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A suggestion #116
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Hi! The problem is that we changed not only bge code but viewport code too (as bge use a part of the viewport code) and I'm quite sure the modifs we made in the viewport code wouldn't be accepted/approved by the blender official developers... And I'm not sure the changes made in bge sources would be approved too :/ Maybe I'm wrong. |
@alabd14313 : As you saw the BF (and developer with) don't have time to review the current BGE patch waiting. Then how it will be possible that they review an entire fork ? Also i will not use the authority argument. |
Finally, BF must pay costs of this work. My be your changes in viewport code isn't very hard to other developers adopt their work. They must remember that they said: "Blender is free and open source software. Free to use for any purpose, forever." |
My personal opinion is that. The devs that left; Moguri and Kupoman want to drop the bge and replace it with Panda3d. Thats why they are working on a plugins: https://github.com/Moguri/BlenderPanda and https://github.com/Moguri/BlenderRealtimeEngineAddon |
discussion finished. I do clean up so I close |
As we see during last months ago, there is not any attempt in developer.blender.org to solve BGE bugs.
Do you agree to commit UPBGE as a whole to upstream (main blender git)? It can be a good start for blender 2.78 (eventually 2.8).
UPBGE can continue it's work in this fork. May be it solve some BGE problems (specially paid developers cold view to game engine).
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