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CustomNethook.cs
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CustomNethook.cs
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using System;
using System.Collections.Generic;
using Mastercam.Database;
using Mastercam.Math;
using Mastercam.IO;
using Mastercam.Database.Types;
using Mastercam.GeometryUtility.Types;
using Mastercam.App.Types;
using Mastercam.GeometryUtility;
using Mastercam.Support;
using Mastercam.Curves;
using Mastercam.BasicGeometry;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
using CustomNethook;
using System.Drawing.Text;
using System.Security.Cryptography.X509Certificates;
using System.Globalization;
namespace _CustomNethook
{
public class CustomNethook : Mastercam.App.NetHook3App
{
[DllImport("user32.dll")]
static extern void mouse_event(UInt32 dwFlags, UInt32 dx, UInt32 dy, UInt32 dwData, IntPtr dwExtraInfo);
const UInt32 MouseEventLeftDown = 0x0201;
const UInt32 MouseEventLeftUp = 0x0202;
public Mastercam.App.Types.MCamReturn CustomNethookRun(Mastercam.App.Types.MCamReturn notused)
{
var form = new Form1();
form.ShowDialog();
var tempList1 = new List<int>(); // list of x+, y+ entities
var tempList2 = new List<int>(); // list of x-, y- entitites
var tempList3 = new List<int>(); // list of starting arcs
var tempList4 = new List<int>(); // list of arc points
var tempList5 = new List<Geometry>(); // list is broken arcs
var tempList6 = new List<Geometry>(); // error list
var tempList7 = new List<Geometry>(); // arcs to break
var tempList8 = new List<int>(); // list of starting entities
var tempList9 = new List<int>(); // list of all points
var templist10 = new List<int>(); // temporarily holds geoID of chainEntities
var templist80 = new List<int>();
var templist81 = new List<int>();
var templist500 = new List<int>();
var anotherTemplist500 = new List<int>();
var templist501 = new List<int>();
var anotherTemplist501 = new List<int>();
var pointList = new List<int>();
var lineList = new List<int>();
var finalPointList500 = new List<int>();
var finalPointList501 = new List<int>();
var secondPointList = new List<int>();
var upperCreaseID = new List<int>();
var lowerCreaseID = new List<int>();
MCView Top = new MCView();
var creaseX1 = 0.0;
var creaseX2 = 0.0;
var creaseY1 = 0.0;
var creaseY2 = 0.0;
var creaseX3 = 0.0;
var creaseX4 = 0.0;
var creaseY3 = 0.0;
var creaseY4 = 0.0;
int createdUpperCrease = 502;
int createdLowerCrease = 503;
var maleLandWidth = form.maleLandWidthPicked.Text;
var femaleLandWidth = form.femaleLandWidthPicked.Text;
var overlap = form.OverlapTextBox.Text;
var orientation = form.orientationSelection.Text;
double maleLandWidthNumber = double.Parse(maleLandWidth);
double femaleLandWidthNumber = double.Parse(femaleLandWidth);
double overlapNumber = double.Parse(overlap);
double upperCreaseWidth = maleLandWidthNumber / 2; // male
double lowerCreaseWidth = femaleLandWidthNumber; // female
double lowerCreaseStartDistance = (upperCreaseWidth/2)+ lowerCreaseWidth;
double lowerCreaseEndDistance = lowerCreaseStartDistance + lowerCreaseWidth;
double lowerSideOne = 0.024 - overlapNumber / 2;
double lowerSideTwo = overlapNumber / 2;
double upperSideOne = overlapNumber / 2;
double upperSideTwo = 0.040 - (overlapNumber / 2);
void translateRL()
{
SelectionManager.UnselectAllGeometry();
LevelsManager.RefreshLevelsManager();
LevelsManager.SetMainLevel(75);
var shown = LevelsManager.GetVisibleLevelNumbers();
foreach (var level in shown)
{
LevelsManager.SetLevelVisible(level, false);
}
LevelsManager.SetLevelVisible(75, true);
LevelsManager.RefreshLevelsManager();
var tempChain1 = SearchManager.SelectAllGeometryOnLevel(75, true);
var tempSelectedGeometry1 = SearchManager.GetSelectedGeometry();
var temp1 = GeometryManipulationManager.CopySelectedGeometryToLevel(10, true);
SelectionManager.UnselectAllGeometry();
var tempChain2 = SearchManager.SelectAllGeometryOnLevel(75, true);
var tempSelectedGeometry2 = SearchManager.GetSelectedGeometry();
var temp2 = GeometryManipulationManager.CopySelectedGeometryToLevel(11, true);
Point3D startPoint = new Point3D(0.0, 0.0, 0.0);
