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Current Situation
Aircraft seem to move back and forth, turn left/right.
Especially when different channels are combined.
Also see bug #11 .
Suggested Solution
We might need a logic to just remove an ill-looking pos from dequePos, like:
Heading turns more than 90° but with next pos we would fly straight (<30°)
VSI would switch between down/up, but with next pos we would keep or level
Alternative
Don't allow mixing channels for any one aircraft...but how would we decide that we need to switch channels when coverage of current channel fades and another one seems better? How would we define 'better'?
Benefit
More realistic looking landings.
Additional context
Look at this example: there is a position, which goes backward, and then we suddenly accelerate to 450+ knots:
Current Situation
Aircraft seem to move back and forth, turn left/right.
Especially when different channels are combined.
Also see bug #11 .
Suggested Solution
We might need a logic to just remove an ill-looking pos from
dequePos
, like:Alternative
Don't allow mixing channels for any one aircraft...but how would we decide that we need to switch channels when coverage of current channel fades and another one seems better? How would we define 'better'?
Benefit
More realistic looking landings.
Additional context
Look at this example: there is a position, which goes backward, and then we suddenly accelerate to 450+ knots:
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