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============================================================== | ||
BigSimulator (BigNetSim) for Extremely Large Parallel Machines | ||
============================================================== | ||
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.. contents:: | ||
:depth: 3 | ||
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.. _bignetsim: | ||
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BigSim Network Simulator | ||
======================== | ||
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The BigSim Network Simulator is also known as Bigsimulator and lives in | ||
the SVN repository https://charm.cs.uiuc.edu/svn/repos/BigNetSim. The | ||
Network simulator is actually more of an Inter-connection network | ||
simulator and hence more important in the context of large parallel | ||
machines with interconnects. The BigSim simulator along with the network | ||
simulator is together also known as BigNetSim. | ||
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Both the simulators run on top of the POSE framework, which is a | ||
Parallel Discrete Event Simulation framework built on top of Charm++. | ||
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What does this software do? | ||
--------------------------- | ||
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BigNetSim is an effort to simulate large current and future computer | ||
systems to study the behavior of applications developed for those | ||
systems. BigNetSim could be used to study | ||
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- new types of interconnection topologies and routing algorithms along | ||
with different types of switching architecture. | ||
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- application performance on different machines. This uses the API | ||
provided in Section :numref:`bgapi` to run the application on | ||
some number of processors on some machine and generate (dump) all | ||
events (entry method executions or message send/recv). BigNetSim is | ||
used to model the machine that needs to be studied for this | ||
application and these logs are then fed into this simulation, and it | ||
predicts the performance of this application. | ||
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So, the two important uses are studying *interconnection networks* and | ||
*performance prediction for applications*. | ||
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Compiling BigSimulator | ||
---------------------- | ||
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To compile the simulator which is called BigSimulator (or BigNetSim), we | ||
need the regular Charm++ build (netlrts-linux-x86_64 in our example). It | ||
needs to be complemented with a few more libraries from BigSim and with | ||
the Pose discrete-event simulator. These pieces can be built, | ||
respectively, with: | ||
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:: | ||
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./build bgampi netlrts-linux-x86_64 -O2 | ||
./build pose netlrts-linux-x86_64 -O2 | ||
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Access to the discrete-event simulation is realized via a Charm++ | ||
package originally named BigNetSim (now called BigSimulator). Assuming | ||
that the ’subversion’ (svn) package is available, this package can be | ||
obtained from the Web with a subversion checkout such as: | ||
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.. code-block:: bash | ||
svn co https://charm.cs.uiuc.edu/svn/repos/BigNetSim/ | ||
In the subdir ’trunk/’ created by the checkout, the file Makefile.common | ||
must be edited so that ’CHARMBASE’ points to the regular Charm++ | ||
installation. Having that done, one chooses a topology in that subdir | ||
(e.g. BlueGene for a torus topology) by doing a "cd" into the | ||
corresponding directory (e.g. ’cd BlueGene’). Inside that directory, one | ||
should simply "make". This will produce the binary | ||
"../tmp/bigsimulator". That file, together with file | ||
"BlueGene/netconfig.vc", will be used during a simulation. It may be | ||
useful to set the variable SEQUENTIAL to 1 in Makefile.common to build a | ||
sequential (non-parallel) version of bigsimulator. | ||
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Using BigSimulator | ||
------------------ | ||
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BigSimulator (BigNetSim) has 2 major modes. | ||
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- Trace based traffic simulation | ||
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- Artificial traffic generation based simulation. The mode of the | ||
simulator is governed by the :math:`USE\_TRANSCEIVER` parameter in | ||
the netconfig file. When set to 0, trace based simulation is used, | ||
when set to 1, traffic generation is used. | ||
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Trace based simulation. This is used to study target application | ||
performance, or detailed network performance when loaded by a specific | ||
application. | ||
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There are two command line parameters for traced based simulation. | ||
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.. code-block:: none | ||
./charmrun +p2 ./bigsimulator arg1 arg2 | ||
.. code-block:: none | ||
arg1 = 0 => Latency only mode | ||
1 => Detailed contention model | ||
arg2 = N => starts execution at the time marked by skip point N (0 is start) | ||
Simple Latency Model | ||
~~~~~~~~~~~~~~~~~~~~ | ||
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To use the simple latency model, follow the setup procedure above, | ||
noting that the files are located in the trunk/SimpleLatency directory. | ||
This will produce the "bigsimulator" file. | ||
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The command line parameters used for this model are different. The | ||
format is as follows: | ||
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.. code-block:: none | ||
[charmrun +p#] bigsimulator -lat <latency> -bw <bandwidth> | ||
[-cpp <cost per packet> -psize <packet size>] | ||
[-winsize <window size>] [-skip] [-print_params] | ||
.. code-block:: none | ||
Latency (lat) - type double; in microseconds | ||
Bandwidth (bw) - type double; in GB/s | ||
Cost per packet (cpp) - type double; in microseconds | ||
Packet size (psize) - type int; in bytes | ||
Window size (winsize) - type int; in log entries | ||
The implemented equation is: :math:`lat + (N/bw) + cpp \times (N/psize)` | ||
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Latency and bandwidth are required. If cost per packet is given, then | ||
packet size must be given, as well. Otherwise, cost per packet defaults | ||
to 0.0. Packet size, if given, must be a positive integer. | ||
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The -winsize flag allows the user to specify the size of the window | ||
(number of log entries) used when reading in the bgTrace log files. This | ||
is useful if the log files are large. If -winsize is not specified, the | ||
value defaults to 0, which indicates that no windowing will be used | ||
(i.e., there will be one window for each time line that is equal to the | ||
size of the time line). | ||
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As with the second parameter in the examples of part (a) of this | ||
section, the -skip flag indicates that the simulation should skip | ||
forward to the time stamp set during trace creation (see the BigSim | ||
tutorial talk from the 2008 Charm++ workshop). If -skip is not included, | ||
then no skipping will occur. | ||
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The -print_params flag is provided for debugging convenience. When | ||
present, the simple latency model parameters will be displayed during | ||
simulation initialization. | ||
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Artificial Traffic Models | ||
~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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Artificial traffic generation based simulation is use to study the | ||
performance of interconnects under standard network load schemes. | ||
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.. code-block:: none | ||
./bigsimulator arg1 arg2 arg3 arg4 arg5 arg6 | ||
example | ||
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.. code-block:: none | ||
./bigsimulator 1 2 3 100 2031 0.1 | ||
.. code-block:: none | ||
arg1 = 0 => Latency only mode | ||
1 => Detailed contention model | ||
arg2 = 1 => deterministic traffic | ||
2 => poisson traffic | ||
arg3 = 1 => KSHIFT | ||
2 => RING | ||
3 => BITTRANSPOSE | ||
4 => BITREVERSAL | ||
5 => BITCOMPLEMENT | ||
6 => UNIFORM_DISTRIBUTION | ||
arg4 = number of packets | ||
arg5 = message size | ||
arg6 = load factor | ||
Which Interconnection networks are implemented? | ||
----------------------------------------------- | ||
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A large number of topologies and routing strategies are implemented in | ||
the software. Here, we present a list of interconnection networks. For a | ||
complete list of routing strategies, input/output VC selectors, refer to | ||
the corresponding directories in the software. | ||
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- HyperCube | ||
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- FatTree | ||
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- DenseGraph | ||
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- Three dimensional Mesh | ||
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- K-ary-N-cube | ||
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- K-ary-N-fly | ||
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- K-ary-N-mesh | ||
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- K-ary-N-tree | ||
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- N-mesh | ||
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- Hybrid of Fattree and Dense Graph | ||
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- Hybrid of Fattree and HyperCube | ||
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Build your own Interconnection network | ||
-------------------------------------- | ||
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To build a new interconnection network, one has to create a new | ||
directory for that interconnection network and then create the routing | ||
strategy, topology, input virtual channel selection and output virtual | ||
channel selection strategies for that network. If existing strategies | ||
could be used, then reuse them, but if new ones are required, one has to | ||
write these new strategies in the corresponding directories for routing, | ||
topology, etc. | ||
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The InitNetwork function must be provided in InitNetwork.C for this new | ||
interconnection network. It builds up all the nodes and switches and | ||
NICs and channels that form the network. Look at one of the existing | ||
interconnection topologies for reference. | ||
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BigNetSim Design and Internals | ||
------------------------------ | ||
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.. figure:: figures/detailedsim_newer.png | ||
:width: 3.2in | ||
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BigNetSim conceptual model | ||
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This section focuses on the interconnection network simulation. The | ||
entities that form an interconnection network are: | ||
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- *switch:* A switch decides the routing on a packet. Switches could be | ||
input buffered or output buffered. The former are implemented as | ||
individual posers per port of each switch while the latter are | ||
implemented as a poser per switch. In an *Input Buffered (IB)* | ||
switch, a packet in a switch is stored at the input port until its | ||
next route is decided and leaves the switch if it finds available | ||
space on the next switch in the route. While in an *Output Buffered | ||
(OB)* switch, a packet in a switch decides beforehand on the next | ||
route to take and is buffered at the output port until space is | ||
available on the next switch along the route. Switches are modeled in | ||
much detail. Ports, buffers and virtual channels at ports to avoid | ||
head-of-the-line blocking are modeled. Hardware collectives are | ||
implemented on the switch to enable broadcasts, multicasts and other | ||
collective operations efficiently. These are configurable and can be | ||
used if the system being simulated supports them. We also support | ||
configurable strategies for arbitration, input virtual channel | ||
selection and output virtual channel selection. The configurability | ||
of the switch provides a flexible design, satisfying the requirements | ||
of a large number of networks. | ||
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- *network card:* Network cards packetize and unpacketize messages. A | ||
NIC is implemented as two posers. The sending and receiving entities | ||
in a NIC are implemented as separate posers. A NIC is attached to | ||
each node. | ||
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- *channel:* These are modeled as posers and connect a NIC to a switch | ||
or a switch to another switch. | ||
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- *compute node:* Each compute node connects to a network interface | ||
card. A compute node simulates execution of entry methods on it. It | ||
is also attached to a message traffic generator, which is used when | ||
only an interconnection network is being simulated. This traffic | ||
generator can generate any message pattern on each of the compute | ||
nodes. The traffic generator can send point-to-point messages, | ||
reductions, multicasts, broadcasts and other collective traffic. It | ||
supports k-shift, ring, bit-transpose, bit-reversal, bit-complement | ||
and uniform random traffic. These are based on common communication | ||
patterns found in real applications. The frequency of message | ||
generation is determined by a uniform or Poisson distribution. | ||
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Topology, Routing and Virtual Channel Selection | ||
----------------------------------------------- | ||
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Topology, Routing strategies and input and output virtual channel | ||
selection strategies need to be decided for any inter-connection | ||
network. Once we have all of these in place we can simulate an | ||
inter-connection network. | ||
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Topology | ||
~~~~~~~~ | ||
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For every architecture one wants to design, a topology file has to | ||
written which defines a few basic functions for that particular | ||
topology. These are: | ||
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``void getNeighbours(int nodeid, int numP)`` | ||
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This is called initially for every switch and this populates the data | ||
structure next in a switch which contains the connectivity of that | ||
switch. The switch specified by switch has numP ports. | ||
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``int getNext(int portid, int nodeid, int numP)`` | ||
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Returns the index of the switch/node that is connected to the switch | ||
nodeid, at portid. The number of ports this node has is numP. | ||
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``int getNextChannel(int portid, int nodeid, int numP)`` | ||
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Returns the index of the channel that is connected to the switch nodeid, | ||
at portid. The number of ports this node has is numP. | ||
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``int getStartPort(int nodeid, int numP, int dest)`` | ||
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Return the index of the port that is connected to this compute node from | ||
a switch | ||
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``int getStartVc()`` | ||
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Returns the index of the first virtual channel (mostly 0). | ||
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``int getStartSwitch(int nodeid)`` | ||
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Returns the index of the node/switch that is connected to the first port | ||
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``int getStartNode()`` | ||
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Returns the index of the first node. Each poser has a separate index, | ||
irrespective of the type of the poser. | ||
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``int getEndNode()`` | ||
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Returns the index of the last node. | ||
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Routing | ||
~~~~~~~ | ||
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Routing strategy needs to be specified for every interconnection | ||
network. There is usually at least one routing strategy that needs to be | ||
defined for every topology, Usually we have many more. The following | ||
functions need to be defined for every routing strategy. | ||
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``int selectRoute(int current, int dest, int numP, Topology* top, Packet | ||
*p, map<int,int> &bufsize, unsigned short *xsubi)`` | ||
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Returns the portid that should be taken on switch current if the | ||
destination is dest. The number of ports on a switch is numP. We also | ||
pass the pointer to the topology and to the Packet. | ||
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``int selectRoute(int current, int dest, int numP, Topology* top, Packet | ||
*p, map<int,int> &bufsize, map<int,int> &portContention, unsigned short | ||
*xsubi)`` | ||
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Returns the portid that should be taken on switch current if the | ||
destination is dest. The number of ports on a switch is numP. We also | ||
pass the pointer to the topology and to the Packet. Bufsize is the state | ||
of the ports in a switch, i.e. how many buffers on each port are full, | ||
while portContention is used to give priority to certain ports, when | ||
more options are available. | ||
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``int expectedTime(int src, int dest, POSE_TimeType ovt, POSE_TimeType | ||
origOvt, int length, int *numHops)`` | ||
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Returns the expected time for a packet to travel from src to dest, when | ||
the number of hops it will need to travel is numHops. | ||
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``int convertOutputToInputPort(int id, Packet *p, int numP, int *next)`` | ||
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Translate this output port to input port on the switch this port is | ||
connected to. | ||
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Input Virtual Channel Selection | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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For every switch, we need to know the mechanism it uses to choose input | ||
virtual channel. There are a few different input virtual channel | ||
selection strategies, and a switch can choose among them. Each should | ||
implement the following function. | ||
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``int selectInputVc(map<int,int> &availBuffer, map<int,int> &request, | ||
map<int,vector<Header> > &inBuffer, int globalVc, int curSwitch)`` | ||
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Returns the input virtual channel to be used depending on the strategy | ||
and the input parameters. | ||
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Output Virtual Channel Selection | ||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | ||
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For every switch, we need to know the mechanism it uses to choose output | ||
virtual channel. There are a few different output virtual channel | ||
selection strategies, and a switch can choose among them. Each should | ||
implement the following function. | ||
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``int selectOutputVc(map<int,int> &bufsize, Packet *p, int unused)`` | ||
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Returns the output virtual channel to be used depending on the strategy | ||
and the input parameters. |
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