Point3D endPointUpper = new Point3D(-0.001, -0.001, 0.0);
Point3D endPointLower = new Point3D(0.001, 0.001, 0.0);
Point3D resultPoint = new Point3D(-0.001, 0.001, 0.0);
foreach (var i in tempSelectedGeometry1)
{
tempList3.Add(i.GetEntityID());
}
var temp1Geometry = SearchManager.SelectAllGeometryOnLevel(10, true);
var tempSelectedGeometry1Result = SearchManager.GetSelectedGeometry();
foreach (var entity in tempSelectedGeometry1Result)
{
entity.Color = 10;
entity.Selected = false;
entity.Translate(startPoint, endPointUpper, Top, Top);
tempList1.Add(entity.GetEntityID());
entity.Commit();
}
GraphicsManager.ClearColors(new GroupSelectionMask(true));
SelectionManager.UnselectAllGeometry();
var temp2Geometry = SearchManager.SelectAllGeometryOnLevel(11, true);
var tempSelectedGeometry2Result = SearchManager.GetSelectedGeometry();
foreach (var entity in tempSelectedGeometry2Result)
{
entity.Color = 11;
entity.Selected = false;
entity.Translate(startPoint, endPointLower, Top, Top);
tempList2.Add(entity.GetEntityID());
entity.Commit();
}
GraphicsManager.ClearColors(new GroupSelectionMask(true));
SelectionManager.UnselectAllGeometry();
tempSelectedGeometry1Result = null;
tempSelectedGeometry1 = null;
tempSelectedGeometry2Result = null;
tempSelectedGeometry2 = null;
} // Moves line in X+Y+ direction and in X-Y- direction
void translateLR()
{
SelectionManager.UnselectAllGeometry();
LevelsManager.RefreshLevelsManager();
LevelsManager.SetMainLevel(75);
var shown = LevelsManager.GetVisibleLevelNumbers();
foreach (var level in shown)
{
LevelsManager.SetLevelVisible(level, false);
}
LevelsManager.SetLevelVisible(75, true);
LevelsManager.RefreshLevelsManager();
var tempChain1 = SearchManager.SelectAllGeometryOnLevel(75, true);
var tempSelectedGeometry1 = SearchManager.GetSelectedGeometry();
var temp1 = GeometryManipulationManager.CopySelectedGeometryToLevel(10, true);
SelectionManager.UnselectAllGeometry();
var tempChain2 = SearchManager.SelectAllGeometryOnLevel(75, true);
var tempSelectedGeometry2 = SearchManager.GetSelectedGeometry();
var temp2 = GeometryManipulationManager.CopySelectedGeometryToLevel(11, true);
Point3D startPoint = new Point3D(0.0, 0.0, 0.0);
Point3D endPointUpper = new Point3D(+0.001, -0.001, 0.0);
Point3D endPointLower = new Point3D(-0.001, +0.001, 0.0);
//Point3D resultPoint = new Point3D(-0.001, +0.001, 0.0);
foreach (var i in tempSelectedGeometry1)
{
tempList3.Add(i.GetEntityID());
}
var temp1Geometry = SearchManager.SelectAllGeometryOnLevel(10, true);
var tempSelectedGeometry1Result = SearchManager.GetSelectedGeometry();
foreach (var entity in tempSelectedGeometry1Result)
{
entity.Color = 10;
entity.Selected = false;
entity.Translate(startPoint, endPointUpper, Top, Top);
tempList1.Add(entity.GetEntityID());
entity.Commit();
}
GraphicsManager.ClearColors(new GroupSelectionMask(true));
SelectionManager.UnselectAllGeometry();
var temp2Geometry = SearchManager.SelectAllGeometryOnLevel(11, true);
var tempSelectedGeometry2Result = SearchManager.GetSelectedGeometry();
foreach (var entity in tempSelectedGeometry2Result)
{
entity.Color = 11;
entity.Selected = false;
entity.Translate(startPoint, endPointLower, Top, Top);
tempList2.Add(entity.GetEntityID());
entity.Commit();
}
GraphicsManager.ClearColors(new GroupSelectionMask(true));
SelectionManager.UnselectAllGeometry();
tempSelectedGeometry1Result = null;
tempSelectedGeometry1 = null;
tempSelectedGeometry2Result = null;
tempSelectedGeometry2 = null;
} // Moves line in X+Y+ direction and in X-Y- direction
void findIntersectionOfArcsRL()
{
SelectionManager.UnselectAllGeometry();
foreach (var v in tempList1)
{
var ArcID = Geometry.RetrieveEntity(v);
if (ArcID is ArcGeometry arc)
{
arc = (ArcGeometry)ArcID;
var arc1X1 = arc.EndPoint1.x; // Arc 1 x 1
var arc1X2 = arc.EndPoint2.x; // Arc 1 x 2
var arc1Y1 = arc.EndPoint1.y; // Arc 1 y 1
var arc1Y2 = arc.EndPoint2.y; // Arc 1 y 2
var arc1Center = arc.Data.CenterPoint;
Point3D arc1StartPoint = new Point3D(arc1X1, arc1Y1, 0.0);
var arc1Rad = VectorManager.Distance(arc1Center, arc1StartPoint);
var arcStartDegrees = arc.Data.StartAngleDegrees;
