A Unity Scriptable Object Workflow SDK inspired by Ryan Hipple's Unite 2017 talk "Game Architecture with Scriptable Objects".
I hope this SDK helps you the way it helps me.
- Editor Tools - Useful Unity Editor Tools.
- Sprite and GIF Extractor
- Project Setup
- Hierarchy GameObject Serialization
- Runtime - Useful Runtime Components.
- Event System using UltEvents
- Scriptable Objects Primitive Data Containers for int, float, string, double, etc
- Object Pool
- Fadable Components for Sprites, UI and Materials etc
- GUID Component made by the Unity Spotlit Team
- Scene Sets.
- FPS and Screen Monitor
- Camera Utilities
There are many more other features that are not listed. I will make Example Scenes demonstrating the SDK's features.
For now Bug Fixes!
- Kearan Petersen - Mentor and Nakama
- Ryan Hipple - Game Architecture with Scriptable Objects Unite 2017 Talk
- Kybernetik - UltEvents
- Thor Brigsted - xNode
- Angoes Artwork Instagram Creator of the JellyFish Astronaut Image
- Angoes Facebook Creator of the JellyFish Astronaut Image
- Angoes TeePublic Creator of the JellyFish Astronaut Image
The Creator of the JellyFish Astronaut Image is Angoes25. All other plugins and addons are owned by their respective creators.
JellyFish SDK is an open-source SDK for Unity.