, see <https://www.gnu.org/licenses/>.
//
// https://forum.kerbalspaceprogram.com/index.php?/topic/22583-*
// https://www.curseforge.com/kerbal/ksp-mods/firespitter
// https://github.com/snjo/Firespitter/releases
//
TWEAKSCALEEXPONENTS:NEEDS[Firespitter,TweakScale]
{
name = FSfuelSwitch
tankList
{
resources
{
amount = 3
maxAmount = 3
}
}
basePartMass = 3
weightList = 3
tankCostList = 3
}
TWEAKSCALEEXPONENTS:NEEDS[Firespitter,TweakScale]
{
name = FSengine
maxThrust = 2.5
}
TWEAKSCALEEXPONENTS:NEEDS[Firespitter,TweakScale]
{
name = FSpropellerTweak
minThrust = 2.5
maxThrust = 2.5
baseWeight = 2.5
engineMaxWeight = 2.5
bladeWeight = 2.5
}
TWEAKSCALEEXPONENTS:NEEDS[Firespitter,TweakScale]
{
name = FSalternator
chargeRate = 2.5
}
TWEAKSCALEEXPONENTS:NEEDS[Firespitter,TweakScale]
{
name = FSbuoyancy
dragInWater = 2
buoyancyForce = 2
}