/
sheol.des
398 lines (338 loc) · 11 KB
/
sheol.des
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# The fill level for Sheol
LEVEL: "sheolfil"
FLAGS: sheol,hardfloor,noteleport,noflip
INIT_MAP: sheollev
NOMAP
# Stairs at the ends of the level
STAIR: levregion(1, 0, 15, 20), levregion(16, 0, 64, 20), up
STAIR: levregion(65, 0, 79, 20), levregion(16, 0, 64, 20), down
# Golems and random monsters
MONSTER:(''', "crystal ice golem"), random
MONSTER:(''', "crystal ice golem"), random
MONSTER:('P', "blue slime"), random
[50%]: MONSTER: ('`', "Punisher"), random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
# Some loot
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'"',random
OBJECT:'?',random
OBJECT:'/',random
OBJECT:'=',random
OBJECT:'+',random
OBJECT:'(',random
OBJECT:')',random
[33%]: OBJECT: ('/',"fire"),random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#IF (hero.name == "Isaac") {
# TRAP:"trap door", random
#}
# Middle level
LEVEL: "sheolmid"
FLAGS: sheol,hardfloor,noteleport,noflip
INIT_MAP: sheollev
GEOMETRY:(0,2)
MAP
xxxxxPxxIPxxxPPxxxxxxxxxxx
xPUPPPPPIPPPPPPxPPPPPPxxxx
xPPPPPPUIPPPPPPPPUIPPPP.xx
YPPPPPPPPPPPPPPUPPIIPPPP.x
Y...........PPPPPPPPPIPP..
Y............PPPPPPPPUIP..
Y.--------....PPPPPPPPPPP.
Y.|......|....PPPPPPPPPPP.
Y.|......+....PPPPPPPPPPP.
Y.|......|....PPPPPPPPIPP.
Y.--------....PPPPPPPPPPP.
Y............PPPPUIPIPPP..
Y...........PPPPPPIIPPPP..
YPPPPPPPPPPPPPPPPPPPPPPP.x
xPPPUPPIPPPPPPPPPPPUPPP.xx
xxPxPPPPPPPPPUIPPIIPPPxxxx
xxPxxxPxxIPPIIPxxUPxxxxxxx
ENDMAP
$monster = monster: { 'X','T','L',''','N','x','@','V' }
SHUFFLE: $monster
STAIR: (4,8),down
STAIR: levregion(65, 0, 79, 20), levregion(1, 0, 64, 20), up
PORTAL: levregion(65, 0, 79, 20), levregion(1, 0, 64, 20), "valley"
DOOR:locked,(9,8)
# Wands of fire
OBJECT:('/',"fire"),random
OBJECT:('/',"fire"),random
MONSTER: (''', "crystal ice golem"), random
MONSTER: ('P', "blue slime"), random
MONSTER: $monster[0], (3, 7)
MONSTER: $monster[0], (3, 9)
MONSTER: $monster[1], (4, 7)
MONSTER: $monster[1], (4, 9)
MONSTER: $monster[2], (5, 7)
MONSTER: $monster[2], (5, 9)
MONSTER: $monster[3], (6, 7)
MONSTER: $monster[3], (6, 9)
MONSTER: $monster[4], (7, 7)
MONSTER: $monster[4], (7, 9)
MONSTER: $monster[5], (8, 7)
MONSTER: $monster[5], (8, 9)
MONSTER: $monster[6], (10, 7)
MONSTER: $monster[6], (10, 9)
MONSTER: $monster[7], (1, 7)
MONSTER: $monster[7], (1, 9)
NOMAP
# Make the island area lit
REGION:(00,00,30,19),lit,"ordinary"
OBJECT:'*',random
OBJECT:'!',random
OBJECT:'"',random
OBJECT:'?',random
OBJECT:'/',random
OBJECT:'=',random
OBJECT:'+',random
OBJECT:'(',random
OBJECT:'(',random
OBJECT:')',random
OBJECT:')',random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#IF (hero.name == "Isaac") {
