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Extracting files inside exefs Nintendo Switch #19
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Actually, I don't have so many experience with the Switch. But anyways, files are quite similar. (And digging into file formats like that is not so complicated, you just don't have to be afraid by hex editors) |
Actually, I don't have many knowledge about how Atmosphere works, and even less about that. If it does not take account of custom entries, it's probably somewhere in the code, and I won't dig into machine code on a console I don't know very well, to find something I don't actually know. |
You seem quite skilled (especially because I have no idea what has to be done to extract all these binary files), so I wanted to ask you if you could also take a look at the files in the exefs partition. I was wondering if those can be unpacked an converted to a readable format aswell. I don't know though if it'll be of anything useful.
![image](https://user-images.githubusercontent.com/22274715/50978176-2bbea180-14f4-11e9-9d08-ccff537c84bf.png)
The three files inside the qlaunch's (Nintendo's system titles) exefs:
And here's the link
https://drive.google.com/drive/folders/1RixtA-_BSjd0-ihIJ1tHPQUDgxm0ctfY?usp=sharing
I'm not saying you have to do this, just asking (<- that 'just' can be quite a lot tho) if you could if you have the time available. I don't know if it is even possible, also because there isn't much documentation.
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