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This texture use a deprecated format and only correspond to the red channel of bgl_RenderedTexture. After all we found no 2d filter shader using it at the moment. This texture and uniform is then removed, but the user can replace: vec4 luminance = texture2D(bgl_LuminanceTexture, co); by: vec4 luminance = vec4(vec3(texture2D(bgl_RenderedTexture, co).r), 1.0);
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