# TRAP:"trap door", random
#}
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
# From http://www.jewishencyclopedia.com/articles/13563-sheol):
#
# "This realm of the dead is in the earth ("erẓitu" = ; comp.
# Job, x. 21, 22), the gateway being in the west. It is the
# "land without return." It is a dark place filled with dust (see
# Sheol, Biblical Data); but it contains a palace for the divine ruler
# of this shadow-realm (comp. Job xviii. 13, 14). Seven gates guard
# successively the approach to this land, at the first of which is a
# watchman. A stream of water flows through Sheol (comp. Enoch,
# xvii. 6, xxii. 9; Luke xvi. 24; Ps. xviii. 5; II Sam. xxii. 5)."
# So supposedly there should be a palace of some kind we'll have it be two
# levels.
# The second-to-end level
LEVEL: "palace_f"
FLAGS: sheol,noteleport,hardfloor,noflip
GEOMETRY:center,center
MAP
|..................----------- -----------...........|
|.......-.....-....--........-----........--.....-.....|
|......| |...| |...Y+........|.\.|........+Y....| |....|
|...UU..-.....-....-----------...-----------.....-.....|-----------
|...U..............+.......YYY...YYY.......+...........S..........|
|...U..............+.......YYY...YYY.......+...........|---------.|
|...UU..-.....-...------------...------------....-.....| |.|
|......| |...| |..| |...| |...| |....|--- |.|
|.......-.....-...---------- |...| ----------....-....---P| |.|
|..................--......---+++---......IP--.......--PPP| |.|
--------------------...---...........---..IPP---...---PPPP| |.|
--PPPIIIIIIIIIIIIIIII...| |.---.{.---.| |..IIPPP-----PPPPPP| |.|
--PPPPPIIIIIIIIIIIIIIII..---.| |...| |.---...IIPPPPPPIIIPIII| |.|
--PPPPPIIIIIIIIIIIIIIIII......---.{.---........IIPPPIII.III..-------+----
--PPPPPPIIIIIIIIIIIIIIII.........................IIIII........UUYY..III...
-------------IIIIIIIIIII............{.....................T..T.UUYY........
-------IIIII.......................................UUYY........
---IIII.....----.....--------IIII............UUYY........
----------- ---.--- ----IIIII...T..T.UUYY........
--- ----III.......UUYY........
ENDMAP
STAIR: (37,18),up
STAIR: (7,2,60,7), (10,2,56,7),down
TELEPORT_REGION:(00,14,63,18),(0,0,0,0)
# Golems in loot rooms
MONSTER: (''', "crystal ice golem"), (34,2)
MONSTER: (''', "crystal ice golem"), (40,2)
# Freezers!
MONSTER: ('P', "blue slime"), random
MONSTER: ('P', "blue slime"), random
MONSTER: ('P', "blue slime"), random
# Chillbugs in wings
MONSTER: ('x', "chillbug"), (16, 4)
MONSTER: ('x', "chillbug"), (17, 4)
MONSTER: ('x', "chillbug"), (16, 5)
MONSTER: ('x', "chillbug"), (17, 5)
MONSTER: ('x', "chillbug"), (58, 4)
MONSTER: ('x', "chillbug"), (57, 4)
MONSTER: ('x', "chillbug"), (58, 5)
MONSTER: ('x', "chillbug"), (57, 5)
# Lots of defenders around the level
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
# Non diggable walls, like duh
NON_DIGGABLE:(00,00,75,19)
# Front doors
DOOR:locked,(36,9)
DOOR:locked,(37,9)
DOOR:locked,(38,9)
# Left side
DOOR:locked,(26,2)
DOOR:locked,(25,4)
DOOR:locked,(25,5)
# Right side
DOOR:locked,(48,2)
DOOR:locked,(49,4)
DOOR:locked,(49,5)
# Secret passageway door
DOOR:locked,(71,13)
