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This task ticket is to design the burning effect of the main character after touching the magma. In order to achieve this design, we need to think about the following points:
Is the effect of the character touching the magma changing the action or just changing the appearance?
How many frames need to be drawn to complete the animation design?
Combine the designed burning appearance with the existing buff/debuff effects.
These points will be resolved by communicating with team 6 during the design process.
Sub Features & Components
Burn sprites - The burning effect of each action used in the game.
Animation integration of character burning effect and buff/debuff effect.
Examples
When the main character is in contact with magma, the burning effect will be displayed regardless of whether there is buff on the character at this time.
Milestones
Consider the burning effect for magma collision
Design the burning effect of original attire
Design the burning effect of gold_2 attire
Design the burning effect of gold_4 attire
Design the burning effect of gold_6 attire
Integrate the burning effect of all attires with the existing buff/debuff effect
RecklessPotcover
changed the title
Team 4 Sprint 4: Task 3 - Design Magma Correlated Frames
Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collison
Oct 18, 2021
RecklessPotcover
changed the title
Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collison
Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collision
Oct 18, 2021
enmmjc
changed the title
Team 4 Sprint 4: Task 3 - Design Burn Frame for Magma Collision
Team 4 Sprint 4: Task 4 - Design Burn Frame for Magma Collision
Oct 18, 2021
Description
This task ticket is to design the burning effect of the main character after touching the magma. In order to achieve this design, we need to think about the following points:
These points will be resolved by communicating with team 6 during the design process.
Sub Features & Components
Examples
Milestones
Test and evaluation deadline (Oct. 18)
Members
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