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Previously pressing or releasing any keys was exiting the game engine. The issue was the cause of the WITH_NDOF_INPUT macro not set in the parts using GHOST when the user compiled with NDOF. Without this macro all the values was moveed after GHOST_kEventNDOFMotion and GHOST_kEventNDOFButton in GHOST_Types.h. This move replace the GHOST_kEventKeyDown sended by the GHOST_kEventQuit handled. To fix the problem, the macro WITH_NDOF_INPUT is added in the Device/ part when it is wanted. In the same time the wrong fix 19f48ee is reverted.
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