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
# The outsides are (somewhat) lit
REGION:(28,9,46,18),lit,"ordinary"
OBJECT:('(',"chest"),(34,2)
OBJECT:('(',"chest"),(40,2)
OBJECT:'?',(34,1)
OBJECT:'?',(40,1)
OBJECT:'?',(33,1)
OBJECT:'?',(33,2)
OBJECT:'?',(41,1)
OBJECT:'?',(41,2)
OBJECT:'!',(32,1)
OBJECT:'!',(32,2)
OBJECT:'!',(31,1)
OBJECT:'!',(31,2)
OBJECT:'!',(30,1)
OBJECT:'!',(30,2)
OBJECT:'!',(29,1)
OBJECT:'!',(29,2)
OBJECT:'!',(28,1)
OBJECT:'!',(28,2)
OBJECT:'"',(27,1)
OBJECT:'"',(27,2)
OBJECT:'?',(42,1)
OBJECT:'?',(42,2)
OBJECT:'?',(43,1)
OBJECT:'?',(43,2)
OBJECT:'?',(44,1)
OBJECT:'?',(44,2)
OBJECT:'?',(45,1)
OBJECT:'?',(45,2)
OBJECT:'!',(46,1)
OBJECT:'!',(46,2)
OBJECT:'!',(47,1)
OBJECT:'!',(47,2)
# Other random loot
OBJECT:'+',random
OBJECT:'+',random
OBJECT:'=',random
OBJECT:'=',random
OBJECT:'/',random
OBJECT:'/',random
# Bottom level of Sheol
LEVEL: "palace_e"
FLAGS: sheol,noteleport,hardfloor,noflip
GEOMETRY:center,center
MAP
--------------------------------------------------
--..........................................YYYYYY-----
|.....--........--......................YYYYY....YYYYY----
|....| |......| |.....-............YYYY............YYYY---
---....| |......| |....| |..--.T...YYY.....T...T...T....YYY---
|.......--...T....--...T..-...--...YYY......................YYY--
----.................................YY..........................YY--
|...............{.........{.........YY....................\.......YY-
----.................................YY..........................YY--
|.......--...T....--...T..-...--...YYY......................YYY--
---....| |......| |....| |..--.T...YYY.....T...T...T....YYY---
|....| |......| |.....-............YYYY............YYYY---
|.....--........--......................YYYYY....YYYYY----
--..........................................YYYYYY-----
--------------------------------------------------
ENDMAP
STAIR: (4,9),up
NON_DIGGABLE:(00,00,75,19)
MONSTER: ('@', "Executioner"),(61,9)
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
# Binding of Isaac
[10%]: GRAVE: random, "Isaac - Sacrificed by Mother"
[30%]: GRAVE: random, "Guppy - Beloved by Flies"
# Random chests
OBJECT:('(',"chest"),(62,8)
OBJECT:('(',"chest"),(62,10)
OBJECT:('(',"chest"),(64,8)
OBJECT:('(',"chest"),(64,10)
CONTAINER:('(',"chest"),(66,8) {
OBJECT:('(',"crystal pick")
}
CONTAINER:('(',"chest"),(66,10) {
OBJECT:('(',"crystal pick")
}
CONTAINER:('(',"chest"),(68,9) {
OBJECT:('(',"magic marker")
}
# Some serious slimy fun, these should freeze the player in place
# while the Executioner slices them into little pieces.
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'P', "blue slime"), random
MONSTER:( 'N', "white naga"), random
MONSTER:( 'N', "white naga"), random
MONSTER:( 'N', "white naga"), random
MONSTER:( 'N', "white naga"), random
MONSTER:( ''', "crystal ice golem"), random
MONSTER:( ''', "crystal ice golem"), random
MONSTER:( ''', "ice golem"), random
MONSTER:( ''', "ice golem"), random
MONSTER:( 'A', "dark Angel"), random
MONSTER:( 'A', "dark Angel"), random
MONSTER:( 'A', "dark Angel"), random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random
MONSTER: random, random