var arcEndDegrees = arc.Data.EndAngleDegrees;
foreach (var u in tempList2)
{
var secondArcID = Geometry.RetrieveEntity(u);
if (secondArcID is ArcGeometry secondArc)
{
secondArc = (ArcGeometry)secondArcID;
var arc2X1 = secondArc.EndPoint1.x; // Arc 2 x 1
var arc2X2 = secondArc.EndPoint2.x; // Arc 2 x 2
var arc2Y1 = secondArc.EndPoint1.y; // Arc 2 y 1
var arc2Y2 = secondArc.EndPoint2.y; // Arc 2 y 2
var arc2Center = secondArc.Data.CenterPoint;
Point3D arc2StartPoint = new Point3D(arc2X1, arc2Y1, 0.0);
var arc2Rad = VectorManager.Distance(arc2Center, arc2StartPoint);
var arc2StartDegrees = secondArc.Data.StartAngleDegrees;
var arc2EndDegrees = secondArc.Data.EndAngleDegrees;
var C1C2 = VectorManager.Distance(arc1Center, arc2Center);
if (C1C2 < arc1Rad + arc2Rad)
{
var x1 = arc1Center.x;
var x2 = arc2Center.x;
var y1 = arc1Center.y;
var y2 = arc2Center.y;
var r1 = arc1Rad;
var r2 = arc2Rad;
var a = (((r1 * r1) - (r2 * r2) + (C1C2 * C1C2)) / (2 * C1C2));
var b = (((r2 * r2) - (r1 * r1) + (C1C2 * C1C2)) / (2 * C1C2));
var h = Math.Sqrt((r2 * r2) - (a * a));
var x5 = (x1 + (a / C1C2) * (x2 - x1));
var y5 = (y1 + (a / C1C2) * (y2 - y1));
var x3 = (x5 - (h * (y2 - y1)) / C1C2);
var y3 = (y5 + (h * (x2 - x1)) / C1C2);
var x4 = (x5 + (h * (y2 - y1)) / C1C2);
var y4 = (y5 - (h * (x2 - x1)) / C1C2);
Point3D pt3 = new Point3D(x3, y3, 0.0);
Point3D pt4 = new Point3D(x4, y4, 0.0);
var delta3Xneg = (x2 - pt3.x);
var delta3Yneg = (y2 - pt3.y);
var delta4Xneg = (x2 - pt4.x);
var delta4Yneg = (y2 - pt4.y);
var delta3Radneg = Math.Atan2(delta3Xneg, delta3Yneg);
var delta4Radneg = Math.Atan2(delta4Xneg, delta4Yneg);
var pt3degreeNeg = VectorManager.RadiansToDegrees(delta3Radneg);
var pt4degreeNeg = VectorManager.RadiansToDegrees(delta4Radneg);
if (pt3degreeNeg < 0.0)
{
pt3degreeNeg = (pt3degreeNeg + 360);
}
if (pt4degreeNeg < 0.0)
{
pt4degreeNeg = (pt4degreeNeg + 360);
}
if (((arc2StartDegrees < pt3degreeNeg) && (pt3degreeNeg < arc2EndDegrees)) || ((pt3degreeNeg < arc2StartDegrees) && (arc2EndDegrees < pt3degreeNeg)))
{
var point3 = new PointGeometry(pt3);
point3.Color = 94;
point3.Level = 94;
point3.Commit();
tempList4.Add(point3.GetEntityID());
tempList9.Add(point3.GetEntityID());
}
if (((arc2StartDegrees < pt4degreeNeg) && (pt4degreeNeg < arc2EndDegrees)) || ((pt4degreeNeg < arc2StartDegrees) && (arc2EndDegrees < pt4degreeNeg)))
{
var point4 = new PointGeometry(pt4);
point4.Color = 94;
point4.Level = 94;
point4.Commit();
tempList4.Add(point4.GetEntityID());
tempList9.Add(point4.GetEntityID());
}
}
}
}
}
}
} // Finds intersections of arcs
void findIntersectionOfLinesRL()
{
SelectionManager.UnselectAllGeometry();
Point3D startPoint = new Point3D(0.0, 0.0, 0.0);
Point3D resultPointUp = new Point3D(-0.001, 0.001, 0.0);
Point3D resultPointDown = new Point3D(0.001, -0.001, 0.0);
foreach (var v in tempList1)
{
var lineID = Geometry.RetrieveEntity(v);
if (lineID is LineGeometry line)
{
line = (LineGeometry)lineID;
var line1X1 = line.EndPoint1.x; // Line 1 x 1
var line1X2 = line.EndPoint2.x; // Line 1 x 2
var line1Y1 = line.EndPoint1.y; // Line 1 y 1
var line1Y2 = line.EndPoint2.y; // Line 1 y 2
foreach (var u in tempList2)
{
var secondLineID = Geometry.RetrieveEntity(u);
if (secondLineID is LineGeometry secondLine)
{
secondLine = (LineGeometry)secondLineID;
var line2X1 = secondLine.EndPoint1.x; // Line 2 x 1
var line2X2 = secondLine.EndPoint2.x; // Line 2 x 2
var line2Y1 = secondLine.EndPoint1.y; // Line 2 y 1
var line2Y2 = secondLine.EndPoint2.y; // Line 2 y 2
var slope1 = (line1Y2 - line1Y1) / (line1X2 - line1X1); // check slope of line 1
var slope2 = (line2Y2 - line2Y1) / (line2X2 - line2X1); // check slope of line 2
if (slope1 != slope2)
{ // if slopes dont match lines are not parallel
// calculates intersections
var a1 = line1Y2 - line1Y1;
var b1 = line1X1 - line1X2;
var c1 = a1 * line1X1 + b1 * line1Y1;
var a2 = line2Y2 - line2Y1;
var b2 = line2X1 - line2X2;
var c2 = a2 * line2X1 + b2 * line2Y1;
var delta = a1 * b2 - a2 * b1;
Point3D pt1 = new Point3D((b2 * c1 - b1 * c2) / delta, (a1 * c2 - a2 * c1) / delta, 0.0); // point of intersection
var AB = Math.Sqrt((line1X2 - line1X1) * (line1X2 - line1X1) + (line1Y2 - line1Y1) * (line1Y2 - line1Y1));
var AP = Math.Sqrt((pt1.x - line1X1) * (pt1.x - line1X1) + (pt1.y - line1Y1) * (pt1.y - line1Y1));
var PB = Math.Sqrt((line1X2 - pt1.x) * (line1X2 - pt1.x) + (line1Y2 - pt1.y) * (line1Y2 - pt1.y));
var AB2 = Math.Sqrt((line2X2 - line2X1) * (line2X2 - line2X1) + (line2Y2 - line2Y1) * (line2Y2 - line2Y1));
var AP2 = Math.Sqrt((pt1.x - line2X1) * (pt1.x - line2X1) + (pt1.y - line2Y1) * (pt1.y - line2Y1));
var PB2 = Math.Sqrt((line2X2 - pt1.x) * (line2X2 - pt1.x) + (line2Y2 - pt1.y) * (line2Y2 - pt1.y));
if (AB == AP + PB)
{ // if point on line 1
if (AB2 == AP2 + PB2)
{ // if point on line 2
if (line1X1 <= pt1.x && pt1.x <= line2X1)
{ // if needs to shift up and left
var newPoint = new Mastercam.BasicGeometry.PointGeometry(pt1);
newPoint.Color = 94;
newPoint.Level = 94;
newPoint.Translate(startPoint, resultPointUp, Top, Top);
newPoint.Commit();
tempList9.Add(newPoint.GetEntityID());
GraphicsManager.ClearColors(new GroupSelectionMask(true));
}
if (line1X1 >= pt1.x && pt1.x >= line2X1)
{ // if needs to shift down and right
var newPoint = new Mastercam.BasicGeometry.PointGeometry(pt1);
newPoint.Color = 94;
newPoint.Level = 94;
newPoint.Translate(startPoint, resultPointDown, Top, Top);
newPoint.Commit();
tempList9.Add(newPoint.GetEntityID());
GraphicsManager.ClearColors(new GroupSelectionMask(true));
}
}
}
}
}
}
}
}
} // Finds intersections of lines
void findIntersectionOfArcsLR()
{
SelectionManager.UnselectAllGeometry();
foreach (var v in tempList1)
{
var ArcID = Geometry.RetrieveEntity(v);
if (ArcID is ArcGeometry arc)
{
arc = (ArcGeometry)ArcID;
var arc1X1 = arc.EndPoint1.x; // Arc 1 x 1
var arc1X2 = arc.EndPoint2.x; // Arc 1 x 2
var arc1Y1 = arc.EndPoint1.y; // Arc 1 y 1
var arc1Y2 = arc.EndPoint2.y; // Arc 1 y 2
var arc1Center = arc.Data.CenterPoint;
Point3D arc1StartPoint = new Point3D(arc1X1, arc1Y1, 0.0);
var arc1Rad = VectorManager.Distance(arc1Center, arc1StartPoint);
var arcStartDegrees = arc.Data.StartAngleDegrees;
var arcEndDegrees = arc.Data.EndAngleDegrees;
foreach (var u in tempList2)
{
var secondArcID = Geometry.RetrieveEntity(u);
if (secondArcID is ArcGeometry secondArc)
{
secondArc = (ArcGeometry)secondArcID;
var arc2X1 = secondArc.EndPoint1.x; // Arc 2 x 1
var arc2X2 = secondArc.EndPoint2.x; // Arc 2 x 2
var arc2Y1 = secondArc.EndPoint1.y; // Arc 2 y 1
var arc2Y2 = secondArc.EndPoint2.y; // Arc 2 y 2
var arc2Center = secondArc.Data.CenterPoint;
Point3D arc2StartPoint = new Point3D(arc2X1, arc2Y1, 0.0);
var arc2Rad = VectorManager.Distance(arc2Center, arc2StartPoint);
var arc2StartDegrees = secondArc.Data.StartAngleDegrees;
var arc2EndDegrees = secondArc.Data.EndAngleDegrees;
var C1C2 = VectorManager.Distance(arc1Center, arc2Center);
if (C1C2 < arc1Rad + arc2Rad)
{
var x1 = arc1Center.x;
var x2 = arc2Center.x;
var y1 = arc1Center.y;
var y2 = arc2Center.y;
var r1 = arc1Rad;
var r2 = arc2Rad;
var a = (((r1 * r1) - (r2 * r2) + (C1C2 * C1C2)) / (2 * C1C2));
var b = (((r2 * r2) - (r1 * r1) + (C1C2 * C1C2)) / (2 * C1C2));
var h = Math.Sqrt((r2 * r2) - (a * a));
var x5 = (x1 + (a / C1C2) * (x2 - x1));
var y5 = (y1 + (a / C1C2) * (y2 - y1));
var x3 = (x5 - (h * (y2 - y1)) / C1C2);
var y3 = (y5 + (h * (x2 - x1)) / C1C2);
var x4 = (x5 + (h * (y2 - y1)) / C1C2);
var y4 = (y5 - (h * (x2 - x1)) / C1C2);
Point3D pt3 = new Point3D(x3, y3, 0.0);
Point3D pt4 = new Point3D(x4, y4, 0.0);
var delta3Xneg = (x2 - pt3.x);
var delta3Yneg = (y2 - pt3.y);
var delta4Xneg = (x2 - pt4.x);
var delta4Yneg = (y2 - pt4.y);
var delta3Radneg = Math.Atan2(delta3Xneg, delta3Yneg);
var delta4Radneg = Math.Atan2(delta4Xneg, delta4Yneg);
var pt3degreeNeg = VectorManager.RadiansToDegrees(delta3Radneg);
var pt4degreeNeg = VectorManager.RadiansToDegrees(delta4Radneg);
pt3degreeNeg = Math.Round(pt3degreeNeg);
pt4degreeNeg = Math.Round(pt4degreeNeg);
arc2StartDegrees = Math.Round(arc2StartDegrees);
arc2EndDegrees = Math.Round(arc2EndDegrees);
if (pt3degreeNeg <= 0.0)
{
pt3degreeNeg = (pt3degreeNeg + 360);
}
if (pt4degreeNeg <= 0.0)
{
