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Team 4 Sprint 4: Task 4 - Design Burn Frame for Magma Collision #453

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6 tasks done
enmmjc opened this issue Oct 18, 2021 · 4 comments
Open
6 tasks done

Team 4 Sprint 4: Task 4 - Design Burn Frame for Magma Collision #453

enmmjc opened this issue Oct 18, 2021 · 4 comments
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@enmmjc
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enmmjc commented Oct 18, 2021

Description

This task ticket is to design the burning effect of the main character after touching the magma. In order to achieve this design, we need to think about the following points:

  • Is the effect of the character touching the magma changing the action or just changing the appearance?
  • How many frames need to be drawn to complete the animation design?
  • Combine the designed burning appearance with the existing buff/debuff effects.
    These points will be resolved by communicating with team 6 during the design process.

Sub Features & Components

  • Burn sprites - The burning effect of each action used in the game.
  • Animation integration of character burning effect and buff/debuff effect.

Examples

  • When the main character is in contact with magma, the burning effect will be displayed regardless of whether there is buff on the character at this time.

Milestones

  • Consider the burning effect for magma collision
  • Design the burning effect of original attire
  • Design the burning effect of gold_2 attire
  • Design the burning effect of gold_4 attire
  • Design the burning effect of gold_6 attire
  • Integrate the burning effect of all attires with the existing buff/debuff effect

Test and evaluation deadline (Oct. 18)

Members

@enmmjc enmmjc added this to the Sprint 4 milestone Oct 18, 2021
@RecklessPotcover RecklessPotcover changed the title Team 4 Sprint 4: Task 3 - Design Magma Correlated Frames Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collison Oct 18, 2021
@RecklessPotcover RecklessPotcover changed the title Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collison Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collision Oct 18, 2021
@enmmjc enmmjc changed the title Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collision Team 4 Sprint 4: Task 4 - Design Burn Frame for Magma Collision Oct 18, 2021
@RecklessPotcover
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Created a frame of Jason burning, also 9 extended frames with buff

main_player_burn_1

main_player_burn_dizzy_1

main_player_burn_health-down_1

main_player_burn_health-limit-up_1

main_player_burn_health-up_1

main_player_burn_hungry_1

main_player_burn_poisoned_1

main_player_burn_recovered_1

main_player_burn_speed-down_1

main_player_burn_thirsty_1

@LIU-Evelyn
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LIU-Evelyn commented Oct 18, 2021

Created a frame of Jason burning, also 9 extended frames with buff - Gold_4 attires:
main_player_burn_1
main_player_burn_thirsty_1
main_player_burn_speed-down_1
main_player_burn_recovered_1
main_player_burn_poisoned_1
main_player_burn_hungry_1
main_player_burn_health-up_1
main_player_burn_health-limit-up_1
main_player_burn_health-down_1
main_player_burn_dizzy_1

@LIU-Evelyn
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Created a frame of Jason burning, also 9 extended frames with buff - Original attires:
main_player_burn_speed-down_1
main_player_burn_recovered_1
main_player_burn_poisoned_1
main_player_burn_hungry_1
main_player_burn_health-up_1
main_player_burn_health-limit-up_1
main_player_burn_health-down_1
main_player_burn_dizzy_1
main_player_burn_1
main_player_burn_thirsty_1

@LIU-Evelyn
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Created a frame of Jason burning, also 9 extended frames with buff - Gold_2 attires:
main_player_burn_recovered_1
main_player_burn_poisoned_1
main_player_burn_hungry_1
main_player_burn_health-up_1
main_player_burn_health-limit-up_1
main_player_burn_health-down_1
main_player_burn_dizzy_1
main_player_burn_1
main_player_burn_thirsty_1
main_player_burn_speed-down_1

@kprohith kprohith added this to Done in Task Board Oct 19, 2021
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