You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When the user confirms that the target is selected, we will have the game generate a box fixed in the corner to display the target's information which includes attributes and other components.
The exact location and style of this box will be highly customizable based on the game's overall art style. Likewise, the information displayed in the box will vary based on the selected target category.
Example (optional)
Building: When a building is selected, its durability and upgrade materials may be displayed in the box, but never the movement speed. It will have its name and category/type of building.
Description
Task: Unit Information Box
Feature: Unit Selection Display/UI
When the user confirms that the target is selected, we will have the game generate a box fixed in the corner to display the target's information which includes attributes and other components.
The exact location and style of this box will be highly customizable based on the game's overall art style. Likewise, the information displayed in the box will vary based on the selected target category.
Example (optional)
Dependencies
Milestones
List of steps that need to be completed for this task.
Documentation
Member
To be decided
The text was updated successfully, but these errors were encountered: