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viewports.md

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Viewports

The View Panel takes up mpst of the main window and serves as the gateway to the program's viewports, which allow visualizing and interacting with your 3D environment.

By default, the View Panel is subdivided into four viewports showing three orthographic views and a 3D perspective view.

You can customize the View Panel to show three, two, or just a single viewport, depending on your specific needs.

Each viewport can be configured to display a 3D perspective view or any of the available orthographic views.

Navigating Viewports

  • Panning: To move the camera within a viewport, press and hold the middle mouse button while dragging the mouse. This action allows you to pan the camera and explore your 3D scene from different angles.

  • Free-Look Mode: In any 3D perspective viewport, you can enter a free-look mode by pressing and holding the right mouse button. This mode enables you to look around by moving the mouse and navigate using the WASD keys for forward, left, backward, and right movements. You can also use the mouse wheel for zooming in orthographic viewports or controlling the camera's distance in 3D perspective viewports.

  • Grid Size Adjustment: You can easily adjust the grid size for precise object placement by pressing the "[" and "]" keys. This feature is valuable for maintaining accuracy in your scene.