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Enemy.cpp
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Enemy.cpp
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#include "Enemy.h"
#include "Engine.h"
Enemy::Enemy(float x, float y, float h, float w, float distance)
{
xpos = x;
ypos = y;
height = h;
width = w;
originX = x;
originY = y;
moveDistance = distance;
speed = 500;
textureFix();
}
bool Enemy::drop()
{
if (ypos < 1000)
{
ypos = originY;
xpos -= speed * detalTime;
return true;
}
return false;
}
bool Enemy::collide()
{
for (Actor* a : colList) {
if (isCol(a))
{
return true;
}
}
return false;
}
void Enemy::update()
{
xpos -= speed * detalTime;
moveSoFar -= speed;
if (abs(moveSoFar) > moveDistance)
speed = -speed;
if (grounded)
{
if (ypos != originY)
{
speed = -speed;
ypos = ypos + 20;
grounded = false;
}
}
if (!collide())
{
ypos -= 100 * detalTime;
}
else if (collide())
{
originY = ypos;
grounded = true;
}
}
float Enemy::getSpeed() {
return speed;
}
Enemy::~Enemy()
{
}