pt4degreeNeg = (pt4degreeNeg + 360);
}
if (pt3degreeNeg >= 360.0)
{
pt3degreeNeg = (pt3degreeNeg - 360);
}
if (pt4degreeNeg >= 360.0)
{
pt4degreeNeg = (pt4degreeNeg - 360);
}
if (arc2StartDegrees <= 0.0)
{
arc2StartDegrees = (arc2StartDegrees + 360);
}
if (arc2StartDegrees <= 0.0)
{
arc2StartDegrees = (arc2StartDegrees + 360);
}
if (arc2StartDegrees >= 360.0)
{
arc2StartDegrees = (arc2StartDegrees - 360);
}
if (arc2StartDegrees >= 360.0)
{
arc2StartDegrees = (arc2StartDegrees - 360);
}
if (arc2EndDegrees <= 0.0)
{
arc2EndDegrees = (arc2EndDegrees + 360);
}
if (arc2EndDegrees <= 0.0)
{
arc2EndDegrees = (arc2EndDegrees + 360);
}
if (arc2EndDegrees >= 360.0)
{
arc2EndDegrees = (arc2EndDegrees - 360);
}
if (arc2EndDegrees >= 360.0)
{
arc2EndDegrees = (arc2EndDegrees - 360);
}
if (((arc2StartDegrees < pt3degreeNeg) && (pt3degreeNeg < arc2EndDegrees)))
{
//arc2endDegree is 0
//art2startdegrees is 315
//pt3degreeNeg is 45
var point3 = new PointGeometry(pt4);//lower Left Of Arc
point3.Color = 94;
point3.Level = 94;
point3.Commit();
tempList4.Add(point3.GetEntityID());
tempList9.Add(point3.GetEntityID());
}
if (((arc2StartDegrees < pt4degreeNeg) && (pt4degreeNeg < arc2EndDegrees)))
{
//pt4degreeneg is 225
var point4 = new PointGeometry(pt3);//upper right of arc
point4.Color = 94;
point4.Level = 94;
point4.Commit();
tempList4.Add(point4.GetEntityID());
tempList9.Add(point4.GetEntityID());
}
}
}
}
}
}
} // Finds intersections of arcs
void findIntersectionOfLinesLR()
{
SelectionManager.UnselectAllGeometry();
Point3D startPoint = new Point3D(0.0, 0.0, 0.0);
Point3D resultPointUp = new Point3D(+0.001, +0.001, 0.0);
Point3D resultPointDown = new Point3D(-0.001, -0.001, 0.0);
foreach (var v in tempList1)
{
var lineID = Geometry.RetrieveEntity(v);
if (lineID is LineGeometry line)
{
line = (LineGeometry)lineID;
var line1X1 = line.EndPoint1.x; // Line 1 x 1
var line1X2 = line.EndPoint2.x; // Line 1 x 2
var line1Y1 = line.EndPoint1.y; // Line 1 y 1
var line1Y2 = line.EndPoint2.y; // Line 1 y 2
foreach (var u in tempList2)
{
var secondLineID = Geometry.RetrieveEntity(u);
if (secondLineID is LineGeometry secondLine)
{
secondLine = (LineGeometry)secondLineID;
var line2X1 = secondLine.EndPoint1.x; // Line 2 x 1
var line2X2 = secondLine.EndPoint2.x; // Line 2 x 2
var line2Y1 = secondLine.EndPoint1.y; // Line 2 y 1
var line2Y2 = secondLine.EndPoint2.y; // Line 2 y 2
var slope1 = (line1Y2 - line1Y1) / (line1X2 - line1X1); // check slope of line 1
var slope2 = (line2Y2 - line2Y1) / (line2X2 - line2X1); // check slope of line 2
if (slope1 != slope2)
{ // if slopes dont match lines are not parallel
// calculates intersections
var a1 = line1Y2 - line1Y1;
var b1 = line1X1 - line1X2;
var c1 = a1 * line1X1 + b1 * line1Y1;
var a2 = line2Y2 - line2Y1;
var b2 = line2X1 - line2X2;
var c2 = a2 * line2X1 + b2 * line2Y1;
var delta = a1 * b2 - a2 * b1;
Point3D pt1 = new Point3D((b2 * c1 - b1 * c2) / delta, (a1 * c2 - a2 * c1) / delta, 0.0); // point of intersection
var AB = Math.Sqrt((line1X2 - line1X1) * (line1X2 - line1X1) + (line1Y2 - line1Y1) * (line1Y2 - line1Y1));
var AP = Math.Sqrt((pt1.x - line1X1) * (pt1.x - line1X1) + (pt1.y - line1Y1) * (pt1.y - line1Y1));
var PB = Math.Sqrt((line1X2 - pt1.x) * (line1X2 - pt1.x) + (line1Y2 - pt1.y) * (line1Y2 - pt1.y));
var AB2 = Math.Sqrt((line2X2 - line2X1) * (line2X2 - line2X1) + (line2Y2 - line2Y1) * (line2Y2 - line2Y1));
var AP2 = Math.Sqrt((pt1.x - line2X1) * (pt1.x - line2X1) + (pt1.y - line2Y1) * (pt1.y - line2Y1));
var PB2 = Math.Sqrt((line2X2 - pt1.x) * (line2X2 - pt1.x) + (line2Y2 - pt1.y) * (line2Y2 - pt1.y));
if (AB == AP + PB)
{ // if point on line 1
if (AB2 == AP2 + PB2)
{ // if point on line 2
if ((line1Y1 <= pt1.y && pt1.y <= line2Y1) || (line1X1 <= pt1.x && pt1.x <= line2X1))
{ // if needs to shift up and right
var newPoint = new Mastercam.BasicGeometry.PointGeometry(pt1);
newPoint.Color = 94;
newPoint.Level = 94;
newPoint.Translate(startPoint, resultPointUp, Top, Top);
newPoint.Commit();
tempList9.Add(newPoint.GetEntityID());
GraphicsManager.ClearColors(new GroupSelectionMask(true));
}
if ((line1Y1 >= pt1.y && pt1.y >= line2Y1) || (line1X1 >= pt1.x && pt1.x >= line2X1))
{ // if needs to shift down and left
var newPoint = new Mastercam.BasicGeometry.PointGeometry(pt1);
newPoint.Color = 94;
newPoint.Level = 94;
newPoint.Translate(startPoint, resultPointDown, Top, Top);
newPoint.Commit();
tempList9.Add(newPoint.GetEntityID());
GraphicsManager.ClearColors(new GroupSelectionMask(true));
}
}
}
}
}
}
}
}
} // Finds intersections of lines
void clearTempLinesAndArcs()
{
foreach (var i in tempList1)
{
var tempI = Geometry.RetrieveEntity(i);
tempI.Delete();
}
foreach (var i in tempList2)
{
var tempI = Geometry.RetrieveEntity(i);
tempI.Delete();
}
GraphicsManager.ClearColors(new GroupSelectionMask(true));
//GraphicsManager.Repaint(true);
} // Deletes temporary lines and arcs
void breakArcsWithPoints()
{
foreach (var i in tempList3)
{
var ArcID = Geometry.RetrieveEntity(i);
if (ArcID is ArcGeometry arc)
{
var arc1X1 = arc.EndPoint1.x; // Arc x 1
var arc1X2 = arc.EndPoint2.x; // Arc x 2
var arc1Y1 = arc.EndPoint1.y; // Arc y 1
var arc1Y2 = arc.EndPoint2.y; // Arc y 2
var arc1Center = arc.Data.CenterPoint;
Point3D arc1StartPoint = new Point3D(arc1X1, arc1Y1, 0.0);
Point3D arc1EndPoint = new Point3D(arc1X2, arc1Y2, 0.0);
var tolerance = 0.005;
foreach (var v in tempList4)
{
var u = PointGeometry.RetrieveEntity(v);
if (u is PointGeometry point)
{
var ux = point.Data.x;
var uy = point.Data.y;
Point3D uPoint = new Point3D(uy, ux, 0.0);
var circleCenterX = arc.Data.CenterPoint.x;
var circleCenterY = arc.Data.CenterPoint.y;
var circleRad = arc.Data.Radius;
var a = Math.Abs(circleCenterX) - Math.Abs(ux);
var b = Math.Abs(circleCenterY) - Math.Abs(uy);
var circlePointDistance = Math.Sqrt((Math.Pow(a, 2)) + (Math.Pow(b, 2)));
var delta3Xneg = (arc1Center.x - uPoint.x);
var delta3Yneg = (arc1Center.y - uPoint.y);
var delta3Radneg = Math.Atan2(delta3Xneg, delta3Yneg);
var pt3degreeNeg = VectorManager.RadiansToDegrees(delta3Radneg);
pt3degreeNeg = Math.Round(pt3degreeNeg);
if (pt3degreeNeg <= 0.0)
{
pt3degreeNeg = (pt3degreeNeg + 360);
}
if (pt3degreeNeg >= 360.0)
{
pt3degreeNeg = (pt3degreeNeg - 360);
}
var startToUDist = Math.Abs(VectorManager.Distance(arc1StartPoint, uPoint));
var endToUDist = Math.Abs(VectorManager.Distance(arc1EndPoint, uPoint));
if (circlePointDistance - circleRad <= tolerance)
{
BreakManyPiecesParameters broken = new BreakManyPiecesParameters()
{
Curves = true,
Number = 2,
Method = 0
};
tempList7.Add(arc);
GeometryManipulationManager.BreakManyPieces(tempList7, broken, ref tempList5, ref tempList6);
}
}
}
}
ArcID = null;
}
} // Breaks arcs where intersections were
void selectNewGeo()
{
SelectionManager.UnselectAllGeometry();
SearchManager.SelectAllGeometryOnLevel(75, true);
var tempSelectedGeometry1 = SearchManager.GetSelectedGeometry();
foreach (var i in tempSelectedGeometry1)
{
i.Selected = false;
tempList8.Add(i.GetEntityID());
}
tempSelectedGeometry1 = null;
SelectionManager.UnselectAllGeometry();
} // Selects all geometry (there are new entities)
void colorCrossovers()
{
var tolerance = .005;
var arcX1 = 0.0;
var arcX2 = 0.0;
var arcY1 = 0.0;
var arcY2 = 0.0;
Point3D arcStartPoint = new Point3D(arcX1, arcY1, 0.0);
Point3D arcEndPoint = new Point3D(arcX2, arcY2, 0.0);
var lineX1 = 0.0;
var lineX2 = 0.0;
var lineY1 = 0.0;
var lineY2 = 0.0;
Point3D lineStartPoint = new Point3D(lineX1, lineY1, 0.0);
Point3D lineEndPoint = new Point3D(lineX2, lineY2, 0.0);
var nextArcX1 = 0.0;
var nextArcX2 = 0.0;
var nextArcY1 = 0.0;
var nextArcY2 = 0.0;
Point3D nextArcStartPoint = new Point3D(nextArcX1, nextArcY1, 0.0);
Point3D nextArcEndPoint = new Point3D(nextArcX2, nextArcY2, 0.0);
var nextLineX1 = 0.0;
var nextLineX2 = 0.0;
var nextLineY1 = 0.0;
var nextLineY2 = 0.0;
Point3D nextLineStartPoint = new Point3D(nextLineX1, nextLineY1, 0.0);
Point3D nextLineEndPoint = new Point3D(nextLineX2, nextLineY2, 0.0);
var firstEntity = 0;
var step = 0;
var chainDetails = new Mastercam.Database.Interop.ChainDetails();// Preps the ChainDetails plugin
var selectedChains = ChainManager.ChainAll(75);// Chains all geometry on level 75
var chainDirection = ChainDirectionType.CounterClockwise;// Going to be used to make sure all chains go the same direction
ChainManager.StartChainAtLongest(selectedChains);
foreach (var chain in selectedChains)
{
var chainData = chainDetails.GetData(chain);
var chainEntityList = chainData.ChainEntities;
foreach (var t in chainEntityList)
{
(t.Key).Color = 9;
(t.Key).Commit();
}
}
foreach (var chain in selectedChains){
var chainData = chainDetails.GetData(chain);
var chainStartGeo = Geometry.RetrieveEntity(chain.FirstEntityId);
if (chainStartGeo is ArcGeometry arcGeo){
var chainStartGeoEP1 = arcGeo.EndPoint1;
var chainStartGeoEP2 = arcGeo.EndPoint2;
var chainStartGeoMidpoint = new Point3D(((chainStartGeoEP1.x + chainStartGeoEP2.x) / 2),((chainStartGeoEP1.y + chainStartGeoEP2.y) / 2),0.0);
var chainEntity = ChainManager.GetGeometryInChain(chain);
foreach (var entity in chainEntity){
if (entity is ArcGeometry tempArc){
var entityGeoEP1 = tempArc.EndPoint1;
var entityGeoEP2 = tempArc.EndPoint2;
var entityGeoMidpoint = new Point3D(((entityGeoEP1.x + entityGeoEP2.x) / 2), ((entityGeoEP1.y + entityGeoEP2.y) / 2), 0.0);
if (chainStartGeoMidpoint.x > entityGeoMidpoint.x){
chainData.FirstEntity = entity;
}
}
if (entity is LineGeometry tempLine){
var entityGeoEP1 = tempLine.EndPoint1;
var entityGeoEP2 = tempLine.EndPoint2;
var entityGeoMidpoint = new Point3D(((entityGeoEP1.x + entityGeoEP2.x) / 2), ((entityGeoEP1.y + entityGeoEP2.y) / 2), 0.0);
if (chainStartGeoMidpoint.x > entityGeoMidpoint.x){
chainData.FirstEntity = entity;
}
}
}
}
if (chainStartGeo is LineGeometry lineGeo){
var chainStartGeoEP1 = lineGeo.EndPoint1;
var chainStartGeoEP2 = lineGeo.EndPoint2;
var chainStartGeoMidpoint = new Point3D(((chainStartGeoEP1.x + chainStartGeoEP2.x) / 2), ((chainStartGeoEP1.y + chainStartGeoEP2.y) / 2), 0.0);
var chainEntity = ChainManager.GetGeometryInChain(chain);
foreach (var entity in chainEntity){
if (entity is ArcGeometry tempArc){
var entityGeoEP1 = tempArc.EndPoint1;
var entityGeoEP2 = tempArc.EndPoint2;
var entityGeoMidpoint = new Point3D(((entityGeoEP1.x + entityGeoEP2.x) / 2), ((entityGeoEP1.y + entityGeoEP2.y) / 2), 0.0);
if (chainStartGeoMidpoint.x > entityGeoMidpoint.x){
chainData.FirstEntity = entity;
}
}
if (entity is LineGeometry tempLine){
var entityGeoEP1 = tempLine.EndPoint1;
var entityGeoEP2 = tempLine.EndPoint2;
var entityGeoMidpoint = new Point3D(((entityGeoEP1.x + entityGeoEP2.x) / 2), ((entityGeoEP1.y + entityGeoEP2.y) / 2), 0.0);
if (chainStartGeoMidpoint.x > entityGeoMidpoint.x){
chainData.FirstEntity = entity;
}
}
}
}
ChainManager.RelinkChains(ref selectedChains);
}
foreach (var chain in selectedChains)
{
chain.Direction = chainDirection;
templist10.Clear();
step = 0;
var chainEntity = ChainManager.GetGeometryInChain(chain);
stepStart:
if (step == 0)
{
foreach (var entity in chainEntity)
{
if (entity is ArcGeometry arc && step == 0)
{
arcX1 = arc.EndPoint1.x; // Arc 1 x 1
arcX2 = arc.EndPoint2.x; // Arc 1 x 2
arcY1 = arc.EndPoint1.y; // Arc 1 y 1
arcY2 = arc.EndPoint2.y; // Arc 1 y 2
arcStartPoint = new Point3D(arcX1, arcY1, 0.0); // Arc 1 start point
arcEndPoint = new Point3D(arcX2, arcY2, 0.0); // Arc 1 end point
firstEntity = 1; // Saves that first entity is Arc
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point && step == 0)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var arcStartDistance = Math.Abs(VectorManager.Distance(uPoint, arcStartPoint));// Distance between entity start point and crossover point
var arcEndDistance = Math.Abs(VectorManager.Distance(uPoint, arcEndPoint));// Distance between entity end point and crossover point
if (arcStartDistance <= tolerance && step == 0)
{
entity.Color = 10;// Changes color of entity to 10
entity.Commit();// Saves entity into Mastercam Database
step = 1;// Sets step to 1
templist10.Add(entity.GetEntityID());
}
}
}
}
if (entity is LineGeometry line && step == 0)
{
lineX1 = line.EndPoint1.x; // line 1 x 1
lineX2 = line.EndPoint2.x; // line 1 x 2
lineY1 = line.EndPoint1.y; // line 1 y 1
lineY2 = line.EndPoint2.y; // line 1 y 2
lineStartPoint = new Point3D(lineX1, lineY1, 0.0); // Line 1 start point
lineEndPoint = new Point3D(lineX2, lineY2, 0.0); // Line 1 end point
firstEntity = 2; // Saves that first entity is Line
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point && step == 0)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var lineStartDistance = Math.Abs(VectorManager.Distance(uPoint, lineStartPoint));// Distance between entity start point and crossover point
var lineEndDistance = Math.Abs(VectorManager.Distance(uPoint, lineEndPoint));// Distance between entity end point and crossover point
if (lineStartDistance <= tolerance && step == 0)
{
entity.Color = 10;// Changes color of entity to 10
entity.Commit();// Saves entity into Mastercam Database
step = 1;// Sets step to 1
templist10.Add(entity.GetEntityID());
}
}
}
}
}
}
if (step == 1)
{
foreach (var entity in chainEntity)
{
if (firstEntity == 1 && step == 1)
{
var thisEntity = ArcGeometry.RetrieveEntity(templist10[0]);
if (thisEntity is ArcGeometry arc && step == 1)
{
arcX1 = arc.EndPoint1.x; // Arc 1 x 1
arcX2 = arc.EndPoint2.x; // Arc 1 x 2
arcY1 = arc.EndPoint1.y; // Arc 1 y 1
arcY2 = arc.EndPoint2.y; // Arc 1 y 2
arcStartPoint = new Point3D(arcX1, arcY1, 0.0); // Arc 1 start point
arcEndPoint = new Point3D(arcX2, arcY2, 0.0); // Arc 1 end point
if (entity is ArcGeometry nextArc && (entity.GetEntityID() != templist10[0]) && step == 1)
{
nextArcX1 = nextArc.EndPoint1.x;
nextArcX2 = nextArc.EndPoint2.x;
nextArcY1 = nextArc.EndPoint1.y;
nextArcY2 = nextArc.EndPoint2.y;
nextArcStartPoint = new Point3D(nextArcX1, nextArcY1, 0.0); // Arc 2 start point
nextArcEndPoint = new Point3D(nextArcX2, nextArcY2, 0.0); // Arc 2 end point
var entityStartDistance = VectorManager.Distance(arcEndPoint, nextArcStartPoint);
var entityEndDistance = VectorManager.Distance(arcEndPoint, nextArcEndPoint);
if (entityStartDistance <= tolerance && step == 1)
{
entity.Color = 10;
entity.Commit();
templist10.Clear();
templist10.Add(entity.GetEntityID());
step = 2;
firstEntity = 1;
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var entityPointDistance = VectorManager.Distance(uPoint, nextArcEndPoint);
if (entityPointDistance <= tolerance)
{
step = 3;
}
}
}
}
if (entityEndDistance <= tolerance && step == 1)
{
entity.Color = 10;
entity.Commit();
templist10.Clear();
templist10.Add(entity.GetEntityID());
step = 4;
firstEntity = 1;
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var entityPointDistance = VectorManager.Distance(uPoint, nextArcStartPoint);
if (entityPointDistance <= tolerance)
{
step = 5;
}
}
}
}
}
if (entity is LineGeometry nextLine && (entity.GetEntityID() != templist10[0]) && step == 1)
{
nextLineX1 = nextLine.EndPoint1.x;
nextLineX2 = nextLine.EndPoint2.x;
nextLineY1 = nextLine.EndPoint1.y;
nextLineY2 = nextLine.EndPoint2.y;
nextLineStartPoint = new Point3D(nextLineX1, nextLineY1, 0.0); // Arc 2 start point
nextLineEndPoint = new Point3D(nextLineX2, nextLineY2, 0.0); // Arc 2 end point
var entityStartDistance = VectorManager.Distance(arcEndPoint, nextLineStartPoint);
var entityEndDistance = VectorManager.Distance(arcEndPoint, nextLineEndPoint);
if (entityStartDistance <= tolerance && step == 1)
{
entity.Color = 10;
entity.Commit();
templist10.Clear();
templist10.Add(entity.GetEntityID());
step = 2;
firstEntity = 2;
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var entityPointDistance = VectorManager.Distance(uPoint, nextLineEndPoint);
if (entityPointDistance <= tolerance)
{
step = 3;
}
}
}
}
if (entityEndDistance <= tolerance && step == 1)
{
entity.Color = 10;
entity.Commit();
templist10.Clear();
templist10.Add(entity.GetEntityID());
step = 4;
firstEntity = 2;
foreach (var v in tempList9)
{
var w = PointGeometry.RetrieveEntity(v);// Gets point based on GeoID
if (w is PointGeometry point)
{
var ux = point.Data.x;// X location of point
var uy = point.Data.y;// Y location of point
Point3D uPoint = new Point3D(ux, uy, 0.0);// Saves point location
var entityPointDistance = VectorManager.Distance(uPoint, nextLineStartPoint);
if (entityPointDistance <= tolerance)
{
step = 5;
}
}
}
}
}
}
}
if (firstEntity == 2 && step == 1)
{
var thisEntity = LineGeometry.RetrieveEntity(templist10[0]);