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Previously the cullings setting (cull enabled and front face) was not applied before rendering the text objects. It created that if the object renderd just before this text was not using culling then the text will not use culling. To solve this issue a call to Enable(RAS_CULL_FACE) was added in the funcition RAS_OpenGLRasterizer::DisableForText(). Also functions RenderText3D and RenderText2D set their own front face mode.
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