Skip to content

Latest commit

 

History

History
49 lines (29 loc) · 1.86 KB

surface_versus_volume.rst

File metadata and controls

49 lines (29 loc) · 1.86 KB

Surface Versus Volume Rendering

In computing at least, "rendering" means "drawing", and "visualisation" is the process of drawing a picture of data, so the terms "rendering" and "visualisation" are fairly interchangeable.

First, lets look at the two main types of rendering:


In this video, we see:

  • Contouring, drawing round objects of interest, labelling pixels, resulting in a segmented region.
  • Converting segmented regions into triangle meshes.
  • Reducing the numbers of triangles, to ensure rendering is fast enough.
  • Rendering such a surface, as a solid surface or as wireframe.

Volume Rendering

In this video, we see how volume rendering is different to surface rendering:

  • Volume rendering works on voxel data directly.
  • There is no explicit segmentation step.
  • The value of a pixel in the image is determined by what a ray of light travels through, and functions that map 3D image (e.g. MR/CT) intensity or gradient to opacity and colour.

Mixed Surface and Volume Rendering

You can also mix surface rendering and volume rendering: