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UPBGE: Set mipmap using linear filtering for blenderplayer.
Blender is using by default mipmapping with linear filtering but blenderplayer wasn't. To fix this lack, GPU_set_linear_mipmap is now called after the windows construction in GPG_ghost.cpp. In the same way the mipmap settings are now set for every kind of window creation: window, fullscreen… Fix issue #371.
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