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Bounty Material Mask

TynkaTopi edited this page Sep 8, 2014 · 1 revision

It creates random colors all of your object materials in the scene and copy them to another scene. Use rendered image for postprocessing by selecting different materials easily.

http://www.yafaray.org/community/forum/viewtopic.php?f=13&t=4787&hilit=+passes

From Condar:

Material ID: change all materials in your scene to Shiny Diffuse with Emit=1, choose hideous colours for every material, remove all lights, render with Direct Lighting WITHOUT AO, three or four render passes with 2 AA samples per pass and threshold=0.003.

Script sets 4 AA passes instead of 2.

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